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The Cliche That You Can't Escape


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The Cliche That You Can't Escape
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Cogitov
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RE: The Cliche That You Can't Escape |
#16
04-29-2015, 03:29 AM
(This post was last modified: 04-29-2015, 03:30 AM by Cogito.)
Happy-go-lucky characters and sadists. 

This is what happens when you watch too much 90's anime. Goku/Monkey D. Luffy and Prince Diamond/Dio Brando have corrupted my role-player sensibilities.

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RE: The Cliche That You Can't Escape |
#17
04-29-2015, 03:41 AM
Joss Whedon has corrupted mine so thoroughly I always accidently use one of his characters as a template for mine.

Is that a cliche? Whedon-izing.

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RE: The Cliche That You Can't Escape |
#18
04-29-2015, 03:43 AM
(04-29-2015, 03:41 AM)ArmachiA Wrote: Joss Whedon has corrupted mine so thoroughly I always accidently use one of his characters as a template for mine.

Is that a cliche? Whedon-izing.

I approve of this Trope but that's just me. >>;

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RE: The Cliche That You Can't Escape |
#19
04-29-2015, 03:49 AM
(This post was last modified: 04-29-2015, 03:53 AM by Elysia.)
The Rebellious / Badass / Tomboy Princess trope, from having grown up with Disney female leads, YA fantasy novels and Final Fantasy IX. 

The "rogue with a heart of gold" cliche never gets old either. 

...and to tie it all nicely together, after all this time, I'm still a fan of the absurd Rogue x Upper Class Lord/Lady pairing. *hides*

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RE: The Cliche That You Can't Escape |
#20
04-29-2015, 03:55 AM
All of my characters end up being conventionally attractive so there's that.

I tend to deliberately design my characters to be fairly different though in terms of background and personality. My blood elf back in WoW was a seasoned soldier, cynical, well trained and was very direct to the point of shunning social interaction in favour of serving his homeland.

My Midlander, however, isn't much of a combatant, he's flirtatious, friendly, diplomatic and enjoys indulging in life's luxuries when he has some time to sit back and relax.
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RE: The Cliche That You Can't Escape |
#21
04-29-2015, 08:54 AM
In RP I catch myself making characters that are blonde haired, blue eyed cuties that are musically inclined.  It's so self - insert but I don't really have an excess of time so I default to something easy to RP that doesn't require thought.Cool

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RE: The Cliche That You Can't Escape |
#22
04-29-2015, 09:01 AM
Pretty much this.
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RE: The Cliche That You Can't Escape |
#23
04-29-2015, 09:03 AM
All of my characters are protective by nature. I've also got a penchant for adopting the blue-collar worker-type even in settings where you're "allowed" to go a lot higher.

If we're talking superheroes I'm too far into power armors. I love the idea of super-powerful outside with squishy human center. The idea of suddenly being stripped of your comfort zone and equipment to overcome a challenge or encounter or scenario is too good for me to ignore.

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RE: The Cliche That You Can't Escape |
#24
04-29-2015, 09:18 AM
For me it's definitely space cadets. I don't think I've ever created a character that most of my RP friends didn't think was kind of weird.
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RE: The Cliche That You Can't Escape |
#25
04-29-2015, 09:19 AM
(This post was last modified: 04-29-2015, 09:30 AM by ProvaDiServo.)
I have a habit of making Blood Knights. Be they happy go lucky or just mean and surly. The fight is just what they live for.


Also Berserk Button is another trope fav. of mine.

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RE: The Cliche That You Can't Escape |
#26
04-29-2015, 09:20 AM
All my characters are smart. They can be ditzy sometimes, but I can't do a genuinely book-dumb character.

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RE: The Cliche That You Can't Escape |
#27
04-29-2015, 09:29 AM
The power-hungry mage searching for answers. My favorite JRPG character of all time being Magus from Chrono Trigger, having alot to do with this I imagine.

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RE: The Cliche That You Can't Escape |
#28
04-29-2015, 09:41 AM
(This post was last modified: 04-29-2015, 09:52 AM by Jaran.)
(04-29-2015, 03:22 AM)Qhora Bajihri Wrote: http://tvtropes.org/pmwiki/pmwiki.php/Main/Jerkass

Ah, how I love them, hearts of gold or coal, any type will do. My nice guys never last.
Pretty much this. I have zero fun playing 'nice guys', or even 'good guys' for that matter.

Sure, they can be very adept at playing the part of 'good guy'... but I tend to play antagonists of any kind in a story, and even in the open world if I get an opportunity. Silver-tongued, stealthy and level-headed to bold-faced, fiery and diabolical. The former usually lives longer than the latter, though.

Also I cannot play females. I just can't do it. Tried it several times on several platforms and it just doesn't appeal to me.

As for physical looks, I have a thing for the monochomatic/greyscale and cooler colors like blue and purple. Like most people, I design my characters to, for the most part, be physically appealing, but not always in a conventional sense. I've had just as many 'sickly' looking males as I have bulky ones and just as many with gruesome, disfiguring scars (think teeth-constantly-exposed, perpetual snarl sorta scars) as I have ones with flawless skin. I tend to just 'design around' their physical flaws in ways I think make the bigger picture seem appealing.

I constantly abuse my characters, adore in-character drama and tend to draw more blanks when it comes to giving my characters strengths as opposed to weaknesses. I'm starting to see a pattern here, actually...
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RE: The Cliche That You Can't Escape |
#29
04-29-2015, 09:56 AM
Um, I like playing young characters (teens or early twenties) that still have many things to discover, because I find adults boring, plain and simple. I don't know much about cliches, but I guess that if you play tons of characters, some of them are bound to share some traits sooner or later.

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RE: The Cliche That You Can't Escape |
#30
04-29-2015, 10:07 AM
All of them.


In all seriousness, I think 'cliche' is a fairly loaded and often useless phrase, given that simply subverting cliches is not in and of itself a valuable thing that improves stories. Sometimes cliches are cliches for a reason. I still subscribe to the notion that execution is far more important than originality in any case (not that you can actually be original in storytelling - everything's been done before, after all).
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