
Your character has beliefs, whether in terms of guiding philosophies or in terms of concrete goals they seek to achieve. How do you like to see those beliefs treated when you roleplay them?
A few possibilities, derived from the Burning Wheel RPG forums:
Validation: The character's belief/goal is essentially just or correct and your roleplay confirms that. If their mission is to kill someone, for example, the someone is a real puppy-kicking baby-eater who totally deserves it.
Undermine:Â The character's belief/goal is at odds with other facts in the setting or your roleplay, and part of playing it is to examine whether the character will change the belief or continue to pursue it, and what that says about the character.Â
Challenge: The belief/goal is difficult or nearly impossible to achieve, and the value is in the tension of whether the character will succeed or fail.
Catch-22: Achieving the character's goal requires the character to sacrifice another, mutually contradictory belief. Play often involves the struggle of the character in choosing which of these two goals to sacrifice.Â
Harmony:Â You like playing your goals in such a way that they mesh with other player's goals in order to bring them together.
Friction:Â You like playing your character's beliefs in a way that puts them at odds with those of the characters around them, creating conflict.
Based on the above:
-What are your character's beliefs and goals, and how do you like to see them addressed in roleplay, either by yourself or by the characters around you?
-Are they some in-character beliefs/goals that you consider to be essentially correct or just and refuse to see undermined in RP? On the other hand, are there beliefs that you want to see undermined or challenged but haven't done so yet?
-Do you leave your character's goals open to completion by other people, or do you prefer to resolve them yourself?
For Example:
Verad has a number of beliefs that I, as a player, consider to be incorrect and am simply biding my time for somebody to undermine. The obvious one is his fascination with things that are "dubious," and the non-logic of his salesmanship and what that implies. People generally challenge him on the matter, but only in passing; nobody has made a serious attempt to disabuse him of the notion.
For a very long time he was stuck in a goal that was a Catch-22 as described above: He had a very hefty debt to pay to the Silver Bazaar, but doing so quickly and effectively would require him to give up his belief in the value of the dubious and start selling goods dishonestly or sell goods that are actually worth the time to purchase. When the problem was resolved by an unexpected windfall, the value of the goal was undermined when paying the debt gave him no closure, and left him worse-off than before.
He also has a tendency to idealize people that seem to embody the philosophy behind his salesmanship: people who are broken in some way but have, to his eyes, a real and clear value that other people can't see. This has been useful in creating Harmony in a number of cases because he's willing to see the best in the worst around him, but it's also created Friction when people fail to live up to the ideal and he finds himself turning on them, as he did when he betrayed Roen Deneith's trust.
A few possibilities, derived from the Burning Wheel RPG forums:
Validation: The character's belief/goal is essentially just or correct and your roleplay confirms that. If their mission is to kill someone, for example, the someone is a real puppy-kicking baby-eater who totally deserves it.
Undermine:Â The character's belief/goal is at odds with other facts in the setting or your roleplay, and part of playing it is to examine whether the character will change the belief or continue to pursue it, and what that says about the character.Â
Challenge: The belief/goal is difficult or nearly impossible to achieve, and the value is in the tension of whether the character will succeed or fail.
Catch-22: Achieving the character's goal requires the character to sacrifice another, mutually contradictory belief. Play often involves the struggle of the character in choosing which of these two goals to sacrifice.Â
Harmony:Â You like playing your goals in such a way that they mesh with other player's goals in order to bring them together.
Friction:Â You like playing your character's beliefs in a way that puts them at odds with those of the characters around them, creating conflict.
Based on the above:
-What are your character's beliefs and goals, and how do you like to see them addressed in roleplay, either by yourself or by the characters around you?
-Are they some in-character beliefs/goals that you consider to be essentially correct or just and refuse to see undermined in RP? On the other hand, are there beliefs that you want to see undermined or challenged but haven't done so yet?
-Do you leave your character's goals open to completion by other people, or do you prefer to resolve them yourself?
For Example:
Verad has a number of beliefs that I, as a player, consider to be incorrect and am simply biding my time for somebody to undermine. The obvious one is his fascination with things that are "dubious," and the non-logic of his salesmanship and what that implies. People generally challenge him on the matter, but only in passing; nobody has made a serious attempt to disabuse him of the notion.
For a very long time he was stuck in a goal that was a Catch-22 as described above: He had a very hefty debt to pay to the Silver Bazaar, but doing so quickly and effectively would require him to give up his belief in the value of the dubious and start selling goods dishonestly or sell goods that are actually worth the time to purchase. When the problem was resolved by an unexpected windfall, the value of the goal was undermined when paying the debt gave him no closure, and left him worse-off than before.
He also has a tendency to idealize people that seem to embody the philosophy behind his salesmanship: people who are broken in some way but have, to his eyes, a real and clear value that other people can't see. This has been useful in creating Harmony in a number of cases because he's willing to see the best in the worst around him, but it's also created Friction when people fail to live up to the ideal and he finds himself turning on them, as he did when he betrayed Roen Deneith's trust.
Verad Bellveil's Profile | The Case of the Ransacked Rug | Verad's Fate Sheet
Current Fate-14 Storyline:Â Merchant, Marine
Current Fate-14 Storyline:Â Merchant, Marine