Given that we are about a month and a half out from Heavensward I know many of us that want to switch to Dark Knight are getting anxious. There's a lot going on with DRK lore and the class description has already given us a good idea of what direction the job is going.
The biggest change with DRK compared to XI is that the class is focused on justice instead of sacrifice. This is a major gear change for people coming from the older MMO but in reality has a stronger basis in the original design from IV, a knight serving the realm. Even then XIV has it's own spin as these Dark Knights are literal outcasts in Ishgardian society, working outside the law to deliver justice.
Given how strict Ishgardian culture is for classes, the Dark Knights exist as a wholly unusual concept, one that is likely created out of necessity.
The question comes down to how your character is going to become involved with the Dark Knights. Will they be an official Dark Knight? Will you just be wielding a broadsword and stay out of the lore? Will you take it in a different direction completely?
Personally, I've kept Oswin based completely on martial skill with an ax. He doesn't have an ounce of supernatural or magical training yet and his parentage is a mystery considering he is a whoreson. I'm anxious to see how ingrained or separated the DRK quests are from normal Ishgardian society to decide if he'll be of Ishgardian descent or not.
Quote:The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.
None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?
A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgement. Pariahs in their own land, they are known by many as "dark knights."
These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness.
The biggest change with DRK compared to XI is that the class is focused on justice instead of sacrifice. This is a major gear change for people coming from the older MMO but in reality has a stronger basis in the original design from IV, a knight serving the realm. Even then XIV has it's own spin as these Dark Knights are literal outcasts in Ishgardian society, working outside the law to deliver justice.
Given how strict Ishgardian culture is for classes, the Dark Knights exist as a wholly unusual concept, one that is likely created out of necessity.
The question comes down to how your character is going to become involved with the Dark Knights. Will they be an official Dark Knight? Will you just be wielding a broadsword and stay out of the lore? Will you take it in a different direction completely?
Personally, I've kept Oswin based completely on martial skill with an ax. He doesn't have an ounce of supernatural or magical training yet and his parentage is a mystery considering he is a whoreson. I'm anxious to see how ingrained or separated the DRK quests are from normal Ishgardian society to decide if he'll be of Ishgardian descent or not.