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Heavensward Ilevel Requirements. Strange Design Choice?


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Heavensward Ilevel Requirements. Strange Design Choice?
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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#61
05-13-2015, 05:40 PM
People seem to be missing the fact that they will very likely (and have already started) changing up the end game as it gets closer and closer to Heavensward.

They've already added Echo to most of the MSQ stuff, and Steps was already nerfed. It's likely they'll nerf it more once 3.0 launches.

People worried about item level are also missing the fact that there's dozens of ways they could correct these issues once the content is no longer 'current'. It could be as simple as adding various gear rewards to the post-50 MSQ rewards (since 'new' players will likely use that as part of leveling). They could modify the dungeons so they drop more than one item, and those items are level 90+ (like Snowcloak and others already do). They could do further nerfs and drop the item level.

Somewhere along the line they're going to change things and hand out some gear; especially considering they said current 130+ gear is only going to last you to "around 55."

If you're not ready for Heavensward at launch, don't buy it, and wait and see how they change things. Or you could actively work towards it now. If it's something you care about it's really not a difficult thing to do. On top of all the catch up mechanics in place, you have this wonderful forum here full of people who are willing to help knock out trials and dungeons if you but ask.

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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#62
05-17-2015, 08:55 AM
(This post was last modified: 05-17-2015, 08:55 AM by Steel Wolf.)
Good points all, and nobody is doubting the willingness of this game's community (mostly) to help out players...but it is a very odd design choice, ESPECIALLY if they intend to draw in new players to their game with all the noise being made about their expansion.

It's gating. Gating is never taken well, and it's taken even less well when there are dozens of other MMOs that don't pull the same stunt.

Despite whatever amounts of nerfing are done, if someone is going to buy the game because they think the Machinist is cool, and then they find out that the Machinist is not only not available at character creation, but requires you to go through the entire game's story? Nothing about the community or the nerfs done or anything else will be heard. All you'll hear that person speak about is how this game is a ripoff because the new classes are walled behind 50+ levels of crap.

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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#63
05-17-2015, 09:50 AM
(This post was last modified: 05-17-2015, 09:55 AM by Kellach Woods.)
Relying on the community to fix mistakes the developers themselves have made, that's nothing new. But suffice it to say that it gets jarring after a while.

Especially since it's an actual design issue rather than a mod.

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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#64
05-21-2015, 11:57 AM
(This post was last modified: 05-21-2015, 11:58 AM by Cato.)
(05-17-2015, 09:50 AM)Kellach Woods Wrote: Relying on the community to fix mistakes the developers themselves have made, that's nothing new. But suffice it to say that it gets jarring after a while.

Especially since it's an actual design issue rather than a mod.

It's completely subjective as to whether they're 'mistakes' in the first place. FFXIV's developers have been amazing so far and whilst they're willing to compromise they do have a vision for the game that they want to stick with.

...and I don't think anyone can really claim that the developers don't fix their mistakes when one compares 1.0 to 2.0...
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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#65
05-21-2015, 03:54 PM
(05-21-2015, 11:57 AM)Graeham Ridgefield Wrote:
(05-17-2015, 09:50 AM)Kellach Woods Wrote: Relying on the community to fix mistakes the developers themselves have made, that's nothing new. But suffice it to say that it gets jarring after a while.

Especially since it's an actual design issue rather than a mod.

It's completely subjective as to whether they're 'mistakes' in the first place. FFXIV's developers have been amazing so far and whilst they're willing to compromise they do have a vision for the game that they want to stick with.

...and I don't think anyone can really claim that the developers don't fix their mistakes when one compares 1.0 to 2.0...

They haven't had to nuke the world again, that's for sure. Wink

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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#66
05-21-2015, 04:39 PM
(05-21-2015, 11:57 AM)Graeham Ridgefield Wrote: ...and I don't think anyone can really claim that the developers don't fix their mistakes
Housing.

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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#67
05-21-2015, 05:31 PM
I don't have a problem gating new content for the most part, but new classes should most definitely NOT be gated. Identity is a big part of games, especially in MMOs. Its pretty awful to force someone to play through 50 levels and another 40 item level after that just to be the job they want to be. God help them if they start out as a DPS; that's a good 30-40 hours of play, plus queues, 1st job exp penalty, learning the game, getting used to controls, rotations to learn, leveling for cross class, etc to suffer through just to start again as a lv30.

That's utterly insane.

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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#68
05-21-2015, 05:33 PM
I don't have an issue with the gating, they don't want to make the entire 1-30 leveling experience for 3 new classes, and they don't want to have to gate out the abilities like the other classes need.

From what I understand the new classes will start at 30, where they can give you a concise set of class abilities, and not have to worry about doling them out piece by piece as you learn the job.

I certainly don't want to do 1-30 3 more times.
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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#69
05-21-2015, 05:48 PM
To clarify, a big reason why FFXIV so so successful, is that 1-50 is like a giant tutorial, that teaches everyone how to play.

They still want everyone to go through that tutorial, its essential to having a group of lvl 50 players who are at least semi comfortable with their job and class. It is very likely they just didn't have the time and resources to fit that into the new classes, and also the lore would not make sense for them to do so.

I mean, it was the same thing with WoW when wrath of the lich king came out, you needed a max level character to make a deathknight.
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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#70
05-21-2015, 06:00 PM
(05-21-2015, 05:48 PM)Natalie Mcbeef Wrote: To clarify, a big reason why FFXIV so so successful, is that 1-50 is like a giant tutorial, that teaches everyone how to play.

They still want everyone to go through that tutorial, its essential to having a group of lvl 50 players who are at least semi comfortable with their job and class. It is very likely they just didn't have the time and resources to fit that into the new classes, and also the lore would not make sense for them to do so.

I mean, it was the same thing with WoW when wrath of the lich king came out, you needed a max level character to make a deathknight.

When WOTLK came out you only needed a character with a level above 55 (the Death Knight started at 55) in order to make a Death Knight.

Max Level during Burning Crusade was 70, and max level during Wrath of the Lich King was 80.
I understand the point you are trying to make, but Death Knights in WoW are not a good example. As well, in World of Warcraft the skills needed to get to 55 did not at all equate to understanding how your class worked.

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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#71
05-21-2015, 06:05 PM
I'm just trying to get a feel for how disappointed I'm going to be if they do what all this sounds like. I've had an ongoing plan since the new healing class was announced. I made an alt, leveled him to 30 conjurer and held onto his Fantasia. Since I've been sitting pretty waiting for the expansion so I could fantasia him and pay for a name change and continue on as the new class. Is it 100% confirmed classes are gated by item level/main story? If so I mean....especially for anyone who rps and has an attachment to their main characters appearance etc, that means we won't be able to touch Au Ra or the new classes without suffering through the story and leveling process again as a class and race we don't want. That would be...idiotic frankly. Its like offering someone an omelet and then handing them a chicken. Oh sorry, you'll have to wait.

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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#72
05-21-2015, 06:10 PM
The new jobs are gated. The Au Ra race is not.

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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#73
05-21-2015, 06:12 PM
I know many people do not like it for RP reasons, and I understand your reasoning.

However unfortunately this game is not built around RP, and this decision was very clearly made from a PVE standpoint. Heavensward will be harder and less forgiving than the original game, and Square Enix wants to make sure you're ready for it.

If a brand new player isn't willing to go through the original game, and just wants to hop into new content, well then tough luck, this game isn't for them.

The unintended consequence is alts for RP and such, however I think that is on the bottom of Squares list of concerns.
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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#74
05-21-2015, 06:20 PM
The MSQ gating and item level requirements are two of my only complaints with FFXIV. I would enjoy the game much more without the tedium of either and I worry about the state of the game years from now if they keep things as-is; it's a disaster waiting to happen.

Item level in particular has always baffled me as a design choice. Why not just go full horizontal at level cap that way the gear you find actually has some long-term value? I just don't get it.

Also, while the story in FFXIV is certainly competent, it is not the main draw for me, not by a longshot; the game world and attention detail are what draw me here as well as the varying mechanics at max level. It's an expansive, nuanced game hidden behind numerous locked doors.

Designs flaws like this are why to this date I will not rate FFXIV a full five-star game, but a four. It could be, but not until the annoyances are addressed.
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RE: Heavensward Ilevel Requirements. Strange Design Choice? |
#75
05-21-2015, 06:42 PM
(This post was last modified: 05-21-2015, 06:46 PM by Kellach Woods.)
(05-21-2015, 06:12 PM)Natalie Mcbeef Wrote: If a brand new player isn't willing to go through the original game, and just wants to hop into new content, well then tough luck, this game isn't for them.

That's less of a concern than how many new players will there be at those levels? Most of the gating content is group-based.

People are already having a tough time to do MSQ dungeons if they're a certain class while leveling. Not because they're difficult but because nobody queues for low-level unless they absolutely need to. Couple that with the typical lack of tanks/healers in MMOs, there's the recipe for a full blown disaster. Around as bad as the original Tri-Disaster.

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