
I love lists. Don't you? They cause discussion, arguments, eyerolls and headnods of agreement. So, I'd like to know what the RPC's top ten list of XIV dungeons are, and why.
Here's mine...
10. Cutter's Cry
Dull. Dull dull dull dull sandy dull dullness. I didn't really find this dungeon all that exciting, and I'm not sure why I thought it would be more. I mean, you're about to fight antlions and stuff. Those things usually should be a bit more terrifying. This was just...an exercise in taupe.
9. Haukke Manor
I can't even begin to tell you how excited I was for this dungeon when I first ran it. I even got a tiny bit jump-scared by the Ahriman during the opening cutscene. But when I actually ran it, I found it...well, a bit disappointing. I love the thematics but I was hoping for a little more spookiness, and overall this didn't quite live up to my personal billing.
8. Copperbell Mines
This was a pretty neat little romp. I kinda dug on the story (pun not quite intended) and the giants crashing out of the walls kept me on my toes as a tanker in a good way. Shame the final boss mechanics ended up being less important than they were when I first ran the thing...but still a solid dungeon.
7. The Wanderer's Palace
This would probably have rated higher on my list if it weren't for the fact that I had farmed this mother mercilessly when I got to 50 and it was one of perhaps two or three choices for Tomes at the time. Everything about the dungeon is otherwise neat--cool setting, good fights, and a final boss that required a fair bit of coordination at the time...but repetition is the mother of learning...and tedium.
6. The Sunken Temple of Qarn HM
Another one that had cool thematics let down by a bit of a lackluster final boss, though I will say that the whole mummies thing was hilarious. Honestly, this dungeon ranks higher for me because it was the start of the time when I lost my personal fear of DF'ing solo after my return from hiatus.
5. Dzemael Darkhold
Now THIS was a cool little dungeon. Lots of neat mechanics, the second boss was just manic fun, and the final boss was a great mixture of coordination and mechanics that kept you awake....nevermind that Batraal looked just menacing when I first saw him. Probably one of the first clears that I felt pretty heroic about.
4. Brayflox's Longstop
This one makes it high on my list for being the turning point as a tanker....the dungeon where I had to suddenly wake up and do things that didn't just involve herding the monsters and keeping them huddled in one spot. The final boss was a pain in the ass at the time (the lag when I ran it did NOT help), but when my group and I managed to clear it, I knew that I had to step it up from here on out.
3. Stone Vigil
Another one that rides high due to its difficulty. This one actually made me angry because I felt like I was undergeared and I just was awful at pulling hate together...and then the final boss was just worse because, again, lag...but it still is memorable because of that difficulty. That kick in the ass and the feeling of beating that kick down just made me a better player overall, I feel. Not BEST TANKER EVER but it sure upped my game.
2. Wanderer's Palace Hard
Holy crap this dungeon....this dungeon is just...so good. The music is awesome. The fights are good. The scene and setting are spectacular, and the final reward of that cutscene? It was probably the single tightest dungeoning package I have experienced in this game. I found myself crossing my fingers for it whenever I queued up for the Expert Roulette. I love it that much.
1. The Crystal Tower
...but not as much as this. Yes, technically it's three raids and not a dungeon in the classic sense, but it's my list so nya nya. And whatever great music was there in WP HM, it doesn't even compare to the retooled classic tunes that run through all of the Crystal Tower. And not only the music, but the fights just...it brought me up to a whole new realm of experience. I was terrified, thrilled, stunned, delighted, angered and just overwhelmed. But more than all that, this was my first-ever time raiding in any MMO ever.
Sure, I'm not a Turn-clearing Dreadwyrm-wearing mega-awesome-leet XIV badass...but I still feel 20 feet tall for what I've achieved. And I can't wait for more.
Here's mine...
10. Cutter's Cry
Dull. Dull dull dull dull sandy dull dullness. I didn't really find this dungeon all that exciting, and I'm not sure why I thought it would be more. I mean, you're about to fight antlions and stuff. Those things usually should be a bit more terrifying. This was just...an exercise in taupe.
9. Haukke Manor
I can't even begin to tell you how excited I was for this dungeon when I first ran it. I even got a tiny bit jump-scared by the Ahriman during the opening cutscene. But when I actually ran it, I found it...well, a bit disappointing. I love the thematics but I was hoping for a little more spookiness, and overall this didn't quite live up to my personal billing.
8. Copperbell Mines
This was a pretty neat little romp. I kinda dug on the story (pun not quite intended) and the giants crashing out of the walls kept me on my toes as a tanker in a good way. Shame the final boss mechanics ended up being less important than they were when I first ran the thing...but still a solid dungeon.
7. The Wanderer's Palace
This would probably have rated higher on my list if it weren't for the fact that I had farmed this mother mercilessly when I got to 50 and it was one of perhaps two or three choices for Tomes at the time. Everything about the dungeon is otherwise neat--cool setting, good fights, and a final boss that required a fair bit of coordination at the time...but repetition is the mother of learning...and tedium.
6. The Sunken Temple of Qarn HM
Another one that had cool thematics let down by a bit of a lackluster final boss, though I will say that the whole mummies thing was hilarious. Honestly, this dungeon ranks higher for me because it was the start of the time when I lost my personal fear of DF'ing solo after my return from hiatus.
5. Dzemael Darkhold
Now THIS was a cool little dungeon. Lots of neat mechanics, the second boss was just manic fun, and the final boss was a great mixture of coordination and mechanics that kept you awake....nevermind that Batraal looked just menacing when I first saw him. Probably one of the first clears that I felt pretty heroic about.
4. Brayflox's Longstop
This one makes it high on my list for being the turning point as a tanker....the dungeon where I had to suddenly wake up and do things that didn't just involve herding the monsters and keeping them huddled in one spot. The final boss was a pain in the ass at the time (the lag when I ran it did NOT help), but when my group and I managed to clear it, I knew that I had to step it up from here on out.
3. Stone Vigil
Another one that rides high due to its difficulty. This one actually made me angry because I felt like I was undergeared and I just was awful at pulling hate together...and then the final boss was just worse because, again, lag...but it still is memorable because of that difficulty. That kick in the ass and the feeling of beating that kick down just made me a better player overall, I feel. Not BEST TANKER EVER but it sure upped my game.
2. Wanderer's Palace Hard
Holy crap this dungeon....this dungeon is just...so good. The music is awesome. The fights are good. The scene and setting are spectacular, and the final reward of that cutscene? It was probably the single tightest dungeoning package I have experienced in this game. I found myself crossing my fingers for it whenever I queued up for the Expert Roulette. I love it that much.
1. The Crystal Tower
...but not as much as this. Yes, technically it's three raids and not a dungeon in the classic sense, but it's my list so nya nya. And whatever great music was there in WP HM, it doesn't even compare to the retooled classic tunes that run through all of the Crystal Tower. And not only the music, but the fights just...it brought me up to a whole new realm of experience. I was terrified, thrilled, stunned, delighted, angered and just overwhelmed. But more than all that, this was my first-ever time raiding in any MMO ever.
Sure, I'm not a Turn-clearing Dreadwyrm-wearing mega-awesome-leet XIV badass...but I still feel 20 feet tall for what I've achieved. And I can't wait for more.