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Patch 3.05 Notes |
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RE: Patch 3.05 Notes |
07-25-2015, 10:27 PM
So, one of my FC members pointed out something rather simple with the so-called Eso grind. Literally, do your expert once a day, at least 6 days of the week. That's it. You'll have your 450 cap literally off that. Just leaving that there for people to think on as well since a lot of us probably just want the actual things and can deal with getting dye'able versions later on. XD.
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RE: Patch 3.05 Notes |
07-25-2015, 10:35 PM
(This post was last modified: 07-25-2015, 10:37 PM by Cato.)
Although not everybody enjoys a grind I think to some extent they're a necessity. MMO's can only provide so much content - and so keeping people invested through long term projects is a successful business practice.
I'm not an expert on crafting by any means but I imagine the developers aren't all that keen on having individual players able to do everything on a single character and then effectively control major portions of a server's economy. I also believe that they assume the average player will take a break from the game after indulging in a patch's content and return in time for the next content patch. Anyone who is raiding is going to be indulging in a 'grind'. Crafters and gatherers also have a 'grind' - but that is, in my eyes, something that makes sense. It's a lot more in-depth in this game than in other MMO's I've played so 'gating' stuff just seems logical. In due time they'll likely ease the requirements to prevent people falling behind too much. |
RE: Patch 3.05 Notes |
07-25-2015, 10:41 PM
(This post was last modified: 07-25-2015, 10:48 PM by Kellach Woods.)
The problem is that grinding is not difficult. I personally like overcoming challenges, learning things... All of which grinding simply doesn't do.
Which is probably why I'm more focused on getting all-60 rather than actually grinding something out. Sure, I could just WAR myself up something fierce - I like to think I'm competent enough that I could easily smash through most of the game's higher challenges (as much as I say I'm bad at video games). However, in order to get to that level, I'd need to do content on a specific class until I'm sick of it (and that class). That doesn't sit well with me at the moment. RNG is also a poorer replacement for straight grinding, btw. Also, they're going to realize they set a too high barrier of entry to crafting end-game, like last time, and they'll nerf it around patch 3.2 or something. |
RE: Patch 3.05 Notes |
07-26-2015, 06:19 PM
(This post was last modified: 07-26-2015, 06:19 PM by Zyrusticae.)
(07-25-2015, 10:27 PM)Xnath Wrote: So, one of my FC members pointed out something rather simple with the so-called Eso grind. Literally, do your expert once a day, at least 6 days of the week. That's it. You'll have your 450 cap literally off that. Just leaving that there for people to think on as well since a lot of us probably just want the actual things and can deal with getting dye'able versions later on. XD.Um, yeah, that's exactly how it worked in 2.0. The problem is that I've already done that. For months. I've run literally every dungeon in the entire game into the ground at this point. There's nothing interesting or fun about running the same bloody thing 6 times a week. At that point, it's become work and not play. I think they badly need to rethink their whole tomestone structure. Give some tomestones for doing, I don't know, literally anything so I have options instead of running the exact same two dungeons I've ALREADY run to complete death when I was gearing up with Law. (The 5 Esoterics for running the leveling roulette is particularly insulting. Really? Really, really?) They also need to price their items on the assumption that players will be gearing up more than just a single class at a time. What's the point of the armory system if they never use it? That's something that's always puzzled me about their progression design. Always just the one class, and you're not allowed to mess with others. I can't help but wonder if retention numbers would be improved if players could gear up, say, three jobs at a time at a decent clip, to improve variety in gameplay and let people mess around with their roles a bit. At any rate, I've exhausted the content in the game, so at this point I have to ask myself whether or not I am really enjoying this and whether or not it is worth my time. The revelation that I could be so much more productive if I didn't subscribe to the daily grind forced me to step back a bit and reevaluate my decisions. I've put an embarrassing amount of time into the game as-is, and it's about time I did something less... pointless. |
RE: Patch 3.05 Notes |
07-28-2015, 06:16 AM
Another tip for Eso tomes is to do the trial and PvP roulettes. Most trials take under ten minutes and PvP is usually about 12 minutes per match. I've found they help ease up the repetitivity of doing ex roulette and I don't have to do it every day either.
The new Seal Rock PvP is pretty fun, queues are shorter especially around NA prime time. Really recommend giving it a go for easy tomes if you haven't tried it, you might find you enjoy it! |
RE: Patch 3.05 Notes |
07-28-2015, 09:01 AM
The devs are currently looking into hiding the visual effects of darkside aura.
Anyway! Hotfixes! FINAL FANTASY XIV Hotfixes (Jul. 28, 2015) The following adjustments have been made: ・The total number of items awarded from treasure coffers in “Alexander: Gordias†has been increased from 2 to 4. ・The following item names have been changed:  - Titanium Armor of Fending → Adamantite Armor of Fending  - Titanium Armor of Maiming → Adamantite Armor of Maiming  - Holy Rainbow Cap of Casting → Rainbow Cap of Casting  - Holy Ramie Cloth → Hallowed Ramie Cloth The following issues have been addressed: ・An issue in “Thok ast Thok (Extreme)†wherein Ravana would stop performing actions under certain conditions. ・An issue with the marauder action “Vengeance†wherein the damage reduction effect would be overwritten by certain debuffs used by certain enemies. ・An issue in “Seal Rock (Seize)†wherein a player would sometimes be placed in the starting area of a rival Grand Company. ・An issue wherein the Idyllshire NPC "Splendors Vendor" could exchange the following items with the "Fieldcraft Items" option: - Traders' Favor (Azys Lla) - Matron's Favor (Azys Lla)  * If you have already purchased these items, please read the following notice: http://sqex.to/H3d ・An issue wherein the unsheathing sound effect did not play for the following equipment: - Gordian Greatsword - Gordian Musketoon - Gordian Astrometer ・An issue wherein using the link feature in the chat window with the "Opal Bracelets of Casting" would display the item name incorrectly. ・An issue wherein the PvP rank requirement was still listed on the tooltips for the item level 100 and 110 PvP-specific gear. Biggest thing: Favors as well as Alex NM giving 4 tokens instead of 2. |
RE: Patch 3.05 Notes |
07-28-2015, 09:05 AM
So it'd (hopefully) take only two runs per to get a drop for a premade group instead of four? That's definitely an improvement. Kinda wish it had been in place back when I was banging my head on it instead of afterward.
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RE: Patch 3.05 Notes |
07-28-2015, 09:41 AM
Right, I did too, which is a shame that this change dropped after I hit that point. Having (likely) not had to do as many runs as I did for a crank or a lens - or just a drop in general - might've extended my overall interest in Alexander NM. Rather than last week me being "okay, I'm finishing what I have and then never going in there again."
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RE: Patch 3.05 Notes |
07-28-2015, 09:51 AM
I hit the point where I went "Eh I'll just use the welfare tomes" because my luck went to either Bad Rolls or Bad Groups.
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