• Login
  • Register
Hello There, Guest!

Username:

Password:

Remember me

Lost PW Lost Password?

Advanced Search
  • Rules
  • Staff
  • Wiki
  • Free Companies
  • Linkshells
  • Calendar
  • Chat
  • Gallery
  • Donate
home Hydaelyn Role-Players → Community → RP Discussion v
« Previous 1 … 21 22 23 24 25 … 108 Next »
→

On the topic of "teleporting" in RP


RPC has moved! These pages have been kept for historical purposes

Please be sure to visit https://ffxiv-roleplayers.com/ directly for the new page.

Poll: Does your character use teleportation?
You do not have permission to vote in this poll.
Of course, it's the best way to get around
20.00%
17 20.00%
I try to avoid it in favour of more conventional travel methods
70.59%
60 70.59%
I do not teleport IC at all
9.41%
8 9.41%
Total 85 vote(s) 100%
* You voted for this item. [Show Results]

On the topic of "teleporting" in RP
Threaded Mode | Linear Mode
Pages (5): « Previous 1 2 3 4 5 Next »

O'htecov
O'hteco
Find all posts by this user
Member
***

Offline
Posts:140
Joined:May 2015
Character:West O'hteco
Server:Balmung
Reputation: 32 Timezone:UTC-4
RE: On the topic of "teleporting" in RP |
#46
08-14-2015, 04:53 PM
West is always in and out of the city states - Ic, she spends a ridiculous amount of downtime waiting for airships to arrive to the station. If she ever takes a teleport, it is due to some extravagant expense or someone bought it for them. I just play it up that it costs great a deal and air bus is far cheaper.

West's Tumblr
Need help with your IC event? Hire Crescent!
Quote this message in a reply
Marilv
Maril
Find all posts by this user
There's a potion for that
*******

Offline
Posts:1,672
Joined:Oct 2013
Character:Maril Hawker
Linkshell:The Matron's Reach
Server:Balmung
Reputation: 198 Timezone:UTC+2
RE: On the topic of "teleporting" in RP |
#47
08-14-2015, 05:11 PM
Two of my three active rp characters can use aetherytes for traveling, but both characters aren't as good as one another with it. My miqo'te alt is able to go farther, but less often, where as Nailah does well with shorter distances and she will recover from them faster. I follow the lore that the lore team has given on it. However in most cases, I prefer not using them at all, in favor of getting the walk/talk RP in as well - which can be really fun and enriching, and it contributes to a sense of the world feeling bigger to me. Most of the times where I end up using the aetherytes icly, it's because it's getting late/time is running out oocly. 

I generally do not take well to people who just teleport in front of my eyes in RP, which is also why I make a point out of making sure people who are IC around me can't see me when I do an OOC teleport after ended RP.

Maril | Tumblr | The Matron's Reach - Collecting healers |

Quote this message in a reply
Janav
Jana
Find all posts by this user
Elsewhere
*****

Offline
Posts:916
Joined:Jun 2013
Character:Jana Ridah
Linkshell:Friends of Momodi
Server:Balmung
Reputation: 89
RE: On the topic of "teleporting" in RP |
#48
08-14-2015, 09:19 PM
I misclicked and voted for "Doesn't teleport at all" instead of the middle option cuz I'm a doof, but Jana is an adventurer and can teleport. She chooses not to because she is a miser though, and paying gil for an airship followed by a chocobo ride is cheaper in anything that isn't an emergency.

[Image: c07cd72326.png]
Jana Ridah (Fate 14)
Khena Ridah (Fate 14)
Uzuki Katakura (Fate-14)
Quote this message in a reply
Kaizv
Kaiz
Find all posts by this user
Member
***

Offline
Posts:86
Joined:Oct 2010
Reputation: 13
RE: On the topic of "teleporting" in RP |
#49
08-14-2015, 09:31 PM
Sin's lore team quote in post 5 pretty much covers all instances in my opinion. 'Adventurer' is a fairly loose term in game, and any PC can consider themselves to fall on either the animus-heavy side or not, and thus have ease or difficulty with teleporting around. 

So far I haven't had a reason to teleport ICly, but I do wonder if Kaiz would be familiar with the idea or not. If Othard becomes a playable area at some point, they'll almost certainly have aetheryte there since the teleportation is the main way of fast-travel in FF14, so I'm tempted to just assume Othard would have aetheryte crystals too.

Kaiz Kha: https://wiki.ffxiv-roleplayers.com/pages/Kaiz_Kha
Quote this message in a reply
Corelynv
Corelyn
Find all posts by this user
Shiny Rainbow Robot Lady
***

Offline
Posts:160
Joined:Aug 2013
Character:Hali Naras
Linkshell:Distant Shores
Server:Balmung
Reputation: 21 Timezone:UTC-5
RE: On the topic of "teleporting" in RP |
#50
08-14-2015, 11:07 PM
Corelyn cannot use the Aethernet at all, being Garlean. She has a teleporter device that can take her back to her workshop, but that's all it can do, and has a very, very long recharge time.

Dail'a can use it with a bit of frequency, but only uses it when alone. He also dislikes how it feels to do so, so while he can... he more often doesn't.

[Image: giphy.gif]
RPC Wiki User Page and Character Listing
Quote this message in a reply
Sigil.9054v
Sigil.9054
Find all posts by this user
Member
***

Offline
Posts:115
Joined:Nov 2012
Character:Zozoju Zoju
Server:Balmung
Reputation: 8 Timezone:UTC-7
RE: On the topic of "teleporting" in RP |
#51
08-14-2015, 11:49 PM
Seldi is simply not skilled enough to use teleportation magic. Being a courier, she would use it all the time if she was capable. (Or so she claims, anyways.)

Personally, I prefer not to use it. I like the trip, and will frequently run from place to place rather than use the athernet, even when doing PvE!

I do teleport in certain situations. In particular: When I'm in a hurry or just plain impatient.

As for roleplay? Don't care. I'll teleport if the group wants, or travel if the group wants. I'm flexible like that.

- Mad Sigil of the Holy Grill
[sup]Zozo Sidel {Balmung}[/sup]
Quote this message in a reply
Marisav
Marisa
Find all posts by this user
Senior Member
****

Offline
Posts:432
Joined:Aug 2014
Character:Marisa Stormsong
Linkshell:Ishgard RP
Server:Balmung
Reputation: 51
RE: On the topic of "teleporting" in RP |
#52
08-15-2015, 05:21 AM
Frankly, I prefer Warcraft's canon where you have to be a Kirin Tor or equivalent skill wizard to teleport even a little bit, with long-distance teleports requiring a team of wizards performing a complex ritual (or a single Archmagus (or Ronin, who does whatever the fuck he wants)).  

Having teleportation readily available to anyone just because they're an "adventurer" makes the world seem very small to me. "I have traveled many moons to find this particular inn!" "Really? Because most folk just come through the big blue rock in a couple seconds."  

And I get that realistically, most people using teleportation should be limited by their anima supply. But you're still going to teleport everywhere. Because what's more efficient, taking a couple-hour nap after a teleport, or spending a week walking there?
Quote this message in a reply
Aduu Avagnarv
Aduu Avagnar
Find all posts by this user
Student of the Aetheric
******

Offline
Posts:1,131
Joined:Jul 2013
Character:Aduu Avagnar
Server:Balmung
Reputation: 67
RE: On the topic of "teleporting" in RP |
#53
08-15-2015, 05:25 AM
Nako can teleport. He is an accomplished mage. However... he sucks at it. Most people he brings with him loose their breakfast afterwards. He can just about keep his awareness but thats cause he's kinda used to it by now.

He much prefers chocobo back though.

Aduu Avagnar, The Wanderer: Wiki
Quote this message in a reply
Ignaciusv
Ignacius
Find all posts by this user
Sledgehammer
****

Offline
Posts:443
Joined:Feb 2014
Character:Orleans Ignacius
Server:Gilgamesh
Reputation: 56
RE: On the topic of "teleporting" in RP |
#54
08-17-2015, 09:43 AM
I think people are sort of getting at something from the wrong end.  There are a lot of comments here that people need to travel to get the story elements of random encounters.  Therefore, they eliminate teleportation from their travel.

You really don't have to do that.  Teleportation is extremely well-rooted in lore and obviously there for your use and abuse even in story terms.  However, it's VERY important to note that it's expensive.

And the money you use to pay for teleportation doesn't get made if you don't hoof it a while.

This creates certain "classes" of adventurers.  If you've got a character avoiding teleportation, they might have every reason to do that.  They may make all their money on odd jobs as vagabonds.  The jobs a farmer has to give you aren't going to be worth much money.  And it may be your characters' view on life that they should be helping the poor and downtrodden.  In that way, you may not use teleportation without altering the canon at all, you may just know your money's in between the points.  You use it when you have to and when it's worth the money (when you've got a job to do tomorrow across the world, don't spend it in transit.

Of course, some people might throw away that teleportation money like candy.  They may simply be so rich that the fee isn't even worth thinking about.  Most adventurers popping Aetherytes like that will either have supplementary income or be extremely high-level operators that get their jobs from the rich and affluent.  They may simply be sent to every corner of the planet to get something as quickly as possible.  This suggest a jet-setting character, one that can either afford to be trivial with the teleportation or views it as an asset that he includes in his fees (because rich clients aren't interested in waiting around for an adventurer to get around to giving him results).

Orleans, for example, is one of the latter.  He teleports everywhere because, in-character, he's a relatively affluent person and a few hundred gil is nothing to him.  He's also not very altruistic, so he doesn't much care if a monster is terrorizing local farmers unless he happens to be there and they can happen to pay his fee.

Use your teleportation strategy not as a blunt instrument, but as an instrument of character development.  Using or not using teleportation IC-ly should be a function of your character.  You don't have to fight the lore; use it as a tool for your own ends to give your character some life.
Quote this message in a reply
ZacharyVolfirev
ZacharyVolfire
Find all posts by this user
Merchant Of Arcana
***

Offline
Posts:191
Joined:Apr 2015
Character:Zoktai Kha
Linkshell:Behemoth Roleplayers
Server:Behemoth
Reputation: 11
RE: On the topic of "teleporting" in RP |
#55
08-17-2015, 10:50 AM
When it comes to travel we usually treat teleporting as a instant travel but the cost is your exhausted for a good 30 mintues after you use it.

Merchant Of Arcana
Quote this message in a reply
Oilbasedoleanderv
Oilbasedoleander
Find all posts by this user
Junior Member
**

Offline
Posts:40
Joined:Feb 2015
Character:Aoiko
Server:Balmung
Reputation: 6
RE: On the topic of "teleporting" in RP |
#56
08-17-2015, 01:40 PM
(08-17-2015, 10:50 AM)ZacharyVolfire Wrote: When it comes to travel we usually treat teleporting as a instant travel but the cost is your exhausted for a good 30 mintues after you use it.

I was just thinking about this topic the other day... How funny. 

Agreed. There are repercussions when using such power to traverse. And depending how far you need to travel, it can be downright exhausting. I feel that's more believable. My characters can teleport, but it comes at great cost (money and energy-wise) so they usually take other methods of transportation. And she can only port to major hubs for each land. Ul'dah, Limsa... Ect.
Quote this message in a reply
Flickering Emberv
Flickering Ember
Find all posts by this user
Puppy dog Roe
****

Offline
Posts:422
Joined:Nov 2013
Character:Flickering Ember
Linkshell:Aeon
Server:Balmung
Reputation: 113 Timezone:UTC-5
RE: On the topic of "teleporting" in RP |
#57
08-18-2015, 12:38 PM
Now to add to my previous post which didn't really give my OOC thoughts:
I'm not a fan of IC teleportation. Fortunately, FFXIV has a lot more restrictions to work with and make good use of than something like, say, GW2? It can be pretty easy to think up reasons for why your character might not use teleportation.

Though it can still feel weird in certain scenes. I think in terms of speaking things like 'Dungeon escapes' and 'prison escapes' it can feel like a bit of a disappointment. All of the fun of those scenarios is watching how a character can get out of them. I agree that teleportation is a large part of the world that is very much canon, but I wonder how we can explore such scenarios without it?

I wonder if for example, if there are limits with teleportation that would prevent one from teleporting during a combat? Does it work in stressful scenarios? What if your hands are bound--could you still teleport?

Now with a wiki! Flickering Ember's wiki
Quote this message in a reply
Addisonv
Addison
Find all posts by this user
Member
***

Away
Posts:65
Joined:May 2015
Reputation: 14 Timezone:UTC-5
RE: On the topic of "teleporting" in RP |
#58
08-18-2015, 12:57 PM
I tend to avoid using any kind of fast travel when RPing in MMOs. It makes the world feel so incredibly small. It takes a lot of the adventure away. How can someone be possibly approached by bandits in the woods if they're teleporting everywhere? I favor more mundane routes of travel: boats, airships, chocobos etc.

It's just my personal preference. After playing Everquest 2 for years and watching open world RP literally disappear thanks to convenience features like teleporting around the world in the blink of an eye (and private homes and guild halls but that's a different story), the whole teleportation thing left a sour taste in my mouth.
Quote this message in a reply
Casparv
Caspar
Find all posts by this user
Apricot Pit
*****

Offline
Posts:1,407
Joined:Dec 2014
Character:Virara Wakuwa
Server:Balmung
Reputation: 256 Timezone:UTC-8
RE: On the topic of "teleporting" in RP |
#59
08-18-2015, 01:11 PM
(08-18-2015, 12:38 PM)Flickering Ember Wrote: Now to add to my previous post which didn't really give my OOC thoughts:
I'm not a fan of IC teleportation. Fortunately, FFXIV has a lot more restrictions to work with and make good use of than something like, say, GW2? It can be pretty easy to think up reasons for why your character might not use teleportation.

Though it can still feel weird in certain scenes. I think in terms of speaking things like 'Dungeon escapes' and 'prison escapes' it can feel like a bit of a disappointment. All of the fun of those scenarios is watching how a character can get out of them. I agree that teleportation is a large part of the world that is very much canon, but I wonder how we can explore such scenarios without it?

I wonder if for example, if there are limits with teleportation that would prevent one from teleporting during a combat? Does it work in stressful scenarios? What if your hands are bound--could you still teleport?
I like to think the average user of aetheryte travel must use two aetherytes to go from point a to point b, unlike WoL. That gracefully solves the problem of capture situations, and even if the captive is a powerful Mage, the captor can take pains to prevent teleportation. For instance, we've seen evidence to suggest you can't take more than a normal personal load of items with you. What if overburdening someone with uncomfortable shackles, chains and heavy weights makes teleportation unsafe and the aetheryte won't receive your spell attempt? I think that could work. There are still prisons in Eorzea. Perhaps being shackled stops teleporting via discomfort, denying casting motions and with weight. I think there should be limited range as well but there's nothing to support that
Quote this message in a reply
Martiallaisv
Martiallais
Find all posts by this user
Visit this user's website
The Duskwight Knights
*****

Offline
Posts:1,027
Joined:Jun 2013
Character:Martiallais Heuloix
Linkshell:Bell/AshRP
Server:Balmung
Reputation: 167 Timezone:UTC-5
RE: On the topic of "teleporting" in RP |
#60
08-18-2015, 01:30 PM
Two of my three characters can and do use teleportation on their own but only one of them actually does it with any regularity. It's more of an option to use for me more than anything. More often than not travel RP can be too fun and interesting to pass up in my opinion.

Martiallais Heuloix - Duty. Honor. Faith.
Armand Tremaux - Justice, like lightning.
"We're all snowflakes in a great blizzard.
" - Virara 2017
Quote this message in a reply

« Next Oldest | Next Newest »
Pages (5): « Previous 1 2 3 4 5 Next »

  • View a Printable Version
  • Send this Thread to a Friend
  • Subscribe to this thread


Users browsing this thread: 2 Guest(s)
Index | Return to Top | Lite (Archive) Mode | RSS Syndication | Current time: 05-22-2025, 05:38 PM


Final Fantasy XIV images/content © Square-Enix, forum content © RPC.
The RPC is not affiliated with Square-Enix or any of its subsidiaries.
Powered By MyBB, © 2002-2025 MyBB Group.
Designed by Adrian/Reksio, modified by Kylin@RPC