(09-03-2015, 03:33 PM)Corelyn Wrote: In my opinion, there are a lot of factors that can come into play here.
Skill Similarity:
How similar are these skills? For example, a warrior and a dark knight may find far more ease in switching between one another's skill sets, both using similar weapons.
On the other hand, a paladin may have trouble balancing both her martial arts and, for example, summoning, the two being absolutely nothing alike.
Combination and Cross-Class Skills:
Especially in FFXIV, we have a system of "cross-class skills," essentially allowing us to borrow skills and styles from other classes. The way this would, in the most extreme sense, translate to RP that essentially hybridizes a person's chosen class or skill set. However, this can both detract from and support the individual as a whole, because while they may focus on one "hybrid" skill set, they may neglect elements from the primary. A gladiator who shares skills with a rogue, for example, might wield a longsword in one hand and a dagger in the other. Similarly, a machinist that wields a gunblade, fighting in both close and mid-to-long range. Both examples will have places in which they excel greatly, but others in which they may fall short because of neglect from the non-shared aspects of combined skill sets.
Physical vs. Intellectual:
Is the character an Adonis? An Einstein? Or a combination of both? A character may train themselves to be the pinnacle of physical perfection and skill, yet that leaves little time to pursue the magical or intellectual arts. Similarly, a character who spends all their time immersed in books, magic, and the like may not be the best physical fighter in the world.
Age:
Age provides a very interesting bell curve to this equation. As a character ages, they gain invaluable experience and knowledge of their chosen skills and abilities. With time, a young person can become not only wiser but stronger. However, at the peak of this bell curve, there is little room for further improvement through age alone, as most (though not all, admittedly) people decline as age goes on, in mind, body, or both.
Nature vs. Nurture:
Are these skills they were trained in explicitly? Or do have they mastered a style all their own? This can add into age, as well, as either can take more time or be more difficult.
The Skill of Skill:
Just how skilled is this person at learned their skills? Often referred to, especially in interviews as being a "quick learner," this means a character can understand, grasp, advance, and master said skills.
Time Investment:
How much does this character keep up on each skill? Do they even have the time? While this could tie in with "The Skill of Skill," which can make some characters able to pick up and drop certain styles, skills, and other things as though they are second nature, this is a rare ability, and the more skills to which one tries to apply this ability, the more rare and unreliable it can become. This stands to reason that if a character who, for example, does not spend all his time fighting, but attempts to be a fighter proficient in as many of the physical disciplines as he can, he will begin to grow "rusty" over time.
Spotlight Syndrome:
An important question to ask is why does this character have so many skills? Many people try to make their character as multi-faceted as possible, but this can oftentimes detract from others' enjoyment, making their roles feel threatened by a character perceived as potentially omnipotent in their range of skills. This can lead to all kinds of resentment, misunderstandings, and the like.
Suspension of Disbelief and Group Mentality:
This is purely subjective. Some people like to apply this factor, and some do not. Realism in my vidja gaymez? HOW DARE YOU! However, many people like to use this as a "balancing" factor to make sure that everyone involved can have fun and contribute, preventing Spotlight Syndrome. This level of "realism" that people desire, and often, use as a point of judgement for others (fearing godmode, powerplaying, or the like out of inexperienced, naive, or simply just "bad" roleplayers) can vary wildly between one person and the next. It is for this reason that it is important to know your audience, as well as your peers in any given situation. While no one likes to subscribe to another's system of belief, it's always best, especially in these events, to find a happy medium and go with that. If you need to tone down or buff up your character so everyone can have a good time, even for a single RP scene, then don't be afraid to do so.
tl;dr, there are so many factors that can go into learning, practising, and mastering multiple skill sets that it's really a far more complicated question than "how much" or "why". Many of these principles are situational, so the most important factor is to be ready to adapt to others, ready to communicate where everyone's boundaries will fall and how to compromise and negotiate them, and how to judge what best suits your character, both realistically and logically from many different angles.
Quoting this for emphasis.Â
In my opinion, it would be better to read through this post and consider these factors rather than restrict your character to 'okay my character can only be good at one or two things or a jack of all trades.'Â
It's a bit more complicated than that, as this post highlights.
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