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Final Fantasy VII Remake Gameplay


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Final Fantasy VII Remake Gameplay
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TheLastCandlev
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RE: Final Fantasy VII Remake Gameplay |
#31
12-05-2015, 09:42 PM
Soooo, I thought some of you might be interested in this.

Quote:"I can’t say the new game is completely action-based, but it has more of that element and real-time than the previous game."

“However, what makes Final Fantasy and RPG different from other games is that the players have the ability to choose weapons, capabilities and magic to be strategic minded, so while the new game has more real-time element, it will also maintain that strategy building element, balancing these two factors perfectly to enhance the gaming experience."

“The game is still in development, and we have not fully grasped all the abilities of and upgrades made to PlayStation 4. The graphics are superb on PlayStation 4, and more polygon volume is available to make it better.

“The way we harnessed the power of the PlayStation 4 was to maintain the graphic quality of characters like Cloud, Tifa, and Aerith in the movie called Advent Children in our game, and this was the starting point. So, what we’re aiming for with the Final Fantasy VII Remake is to have the same quality of these characters in real-time while playing the game, and this is only achievable with PlayStation 4.”

https://www.youtube.com/watch?v=4JYdkLp5XaQ

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RE: Final Fantasy VII Remake Gameplay |
#32
12-05-2015, 10:00 PM
*And PC

There I went ahead and gave the PC nuts their ego boost preemptive.

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RE: Final Fantasy VII Remake Gameplay |
#33
12-05-2015, 10:30 PM
I don't want it to be exactly the same but I'm wary because as a player I find myself not enjoying action games as much as I do turn-based. I'm simply more comfortable and happier playing turnbased rpgs.
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RE: Final Fantasy VII Remake Gameplay |
#34
12-05-2015, 11:20 PM
Why the fuck is barret wearing matrix sunglasses now? That is all I got from this trailer.

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RE: Final Fantasy VII Remake Gameplay |
#35
12-05-2015, 11:59 PM
FFVII is time-based, not turn-based. FFXIV is time-based as well because of the global cooldown.
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RE: Final Fantasy VII Remake Gameplay |
#36
12-06-2015, 12:46 AM
(12-05-2015, 07:47 PM)TheLastCandle Wrote:
(12-05-2015, 07:29 PM)Aaron Wrote: I'm gonna be the one to say it and will probably get chewed out for it but fuck it.

In my opinion, turn based combat is dead these days, people should get over it.

I somewhat agree, but it works well for some games. Bravely Default/Second and Dragon Quest are still carrying that torch. But you're absolutely right that most are moving towards outright action or some kind of hybrid system a la Tales and Star Ocean.

Yeah, long live Tales and its' easily abusable word salad acronym (linear motion) battle system (or EAWSA-LMBS for short).

no, I do not like Tales, and as far as I'm concerned Star Ocean died at 2, and we don't count the PSP remake as it replaced the hilarious VO.

If it's fun to play and the translation is up to today's standards I'll pick it up. if I hear cross-dressing scene has been removed I will rage.

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RE: Final Fantasy VII Remake Gameplay |
#37
12-06-2015, 03:14 AM
(This post was last modified: 12-06-2015, 03:17 AM by Gabineaux.)
SLAM DUNK CLOUD INTO THE TRASH

BARRETT
BARRETT
BARRETT
BARRETT


Oh shit is that low effort posting. Maybe. Um ok.

They somehow managed to make Cloud more feminine but I guess that's the style in Japan. But Barrett is up my alley and around the corner. So, yes. Good. Barrett. MMM. Yeah. YEAAAHHH.
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RE: Final Fantasy VII Remake Gameplay |
#38
12-06-2015, 03:16 AM
(12-06-2015, 03:14 AM)Isse Takayama Wrote: SLAM DUNK CLOUD INTO THE TRASH

BARRETT
BARRETT
BARRETT
BARRETT

He has Jet's voice too. From Cowboy Bebop.

Mmmm.

Also this.

[youtube]pDqea9cWOn4[/youtube]
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RE: Final Fantasy VII Remake Gameplay |
#39
12-06-2015, 03:47 AM
Whenever I see Berrett I now imagine his TFS version.

All I saw in actuality when looking at that trailer was

"Dont fuck up."

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RE: Final Fantasy VII Remake Gameplay |
#40
12-06-2015, 06:43 AM
I really like turn based combat :C

It's not dead, the success of games like Pillars of Eternity or Shadowrun belay that reality.

Some people like the tactical aspect. I still like action RPGs, I've played almost every Tales game. But I really like turn based RPGs. I'm sad that this remake is dropping the original system.
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RE: Final Fantasy VII Remake Gameplay |
#41
12-06-2015, 06:51 AM
(12-06-2015, 06:43 AM)McBeefâ„¢ Wrote: I really like turn based combat :C

It's not dead, the success of games like Pillars of Eternity or Shadowrun belay that reality.

Some people like the tactical aspect. I still like action RPGs, I've played almost every Tales game. But I really like turn based RPGs. I'm sad that this remake is dropping the original system.
^This. I do like action RPGs, but they just can't compare to turn-based RPGs. 
Still, y'all should've seen this coming, why would they waste time and resources to remaster the original FFVII in HD if they were going to make the same, identical game with updated graphics?
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RE: Final Fantasy VII Remake Gameplay |
#42
12-06-2015, 12:04 PM
(12-06-2015, 06:51 AM)mongi291 Wrote:
(12-06-2015, 06:43 AM)McBeefâ„¢ Wrote: I really like turn based combat :C

It's not dead, the success of games like Pillars of Eternity or Shadowrun belay that reality.

Some people like the tactical aspect. I still like action RPGs, I've played almost every Tales game. But I really like turn based RPGs. I'm sad that this remake is dropping the original system.
^This. I do like action RPGs, but they just can't compare to turn-based RPGs. 
Still, y'all should've seen this coming, why would they waste time and resources to remaster the original FFVII in HD if they were going to make the same, identical game with updated graphics?

Exactly this. That would be lazy and unnecessary, as the original, ATB-based game is available on almost every device imaginable at this point.

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RE: Final Fantasy VII Remake Gameplay |
#43
12-06-2015, 02:21 PM
This remake is clearly designed to introduce a new generation of gamers to an old classic, not exclusively pander to original fans. Therefore making it impenetrable with ATB doesn't sound like a wise idea. Given this is also a console game, citing examples like Pillars of Eternity (which I find hard to the point of unenjoyment) is not entirely useful. They want people to play through the game and win, not get stuck at a notoriously difficult boss which is the third in a sequence, and dying sets you back 45 minutes. If people want that, play the original.

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RE: Final Fantasy VII Remake Gameplay |
#44
12-06-2015, 03:09 PM
The boyfriend, who was super excited about the remake, has now said he's uninterested. Apparently he really didn't like Kingdom Hearts' combat system, and this looks too similar for him to be interested.

I'm still thinking about it.

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RE: Final Fantasy VII Remake Gameplay |
#45
12-06-2015, 03:22 PM
(12-06-2015, 12:04 PM)TheLastCandle Wrote:
(12-06-2015, 06:51 AM)mongi291 Wrote:
(12-06-2015, 06:43 AM)McBeefâ„¢ Wrote: I really like turn based combat :C

It's not dead, the success of games like Pillars of Eternity or Shadowrun belay that reality.

Some people like the tactical aspect. I still like action RPGs, I've played almost every Tales game. But I really like turn based RPGs. I'm sad that this remake is dropping the original system.
^This. I do like action RPGs, but they just can't compare to turn-based RPGs. 
Still, y'all should've seen this coming, why would they waste time and resources to remaster the original FFVII in HD if they were going to make the same, identical game with updated graphics?

Exactly this. That would be lazy and unnecessary, as the original, ATB-based game is available on almost every device imaginable at this point.
But it's not as prettttttyyyyyyyy

It's like remaking Super Mario and turning it into an FPS.
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