• Login
  • Register
Hello There, Guest!

Username:

Password:

Remember me

Lost PW Lost Password?

Advanced Search
  • Rules
  • Staff
  • Wiki
  • Free Companies
  • Linkshells
  • Calendar
  • Chat
  • Gallery
  • Donate
home Hydaelyn Role-Players → Final Fantasy 14 → FFXIV Discussion v
« Previous 1 5 6 7 8 9 … 64 Next »
→

Anima Weapons and You: A Guide for Killing Yourself Again


RPC has moved! These pages have been kept for historical purposes

Please be sure to visit https://ffxiv-roleplayers.com/ directly for the new page.

Anima Weapons and You: A Guide for Killing Yourself Again
Threaded Mode | Linear Mode
Pages (6): « Previous 1 2 3 4 5 6 Next »

Warren Castillev
Warren Castille
Find all posts by this user
The Arbiter
******

Offline
Posts:5,367
Joined:May 2014
Character:Warren Castille
Server:Balmung
Reputation: 1,118 Timezone:UTC-5
RE: Anima Weapons and You: A Guide for Killing Yourself Again |
#61
12-17-2015, 12:02 PM
I'm just going to assume that every weapon every crafted came from Gerolt's forge. All of the old tome weapons are his, apparently all of the new Eso weapons are also his.

[Image: yEROfKO.png]
Wiki | The Grindstone
2018
17 | 16 | 15
Quote this message in a reply
Haven's Foxv
Haven's Fox
Find all posts by this user
Member
***

Offline
Posts:145
Joined:Aug 2013
Character:Enja Niuhali
Linkshell:Drifting Dunes
Server:Balmung
Reputation: 6 Timezone:UTC-5
RE: Anima Weapons and You: A Guide for Killing Yourself Again |
#62
12-17-2015, 06:31 PM
I love how even in the first cutscene our characters shake their heads like "oh hell no!"...

Bit of a disappointment that they took a year to figure out how to give us a oh so slightly better version of atma farming.

[Image: m7rFtYm.png]
Quote this message in a reply
McBeefâ„¢v
McBeefâ„¢
Find all posts by this user
Meow meow im a cat
******

Offline
Posts:3,503
Joined:Dec 2013
Character:your mum
Linkshell:RAVEN
Server:Balmung
Reputation: 806 Timezone:UTC-8
RE: Anima Weapons and You: A Guide for Killing Yourself Again |
#63
12-17-2015, 07:10 PM
(12-17-2015, 12:02 PM)Warren Castille Wrote: I'm just going to assume that every weapon every crafted came from Gerolt's forge. All of the old tome weapons are his, apparently all of the new Eso weapons are also his.
I'm not sure when he has the time to run up a bar tab.

Evangeline's Wiki (WORK IN PROGRESS)

[Image: yr2A1Eo.png]
Quote this message in a reply
Yssenv
Yssen
Find all posts by this user
The Bandit King
****

Offline
Posts:446
Joined:Sep 2011
Character:Yssen Van
Reputation: 63
RE: Anima Weapons and You: A Guide for Killing Yourself Again |
#64
12-17-2015, 07:18 PM
(12-17-2015, 07:10 PM)McBeefâ„¢ Wrote:
(12-17-2015, 12:02 PM)Warren Castille Wrote: I'm just going to assume that every weapon every crafted came from Gerolt's forge. All of the old tome weapons are his, apparently all of the new Eso weapons are also his.
I'm not sure when he has the time to run up a bar tab.
It makes more sense when you take into account that we have probably never seen Gerolt sober. He is the High King of Functioning Drunks. Yar.
Quote this message in a reply
McBeefâ„¢v
McBeefâ„¢
Find all posts by this user
Meow meow im a cat
******

Offline
Posts:3,503
Joined:Dec 2013
Character:your mum
Linkshell:RAVEN
Server:Balmung
Reputation: 806 Timezone:UTC-8
RE: Anima Weapons and You: A Guide for Killing Yourself Again |
#65
12-17-2015, 07:47 PM
(12-17-2015, 07:18 PM)Yssen Wrote:
(12-17-2015, 07:10 PM)McBeefâ„¢ Wrote:
(12-17-2015, 12:02 PM)Warren Castille Wrote: I'm just going to assume that every weapon every crafted came from Gerolt's forge. All of the old tome weapons are his, apparently all of the new Eso weapons are also his.
I'm not sure when he has the time to run up a bar tab.
It makes more sense when you take into account that we have probably never seen Gerolt sober. He is the High King of Functioning Drunks. Yar.
Maybe it looks the same because he's like "Ehhh fuck it."

Idk, I wouldn't think it would be that hard to make a matte and sort of lame looking texture for the relic weapon, and as you get closer it gets all cool and detailed and glowy.

It would take less time to just make textures for the i170 and i200 weapons that make them look like a lesser version of the final product,  than it did to figure out how to make a glowing swirly pasta noodle particle effect.

Evangeline's Wiki (WORK IN PROGRESS)

[Image: yr2A1Eo.png]
Quote this message in a reply
Kellach Woodsv
Kellach Woods
Find all posts by this user
IMMERSION RUINING INTENSIFIES
*****

Offline
Posts:2,380
Joined:May 2014
Character:Kellach Woods
Linkshell:Subligars of Ishgard
Server:Balmung
Reputation: 189
RE: Anima Weapons and You: A Guide for Killing Yourself Again |
#66
12-22-2015, 08:20 AM
I have a legitimate question here.

Are you capped at 3 crystals per quest or can you keep accumulating so long as you keep FATEing?

Main : Kellach Woods 
CURRENT PROJECTS:
Sigh... All 70
Quote this message in a reply
Sylastairv
Sylastair
Find all posts by this user
Golden Gil Proprieter
****

Offline
Posts:259
Joined:Aug 2013
Character:Sylastair
Linkshell:The Golden Gil
Server:Balmung
Reputation: 51
RE: Anima Weapons and You: A Guide for Killing Yourself Again |
#67
12-22-2015, 08:44 AM
(12-22-2015, 08:20 AM)Kellach Woods Wrote: I have a legitimate question here.

Are you capped at 3 crystals per quest or can you keep accumulating so long as you keep FATEing?
you can keep collecting them. I for example have two left over from fates where I was helping friends.

Chocobo Sylastair Wolfhart WikiChocobo
Quote this message in a reply
Parth Makeov
Parth Makeo
Find all posts by this user
Visit this user's website
99% RPer, 1% lean beef
******

Offline
Posts:349
Joined:Apr 2014
Character:Alyx Quintessence
Linkshell:New Conglomerate
Server:Balmung
Reputation: 31
RE: Anima Weapons and You: A Guide for Killing Yourself Again |
#68
12-22-2015, 10:50 AM
(This post was last modified: 12-22-2015, 10:52 AM by Parth Makeo.)
As a casual in pve on this game, I would like to say that so far the anima weapon grind to me makes me less and less excited to do it. I never got far in the zeta but I at least had some kind of blast (atma took me 6 months...) 

This....this is just trying to make us do old content. I know the step for the beast tribes can be skipped but the gil is too much for me. 

If I was more pve focused here than WoW. I'd probably still think it's bad but I would grind it for the sake of seeing if the weapons gets better...

But this is as lazy as what blizzard did with valor in warlords...forcing mythic raiders to do illrelevant mythic dungeons and LFR to be able to upgrade their gear...and no one in my guild liked it.

Then again I shouldn't speak of pve here...I have yet to do Alexander Raid....mostly because time reason and scared that people in pugs would kick me for having minimum entry gear + never done it before. Pugs are toxic as hell here.

Arala Makeo
Xyla Quintessence
Xyla's Tumblr. check it out/follow
Quote this message in a reply
Warren Castillev
Warren Castille
Find all posts by this user
The Arbiter
******

Offline
Posts:5,367
Joined:May 2014
Character:Warren Castille
Server:Balmung
Reputation: 1,118 Timezone:UTC-5
RE: Anima Weapons and You: A Guide for Killing Yourself Again |
#69
12-22-2015, 11:51 AM
It's been pointed out in a few places that the timing on the relic delay makes zero sense. It was supposed to be included at launch, which would have presumably been the first stage. The first quest would have granted you an i170 weapon, which was the Law equivalent at the time, and would have been easier than grinding tomes but lacked an upgrade to 180 or 190 in the form of doman upgrades or primal weapons.

3.05 introduced Alexander, and Savage was a week (two? three?) later. With the introduction of Esoterics, it was possible to purchase an i200 weapon, which meets the second stage of the relic. 3.1 ushered in Thordan weaponry at i205, which would have been "easier" than the grind we have now to grab an i210 weapon.

It's suspicious, given the breakpoints. I think I'm 11/80 because this would drive me insane to press hard on, though admittedly I've made a pretty penny just doing roulettes and dailies.

[Image: yEROfKO.png]
Wiki | The Grindstone
2018
17 | 16 | 15
Quote this message in a reply
Aaronv
Aaron
Find all posts by this user
The Perfect Imperfection
*****

Offline
Posts:2,157
Joined:Jul 2014
Character:Aerin Yagyu
Linkshell:None
Server:Balmung
Reputation: 196
RE: Anima Weapons and You: A Guide for Killing Yourself Again |
#70
12-22-2015, 12:13 PM
There's people already with the finished animus weapon.

Talk about team no sleep.

Kevin Gates - Told Me
Quote this message in a reply
McBeefâ„¢v
McBeefâ„¢
Find all posts by this user
Meow meow im a cat
******

Offline
Posts:3,503
Joined:Dec 2013
Character:your mum
Linkshell:RAVEN
Server:Balmung
Reputation: 806 Timezone:UTC-8
RE: Anima Weapons and You: A Guide for Killing Yourself Again |
#71
12-22-2015, 12:34 PM
(12-22-2015, 11:51 AM)Warren Castille Wrote: It's been pointed out in a few places that the timing on the relic delay makes zero sense. It was supposed to be included at launch, which would have presumably been the first stage. The first quest would have granted you an i170 weapon, which was the Law equivalent at the time, and would have been easier than grinding tomes but lacked an upgrade to 180 or 190 in the form of doman upgrades or primal weapons.

3.05 introduced Alexander, and Savage was a week (two? three?) later. With the introduction of Esoterics, it was possible to purchase an i200 weapon, which meets the second stage of the relic. 3.1 ushered in Thordan weaponry at i205, which would have been "easier" than the grind we have now to grab an i210 weapon.

It's suspicious, given the breakpoints. I think I'm 11/80 because this would drive me insane to press hard on, though admittedly I've made a pretty penny just doing roulettes and dailies.

I wish there was a way to get at least one per day, like the alexandrite dailies. It would help queues if we had to do lvling DR or something for a token of your choice.

Evangeline's Wiki (WORK IN PROGRESS)

[Image: yr2A1Eo.png]
Quote this message in a reply
Cassandrav
Cassandra
Find all posts by this user
Member
***

Offline
Posts:150
Joined:Aug 2015
Character:Cassandra Solidor
Server:Balmung
Reputation: 24 Timezone:UTC-5
RE: Anima Weapons and You: A Guide for Killing Yourself Again |
#72
12-22-2015, 07:17 PM
Honestly, they woefully missed the mark on this grind. The most efficient method to grind is spamming Alexander Normal 620 times. This means old content is only really being populated briefly during step two. In a lot of cases, people will just use premades and run ARR dungeons unsynced. What they could have do instead if put the items in a roulette, but made it so multiple dungeons/trials awarded the same amount. That would actually get people to repopulate old content and make up the monotony of Alexander spamming.
Quote this message in a reply
Parth Makeov
Parth Makeo
Find all posts by this user
Visit this user's website
99% RPer, 1% lean beef
******

Offline
Posts:349
Joined:Apr 2014
Character:Alyx Quintessence
Linkshell:New Conglomerate
Server:Balmung
Reputation: 31
RE: Anima Weapons and You: A Guide for Killing Yourself Again |
#73
12-22-2015, 07:43 PM
(12-22-2015, 07:17 PM)Olivia Wrote: Honestly, they woefully missed the mark on this grind. The most efficient method to grind is spamming Alexander Normal 620 times. This means old content is only really being populated briefly during step two. In a lot of cases, people will just use premades and run ARR dungeons unsynced. What they could have do instead if put the items in a roulette, but made it so multiple dungeons/trials awarded the same amount. That would actually get people to repopulate old content and make up the monotony of Alexander spamming.
They are a Japanese developer though...So i am guessing old time traditions of grinding in the game still resides. Most MMOs, both F2P or P2P from Japan/China/Korea pride themselves on the grind. Take for Example Monster Hunter Frontier Online (Still going strong in Japan btw). If you played a monster hunter game...Imagine that, with new monsters to fight every update and new armor/weapons with double the element weapon types you can get (Like Wind element)with gear skills and leveling up pets...Grinding is the name of Monster Hunter, and the online game is triple the amount of time you will grind.

To do the method you suggested is more sensible to an american market.

Take for example (And i know i can't shut up about it) World of Warcraft. The Legendary ring has a few steps that you need to do and they were all during content stuff. First step was run a certain heroic for the base ring then do three heroic specific dungeons for items and the current first raid (Highmaul) to get stones and kill last two bosses for their items. After those steps you get the next level and have to do the next raid on that same dungeon (Blackrock Foundary) and gather 900 Elemental Tablet fragments (300 per tablet but they dropped a hefty amount each boss) while also getting the three needed items from the end bosses of the three wings (Kromrok, Maidens and Blast Furnace). Once you got the three items and the fragments, you needed to kill Blackhand for his item and get the next ring.

After that it's the 6.1 stuff which was filler and follower

Then 6.2 was the last step. You needed to do work on the Shipyard (Full detail in the link below) to get a map and needed 33 tomes of the legion from the current raid (Hellfire Citadel) at a 50% drop chance from the 14 bosses in it. Once you got all those items GRATZ! you got your legendary ring- oh wait...Hold on. There is one more thing to grind.

100% optional but...

After you get your 735 ring, you are free to leave it as is...or do normal or harder Archiemond each week to upgrade the ring by 3 Ilevels up to a max of 795. Total of about 20 kills to max out one ring (Meaning multi spec classes may have to spend 40 or 60 kills to max their other rings)

Better detail down below.
http://www.wowhead.com/guides/raiding/wa...ring-guide

After finishing all that on my mage (Besides feeling like WOD was a major letdown as an expansion) it was at least fun and the catch up mechanics they added helped for alts and people behind on the quest. Because each week you run the raid, you DO make progress towards the ring, Albet at a 'fixed' rate. some get lucky while others get theirs 2-3 weeks behind, but it's not to the point that you get jack shit in the end...Unless you were one unlucky person in my guild who had one whole week with only getting one tome out of the raid of 14 bosses Sad

If they went the way you suggested Olivia, it would at least make me do more dungeons (But the FATE grinding has got to fucking go)
---
If anyone has other examples from other games of these "artifact/legendary/Atma" weapon/gear systems, i would love to hear them.

Arala Makeo
Xyla Quintessence
Xyla's Tumblr. check it out/follow
Quote this message in a reply
Kellach Woodsv
Kellach Woods
Find all posts by this user
IMMERSION RUINING INTENSIFIES
*****

Offline
Posts:2,380
Joined:May 2014
Character:Kellach Woods
Linkshell:Subligars of Ishgard
Server:Balmung
Reputation: 189
RE: Anima Weapons and You: A Guide for Killing Yourself Again |
#74
12-22-2015, 08:37 PM
The FATE grinding is the most tolerable aspect of this to me.

The ability to level other classes through it and get stuff for your main is a godsend for what I need to do on Kell. Less so for people who are interested in playing one single class.

Main : Kellach Woods 
CURRENT PROJECTS:
Sigh... All 70
Quote this message in a reply
V'aleerav
V'aleera
Find all posts by this user
Halone Does Not Approve
*****

Offline
Posts:784
Joined:Sep 2014
Character:V'aleera Lhuil
Linkshell:Ishgard RP
Server:Balmung
Reputation: 148 Timezone:UTC-5
RE: Anima Weapons and You: A Guide for Killing Yourself Again |
#75
12-22-2015, 11:02 PM
(12-22-2015, 07:17 PM)Olivia Wrote: Honestly, they woefully missed the mark on this grind. The most efficient method to grind is spamming Alexander Normal 620 times.

The most efficient method, in terms of time spent, is doing roulettes and daily beast tribe quests every day. Grinding Alexander is not efficient, but expedient.

Though that's not including the possibility of running new players through all the ARR content for the bonus rewards, which is the single most efficient way to get the Poetics items. It is conditional on being able to find new players, however.

V'aleera's Wiki - https://wiki.ffxiv-roleplayers.com/pages...eera_Lhuil
V'aleera's Tumblr - valeeralhuil.tumblr.com
Quote this message in a reply

« Next Oldest | Next Newest »
Pages (6): « Previous 1 2 3 4 5 6 Next »

  • View a Printable Version
  • Send this Thread to a Friend
  • Subscribe to this thread


Users browsing this thread: 2 Guest(s)
Index | Return to Top | Lite (Archive) Mode | RSS Syndication | Current time: 05-10-2025, 10:21 PM


Final Fantasy XIV images/content © Square-Enix, forum content © RPC.
The RPC is not affiliated with Square-Enix or any of its subsidiaries.
Powered By MyBB, © 2002-2025 MyBB Group.
Designed by Adrian/Reksio, modified by Kylin@RPC