Arcanists toss ruin balls, summon rabbits and toss about diseases.
Thaumaturges are pyromaniacs and cryomaniacs.
Atrologists draw cards.
Conjurers heal you, make you wet and then blow you away.
Pretty basic things, right?
I've been wondering what would happen if your character decided to create their own spells - or rather, bending certain spells of their respective school to act in a certain manner. Would tutors outside of the major guilds teach the exact same spells in the exact same manner as the WoL casts them?
Maybe your arcanist temporarily inflicts someone with an STD. Maybe you have a thaumaturge that goes about giving people the common cold somehow? Perhaps you're an astrologist who plays a mean hand of poker. Maybe you're a badass airbending conjurer.
I personally love having some imagination incorporated into your characters' spellbooks - to a certain degree. For example, my character - Lloyd - had a personal tutor at home, in lieu of being taught at the Arcanists' Guild, and thus does not have access to the knowledge that the guild harbours. (Though I'm not sure if they'd just give grimoires to any half-decent looking adventurer)Â
One of Lloyd's spells he's most proud of is his personal glamour - or, illusion, for wont of a better term (a spell I've only used once; making sure all parties involved approved), which essentially means he's able to give life to a magical structure through arcane formulae and geometrical designs; said structure usually turns out as a person or small item. The illusion is incredibly weak, broken in a hit or two and drains the caster of their aether reserves, quickly.
How far would you go/have you gone - to personalise your spells to fit your character respectively?
And how do people usually react to spells that aren't in your average PvE spellbook?
Thaumaturges are pyromaniacs and cryomaniacs.
Atrologists draw cards.
Conjurers heal you, make you wet and then blow you away.
Pretty basic things, right?
I've been wondering what would happen if your character decided to create their own spells - or rather, bending certain spells of their respective school to act in a certain manner. Would tutors outside of the major guilds teach the exact same spells in the exact same manner as the WoL casts them?
Maybe your arcanist temporarily inflicts someone with an STD. Maybe you have a thaumaturge that goes about giving people the common cold somehow? Perhaps you're an astrologist who plays a mean hand of poker. Maybe you're a badass airbending conjurer.
I personally love having some imagination incorporated into your characters' spellbooks - to a certain degree. For example, my character - Lloyd - had a personal tutor at home, in lieu of being taught at the Arcanists' Guild, and thus does not have access to the knowledge that the guild harbours. (Though I'm not sure if they'd just give grimoires to any half-decent looking adventurer)Â
One of Lloyd's spells he's most proud of is his personal glamour - or, illusion, for wont of a better term (a spell I've only used once; making sure all parties involved approved), which essentially means he's able to give life to a magical structure through arcane formulae and geometrical designs; said structure usually turns out as a person or small item. The illusion is incredibly weak, broken in a hit or two and drains the caster of their aether reserves, quickly.
How far would you go/have you gone - to personalise your spells to fit your character respectively?
And how do people usually react to spells that aren't in your average PvE spellbook?