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RP Servers: A Discussion (mods please read before locking..)


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RP Servers: A Discussion (mods please read before locking..)
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Folkenv
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RE: RP Servers: A Discussion (mods please read before locking..) |
#31
06-05-2013, 06:21 PM
(06-05-2013, 06:01 PM)Aysun Wrote: We don't even know that Legacy characters will be allowed to transfer to new servers yet.

I'm just stepping in to clarify this. Legacy characters, 1.0 or otherwise. Will be unable to transfer to non-legacy servers.


Outside of that, I'm not really going to touch this topic as I will certainly come off as a jerk and that's not going to help.

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RE: RP Servers: A Discussion (mods please read before locking..) |
#32
06-05-2013, 06:23 PM
(06-05-2013, 06:21 PM)Shippuu Wrote:
(06-05-2013, 06:01 PM)Aysun Wrote: We don't even know that Legacy characters will be allowed to transfer to new servers yet.

I'm just stepping in to clarify this. Legacy characters, 1.0 or otherwise. Will be unable to transfer to non-legacy servers.

Aaaand.. that's a huge problem for the majority of the RPC, then. I personally cannot make a version of Aysun for the potential new server just to RP on it. I often do other things while waiting for RP, such as leveling and crafting.. So it's not that I'm attached to Balmung, but we're unable to transfer.

I just hope that as many new RPers as possible join us on Balmung, and if the server is full we will have to explore other options when the time comes.

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RE: RP Servers: A Discussion (mods please read before locking..) |
#33
06-05-2013, 06:24 PM
(06-05-2013, 06:01 PM)Aysun Wrote: While I understand joining an established server with an established economy can be daunting, asking the RPC (where the majority of RPers, if not all of us, are currently placed on Balmung) to relocate to a new server is even more daunting. We don't even know that Legacy characters will be allowed to transfer to new servers yet.
Literally NO ONE has asked this.
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RE: RP Servers: A Discussion (mods please read before locking..) |
#34
06-05-2013, 06:24 PM
(06-05-2013, 04:42 PM)CassandraJean Wrote: I definitely want to be in the same server as the rest of the RPC community, but I just had a thought. Isn't it possible for servers to become full so that you can't join them? I would think the Legacy servers would be much closer to being 'full' than the new servers... Should we all have a backup server in mind, just in case when we try to join, we're told it's full and we can't?

I know this isn't a problem for Legacy members who are already part of Balmung, but it might be a problem if you're creating extra new characters.

Anyway, just a thought!

This was something that we were faced with back when the game initially launched, or rather, something that was discussed. In the end, everyone who wanted to get on Balmung was able to, and there weren't really ever any issues with this. And there were a lot of RPers those days.

With the servers supposedly being much better this time around, I think that its probably unlikely that anyone who wants to be on Balmung would not be able to.

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RE: RP Servers: A Discussion (mods please read before locking..) |
#35
06-05-2013, 06:25 PM
(This post was last modified: 06-05-2013, 06:26 PM by Aysun.)
(06-05-2013, 06:24 PM)Lilszee Wrote:
(06-05-2013, 06:01 PM)Aysun Wrote: While I understand joining an established server with an established economy can be daunting, asking the RPC (where the majority of RPers, if not all of us, are currently placed on Balmung) to relocate to a new server is even more daunting. We don't even know that Legacy characters will be allowed to transfer to new servers yet.
Literally NO ONE has asked this.

Then I must be missing what is being asked...? Please clarify for me, I've been at work all day. x_x

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RE: RP Servers: A Discussion (mods please read before locking..) |
#36
06-05-2013, 06:30 PM
(06-05-2013, 06:24 PM)Blade Wrote: This was something that we were faced with back when the game initially launched, or rather, something that was discussed. In the end, everyone who wanted to get on Balmung was able to, and there weren't really ever any issues with this. And there were a lot of RPers those days.

With the servers supposedly being much better this time around, I think that its probably unlikely that anyone who wants to be on Balmung would not be able to.

That's good to know! But I was speaking more on a "just in case" level. I'm just the kind of person who loves to have a backup plan, lol. So that I dont suddenly find myself unable to join the server I want to without any clue where to go instead, you know? Nothing wrong with making plans.

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RE: RP Servers: A Discussion (mods please read before locking..) |
#37
06-05-2013, 06:31 PM
I knew this would happen~ Now that I got the "I told you so" out of the way... Tongue

There's not much I can add to what's already been said. So I'll focus on some different things that need to be said.

First, I'll repeat what I said just a bit ago on the skype chat room. If you're going to make/use a second account to help strengthen your side of the argument (regardless of which side of the argument), you've already shot yourself in the foot and hurt your entire position due to using manipulation tactics. I'll say no more on the matter, as the guilty party surely knows who they are and I have no desire to directly call him/her out by name.

Next, it seems people have already made their decisions before this discussion even began. It makes me wonder why even bother talking about it anymore if the decisions are all final?

Third, I will consider holding an unofficial poll. Notice that term "unofficial?" It would not necessarily be considered a "final decision" by any means and be meant to better gauge where the community's thoughts rest. However, should one option win by a massive landslide, that would probably be pretty indicative of what the community wants. Should the results be close, the situation would obviously warrant further discussion and compromise.

Forth, the RPC staff will be getting in touch with our contacts ASAP in order to hopefully get a response directly from Square Enix in regards to their plans (if any) for an official RP server. SE's decision (or lack thereof) could very well be a game changer for all.

Fifth, let's not even discuss server population. That is almost never an issue. It was a waste of time to discuss it at 1.0's launch. While servers may fill up and get locked, they generally get unlocked again within hours (at most, a few days). Considering XIV's niche crowd, it's not bound to have millions of players. We named an "overflow" server in 1.0 (Lindblum) that was never even needed. And XIV had a huge surge of new members at initial launch (prior to people knowing about its myriad of problems).

Finally, we all have to understand a couple of things. This kind of 'drama' crops up in every single MMO when it comes time for server selection in any RP community. It is not uncommon. So please, nobody needs to freak out too much. This is natural. At the end of it all, the majority always unites and lives (mostly) happily ever after. In addition, like in any community (gaming or real life), we have to realize that it is not possible to please everyone. Back in 1.0, there were a small number of RPers who did not like the server choice of Besaid (Balmung's original server name). They didn't join the majority and tried to go their own way (sadly, their groups didn't survive long, though this could have easily just been a result of the game's poor launch). This can't be helped and will be bound to happen. So while the majority will surely unite at the end of this all, everyone should still be prepared that the entire RP community will not likely unite.
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RE: RP Servers: A Discussion (mods please read before locking..) |
#38
06-05-2013, 06:33 PM
(This post was last modified: 06-05-2013, 06:37 PM by Lilszee.)
(06-05-2013, 06:25 PM)Aysun Wrote:
(06-05-2013, 06:24 PM)Lilszee Wrote:
(06-05-2013, 06:01 PM)Aysun Wrote: While I understand joining an established server with an established economy can be daunting, asking the RPC (where the majority of RPers, if not all of us, are currently placed on Balmung) to relocate to a new server is even more daunting. We don't even know that Legacy characters will be allowed to transfer to new servers yet.
Literally NO ONE has asked this.

Then I must be missing what is being asked...? Please clarify for me, I've been at work all day. x_x

New players want an alternative RP server so we don't have to deal with all the issues legacy servers have. We have a moderator telling us to go start our own community now at this point, though, so I guess there's no reason to even discuss it anymore.

Kylin: No one here wants people to not have Balmung. No one advocating for a new server for new players is or has said that to any degree whatsoever. We want a secondary server so we don't have to deal with a lot of the legacy issues. That. Is. All.

This isn't about not being able to unite on a same server because of friends or something. That's bound to happen. This is something unique to this launch.
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RE: RP Servers: A Discussion (mods please read before locking..) |
#39
06-05-2013, 06:33 PM
(06-05-2013, 06:30 PM)CassandraJean Wrote: That's good to know! But I was speaking more on a "just in case" level. I'm just the kind of person who loves to have a backup plan, lol. So that I dont suddenly find myself unable to join the server I want to without any clue where to go instead, you know? Nothing wrong with making plans.

What I imagine will probably happen is that since Phase 4 is sort of an 'early rolling' prior to the game's release, and all legacy accounts as well as many new player accounts will be activated during that time, we'll take a look and see how Balmung is doing in terms of server population. If at that stage its looking like fitting people on one server, other options would be explored.

That would be my guess as to how it would be handled at least.

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RE: RP Servers: A Discussion (mods please read before locking..) |
#40
06-05-2013, 06:41 PM
(06-05-2013, 06:33 PM)Blade Wrote:
(06-05-2013, 06:30 PM)CassandraJean Wrote: That's good to know! But I was speaking more on a "just in case" level. I'm just the kind of person who loves to have a backup plan, lol. So that I dont suddenly find myself unable to join the server I want to without any clue where to go instead, you know? Nothing wrong with making plans.

What I imagine will probably happen is that since Phase 4 is sort of an 'early rolling' prior to the game's release, and all legacy accounts as well as many new player accounts will be activated during that time, we'll take a look and see how Balmung is doing in terms of server population. If at that stage its looking like fitting people on one server, other options would be explored.

That would be my guess as to how it would be handled at least.

Okay! I just read Kylin's post too and if y'all are so confident about it then I won't worry. I'm just not as familiar to the inner workings of MMO games so I'm not always 100% sure on these things.

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RE: RP Servers: A Discussion (mods please read before locking..) |
#41
06-05-2013, 06:57 PM
The only possible problem that could lead to some server congestion that I'm foreseeing is how SE could handle their early start.

MMO's that have had early/head starts have often only had a small selection of servers available for such things. This means the headstart servers get bombarded with everyone trying to get in, and then when the game launches a few days later, they open the other servers. 

This provides a problem in that the headstart servers have strong populations, and they're players who have progressed however far in those 3 days. Then these servers get slammed with more people, friends/guilds etc. that didn't have all members in the headstart.


So, it could still potentially be a problem, but there's lots of variables. Ideally we would hope SE would have all these servers up from the headstart, and I'm sure they will. Still, it's a possibility they won't.

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RE: RP Servers: A Discussion (mods please read before locking..) |
#42
06-05-2013, 07:06 PM
(06-05-2013, 06:57 PM)Shippuu Wrote: The only possible problem that could lead to some server congestion that I'm foreseeing is how SE could handle their early start.

MMO's that have had early/head starts have often only had a small selection of servers available for such things. This means the headstart servers get bombarded with everyone trying to get in, and then when the game launches a few days later, they open the other servers. 

This provides a problem in that the headstart servers have strong populations, and they're players who have progressed however far in those 3 days. Then these servers get slammed with more people, friends/guilds etc. that didn't have all members in the headstart.


So, it could still potentially be a problem, but there's lots of variables. Ideally we would hope SE would have all these servers up from the headstart, and I'm sure they will. Still, it's a possibility they won't.

I can't imagine that they'd announce all these servers now and then not have them all available at launch.
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RE: RP Servers: A Discussion (mods please read before locking..) |
#43
06-05-2013, 07:18 PM
Just a quick update. Square Enix rep responded extremely quickly to the issue of a RP server:

"The devs are still looking into this for now and there isn't any new news but he's (the rep) going to poke them again about it. "

Edit: I should clarify that the above was gathered from Wint at Zam. He shot an email on my behalf to Zam's SE representative.
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RE: RP Servers: A Discussion (mods please read before locking..) |
#44
06-05-2013, 08:03 PM
I can't speak for others in the community, but I can speak for me, and I've been around here for a while.

I have never, in my entire life, discriminated or been reluctant to roleplay with someone due to their level. Nor can I say that I've ever witnessed someone else in Final Fantasy XIV think less of another player due to their level, relative experience, or anything else. Several members of the RPC welcomed myself and my wife with open arms when we started playing Final Fantasy XI as miserably low-level characters post-Wings of the Goddess, with people going out of their way to help us get up to speed. People will generally raise an eyebrow if you're a level 1 mage claiming to be a master caster, but that is the absolute extent of it.

While I can understand concerns about everything being set in stone by launch, the fact of the matter is that doesn't seem to be the case. Communities will be somewhat established, but a lot of the game's dynamics will be in flux because the game itself is in flux. Between level sync, new mechanics, and a completely different content flow, I don't think new players will be walking into a clubhouse with complete strangers.

Designating a "new" server for people who don't want to play on Balmung honestly seems like the sort of thing more likely to cause issues than avoid them. It'll help people who are worried about the existing server community, but it'll make everything else more complicated, especially with establishing linkshells and setting up community events. It's splitting the community, and considering how hard the community has fought to stay together, it's a bad idea.

Ultimately, I think the best approach is to stay the course. If something needs to change, we'll address it as it happens as a group.

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RE: RP Servers: A Discussion (mods please read before locking..) |
#45
06-05-2013, 08:38 PM
I suppose if new players come to Balmung, they could just start stories together and have a "fresh start" that way. That way, new players can start new storylines together and technically everyone is still all in the same place, for conveniences sake. (This is if you ignore how daunting it would be for new players to enter a world full of mostly level caped peers, but that's a whole 'nother debate.)

However, would it really be that troublesome to have a "just in case secondary side" server for newer players? It sounds like most people are going to go to Balmung anyway, and the people who would go to the newer server know that. They know what and who they would be missing out on. If they still choose the other server while knowing that, then they have no right to complain when they can't go to Balmung specific events. What's wrong with wanting to be a part of this community, just in a different place than the older players?

To use an example that I have seen worked in the past, I'm currently part of a rather large regional community. Most of it is based in a certain city on the mainland, but it also accepts members from the rest of mainland and those from a nearby island. 

There's also a small sub-community that I'm a part of that primarily includes those who live on the island. It's still part of the bigge community, but it is also a seperate community in itself.
 
There are events that are scheduled for just the island members, and events that are scheduled for just the mainland members. Sometimes, the events mirror each other (ie: the island community will have an "island version" of a bigger event happening on the mainland), but sometimes we have island or mainland specific events. 

Everyone still talks and plans and chats with each other. We're still all more or less part of the same community, although we do live pretty far from each other. What binds us is a mutual interest that we share and actively take part in.

So what I am getting at is that it is completely possible to have two separate sub-communities within one bigger community and have the same (or different) events happen within them and have it not create any kind of schism between the people within the sub-communities. 

Just my two cents on the matter based on my personal experience, I guess. I think a poll (which has already been suggested) is at the very least a step in the right direction towards a fair and equal compromise.

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