Jeez whizz.. I wonder if their employees get paid for all the work they do for keeping the servers stable?
People talk about storage size of SSD's or HDD's, but the main problem is bandwidth or not even that, more like how much data is being built then transferred from one machine to the next. In each Housing zone, you have a lot of people growing crops, personally-owned retainers that people use to sell and buy, chocobo training, and maybe some other things I may have missed. There's a constant stream of data being transferred that not just housing or furniture items, but things that are read, configured and transferred 24/7. I hope someone has a source for this but I think I read somewhere that more Wards would be possibly if they got rid of the gardening and chocobo training system out from the Housing zones.
Maybe it worked for LOTRO since they didn't have all of these minor features taking up more data than housing would by itself. Maybe it worked for Wildstar because every house is "housed" in its own instance, thats not loaded unless someone is there, rather than connected to a bunch of other neighboring homes. Its difficult to compare housing systems from each game when they all have a different infrastructure or foundation.
Back to a more related note, I can't wait to press the log in button for two hours straight while maintenance is happening.
People talk about storage size of SSD's or HDD's, but the main problem is bandwidth or not even that, more like how much data is being built then transferred from one machine to the next. In each Housing zone, you have a lot of people growing crops, personally-owned retainers that people use to sell and buy, chocobo training, and maybe some other things I may have missed. There's a constant stream of data being transferred that not just housing or furniture items, but things that are read, configured and transferred 24/7. I hope someone has a source for this but I think I read somewhere that more Wards would be possibly if they got rid of the gardening and chocobo training system out from the Housing zones.
Maybe it worked for LOTRO since they didn't have all of these minor features taking up more data than housing would by itself. Maybe it worked for Wildstar because every house is "housed" in its own instance, thats not loaded unless someone is there, rather than connected to a bunch of other neighboring homes. Its difficult to compare housing systems from each game when they all have a different infrastructure or foundation.
Back to a more related note, I can't wait to press the log in button for two hours straight while maintenance is happening.
Zanzan Yanzan's Wiki Profile! || Zanzan Yanzan's Fate Sheet || OOC Information
"As with any good tale, we cannot so easily predict its ending. Never close your book too soon, for there are many chapters in your story that remain unfinished."
"As with any good tale, we cannot so easily predict its ending. Never close your book too soon, for there are many chapters in your story that remain unfinished."