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[Discussion] Weaknesses for Versitality


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Discussion Weaknesses for Versitality
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Warren Castillev
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RE: Weaknesses for Versitality |
#46
07-14-2016, 10:38 AM
Ah, but then it becomes a question of "how much realism is too much realism" and that is always going to very by writer. Why are some schools of thought too much while others not enough?

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RE: Weaknesses for Versitality |
#47
07-14-2016, 10:56 AM
(07-13-2016, 01:02 AM)Morningstar1337 Wrote: Just a question I am curious about. But for those who have more than one class IC, how do you add drawbacks to compensate for their versatility? Do they gain a weakness as a result of this (Like for example Lamaris' Sage character who can't cast Freeze or Flare without damaging herself)? Do they have less skill in a certain class compared to someone who exclusively dedicates their being to it? Do they have psychological troubles as a result of their training and multiple disciplines?
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RE: Weaknesses for Versitality |
#48
07-14-2016, 03:49 PM
(07-14-2016, 10:38 AM)Warren Castille Wrote: Ah, but then it becomes a question of "how much realism is too much realism" and that is always going to very by writer. Why are some schools of thought too much while others not enough?

Everybody seems to be presuming equality of aptitude, so we've already tossed realism out the window.

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RE: Weaknesses for Versitality |
#49
07-14-2016, 07:39 PM
That probably stems from the fact that we're RPing within a given set of mechanics regardless of our personal opinions on whether we should consider these mechanics in our stories or not.

In so far as the topic is concerned, I'll just say that if your weakness isn't interesting, you really should consider embracing being stupidly OP. People'll RP with you, or not based on much more ludicrous factors.

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RE: Weaknesses for Versitality |
#50
07-14-2016, 09:33 PM
Presuming equivalence based on mechanics isn't a given considering how often roleplayers are willing to break from mechanics as a guideline for roleplay in other factors. I note that nobody presumes, for example, that everybody from Ishgard must be incredibly dangerous since they must all be at least 50+ to be there.
I agree with you regarding weaknesses though. Include them if you plan to do something interesting with them. Don't include them out of a vague sense of point-buy fairness.

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RE: Weaknesses for Versitality |
#51
07-15-2016, 11:21 AM
Another thought comes to mind to kind of go with my example of Iris on page 1: the type of character makes a world of difference in terms of how reasonably quickly a character can learn. Most of my characters have a love of learning and study and those that don't typically lack a wide variety of skills. Because a character who is by their nature studious and interested is going to actually try to learn things, where someone who has decided they know all they need to in life will probably only be talented in a small selection of skills. If all you want out of life is to be a hunter, you've got no motivation to learn Allagan poetry. But a historian character would gobble up every tomestone of poetics she could get her hands on. So that's a matter to consider as well.

Still, the most important thing isn't a trade-off of skills for flaws, its that all skills and flaws are part of a narrative and describe who a character is and what their beliefs, values, history and attitudes are.
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