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Final Fantasy XV


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Final Fantasy XV
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Tyndlesv
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Final Fantasy XV |
#1
12-06-2016, 07:41 PM
It's okay.
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RE: Final Fantasy XV |
#2
12-07-2016, 12:03 AM
This game was a huge disappointment on so many levels.

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RE: Final Fantasy XV |
#3
12-07-2016, 02:58 AM
Whoever has beans, spill 'em. I don't have it yet and I don't trust "professional reviewers" and their nonsense "let's give every game by a major developer whom we have nostalgic feelings towards a minimum score of 90% on every game they release because member Cloud oh sure I member Cloud".

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RE: Final Fantasy XV |
#4
12-07-2016, 03:27 AM
yeah can we get a pro/con list and or general review from those who have FFXV? I'd love to know what they did right and what they did wrong with this game.
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RE: Final Fantasy XV |
#5
12-07-2016, 05:47 AM
(This post was last modified: 12-07-2016, 05:56 AM by Valence.)
For the objective listing of how things are ingame so far from what I have seen, I'll list in italics below my subjective opinion about it. If you are just looking for how things are and a factual summary, don't read those.



- You evolve on a huge map from the beginning, with a road layout on top of it. You can move around on foot pretty much freely (witcher 3 style), and you can drive the car (or sit as passenger) on the roads only.

I never liked open worlds in solo games since I'm here for the story and I generally tend to drop from the game or get bored when I'm just thrown in the middle of nowhere with no clear storyline to follow. Fortunately this one seems to follow a Witcher 3 model and you can perfectly just follow the 'road' and the story without doing much of anything else. At least it's nice that you don't feel any invisible walls around, for sure. 


- The story makes you move around the map progressively, while you also have secondary quests around, or things to explore.

- From what I have heard, the main story is somewhat shorter than usual, but the game tries to balance that by offering more secondary things to do, or explore.

As said above, not my cup of tea, as I think open worlds can pretty fast detract on the story... Except for anomalies like Witcher 3 when done right. Secondary quests seem rather dull though. Lots of kill lists and ping pong basic quests, doesn't seem up to the FF usual standards of secondary quests (quantity vs quality here I guess, they chose quantity, unlike in other titles). You can see some scenery and explore for those who like it though. Overall I feel that this game follows a more western approach to RPGs when it comes to world building, rather than standard classical jRPGs. It blends with a very jRPG feel from the combat system though.


- A lot of the dialog and story actually happens when you drive around. Characters talk between each other a lot like that. They do it too when they fight, although it's not plot oriented when they do, but just combat oriented.

I think this adds a lot of flavor overall. It can get annoying though when they are talking and you suddenly enter an area that triggers a story cutscene or what you have, and it just cuts what people where saying earlier.


- The Combat system is action RPG hack and slash style, where you control the main character and the AI controls the companions. You can momentarily take control or tell companions to execute an action, or a combo. The main character can blink/dash like in the movie as one of his main moves. Some of those moves deplete a MP bar, that regrows over time. Characters can wield several, different weapons. Oh yes, you also meet enemies directly on the map without any transition to combat. It's seamless.

I don't mind that kind of combat but I think this one is rather mediocre. I quite enjoyed the one they offered in most Star Ocean games as they do it quite well there (the AI was okay-ish, you could still take control of mates when needed, and there was a depth of skills and mechanics different for every character). The main issue with that kind of system is how incredibly messy it can get. Well, SO did it well since the pace was slowed down a bit and attacks were made obvious enough so that the player had a feeling to at least know what was happening all around. Here in FFXV, not so much. The first feeling you will get is that its an incredible mess where things are being hack and slashd all around in a frenzy. You eventually start to get used to it a bit but you still have very little clue how some of the enemy attacks, or even worse, your own teamates attacks. They seem not to attack or do stuff very often, especially when you are the one spamming slashes on enemies. Overall, the AI is pretty bad. You constantly feel that you are alone fighting and doing all the work, unless you take control at times of your mates. But then better to play in wait mode... I just think that they fell into all the negative sides of the RPG hack and slash model. A huge mess would describe it perfectly. 


- You can switch combat mode to a more classical tactical combat closer to old FF titles. It basically freezes time at every action and adds timers.

In part for all the reasons listed above, Wait mode seems better to me at the first glance, and closer to what made FF combat... FF combat. Except... It doesn't work at all to me either because it just freezes the game and turns the screen in black and white while you choose the action to do... again and again. You still don't get any control on the other members like you do with your own and actually do things exactly like in the hack and slash mode, except you have an active pause now. So it's NOT a tactical mode like in all other FFs, but just a stupid pause that cuts the flow of things and allows you to have time to choose your actions but nothing else. It remains a hack and slash game, and not a good one at that. I haven't been that way ahead so maybe it gets more interesting after, but it also feels way dumbed down tactically compared to other FFs, since well... action game.


- There is some skill trees for each character.

I haven't delved into it that much, but it seems pretty standard to me. 


- Music is composed by Shimomura Yoko (Kingdom Hearts, etc).

I think it's a sign of quality here. Seems very good so far.


- You get four characters, of which one is the hero you control for the most part. 

I really loathe the look of Noctis (the main character). He looks like shit in my opinion (hello Tokyo Hotel). I quite like the look of the three others though, even if the whole band looks very... edgy yeah, with their haircuts and clothes (but I have seen worse... heh). They all have their quirks and personality, I like that Prompto seems always afraid or nervous about stuff that should scare the shit out of anybody, that kind of stuff. Their overall casual discussions as you move around creates a nice synergy and atmosphere, and that's one of the main strong points of the game: the road trip feel. Noctis himself?... Definitely not the best FF main character so far, but definitely far from the worst too. Guy is pretty composed, but I feel like for now that he seems rather... bland. His personality is hard to see, except that he seems dead serious and a bit taciturn. I like how the team keeps teasing him about everything though. 


The universe is rather contemporary looking, with a few glimpses here or there of slightly futuristic or at least modern designs.

Totally subjective I guess but the universe and the world overall leave a rather good feel of something with character. It's unique enough, and pretty. Lots of different places with different flavors.






Now, then, please keep in mind that I haven't been very far into the game.

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RE: Final Fantasy XV |
#6
12-07-2016, 06:33 AM
I went out and got me a PS4 recently because there was a good deal on it, and I got me FFXV as well. I'm not big on console games usually, and I haven't played the other FF-games that weren't FFXIV. So I'm very much a beginner when it comes to FFXV.

But I actually really like it. I wasn't terribly convinced that I would like it as much as I do, but it really seems to hit the same notes with me as Witcher 3 did. I'm about ten hours into the game, and there's been a little bit of a learning curve but I haven't exactly got stuck anywhere. I quite like all of the small side quests that pop up, and the main story seems interesting - though I've not got terribly far into it.

And then it's a really pretty game. I kinda think it is like it is with a lot of things, if you have huge expectations for a game then you might end up getting disappointed, I never really paid attention to the game or it's news before it came out. For a first experience with a single player game in the series, I'm quite happy with it ^^

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RE: Final Fantasy XV |
#7
12-07-2016, 06:50 AM
(This post was last modified: 12-07-2016, 06:52 AM by Valence.)
I almost forgot. Watch Kingslaive before if you can, or you will miss on things constantly. It's almost mandatory to get a good feel on the story and what's going on, otherwise it's going to be pretty confusing. The story starts just at the end of the movie, so they really are a whole.

( On that not I think that's not a really good thing to make additional cross media almost mandatory and I think the game should stand alone on its own, where they could really have summarized things better where it was needed )

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RE: Final Fantasy XV |
#8
12-07-2016, 02:56 PM
(This post was last modified: 12-07-2016, 03:06 PM by Tyndles.)
Oops, that was ugly.

Anyway, the game doesn't flow very well because they didn't allow the story quests to level with you, or add a difficulty option that allows this. If you do all the side quests as you come to them, you stomp on the main story, and that takes away some of the fun.

But yeah, the game is very Witcher 3 like, with the addition of buddies to talk to and sort of give orders to, but not actually control.

I enjoyed the story though, but because the end game+ content doesn't have as much story to it, I don't care, so I won't do it, and that's a shame because that's what the combat (awkward as it is) difficulty and leveling scale were designed for.
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RE: Final Fantasy XV |
#9
12-07-2016, 03:14 PM
Kingsglaive is absolutely mandatory to have any idea what is going on in the first part of the game. They literally play a brief montage of movie scenes (sans dialogue) in lieu of having an actual cutscene for the part where this is relevant.

I'm not a huge fan of the battle system in general. It's both messy and overly simple, and the magic system is a bit of a travesty on two fronts (the diversity of spells is nonexistent, and their power ping pongs between overpowered, useless, or even detrimental). The exception to this is boss battles. The system becomes a lot of fun when fighting giant enemies with multiple body parts to target and large telegraphed attacks.

The story is the biggest offender, largely in part because of how much wasted potential (and likely cut content) there appears to be. Not going to spoil anything, but there are essentially three distinct narratives at play; two of them are missing a second act, and one of them is missing both its first and second act. There is clearly a fantastic story wanting to be told, but they essentially took a story that should have gotten 30-40 hours and crammed it into just 15. On the plus side, the flavor you get from the main cast during the bulk of the game is a lot of fun, and the ending is, in spite of its lack of buildup, fantastic.

On a final note, the game director has said that SE intends to release several free patches adding narrative content to fill in the gaps as well as gameplay improvements.

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RE: Final Fantasy XV |
#10
12-07-2016, 05:23 PM
(12-07-2016, 03:14 PM)V Wrote: On a final note, the game director has said that SE intends to release several free patches adding narrative content to fill in the gaps as well as gameplay improvements.


The thing is, I dont think I enjoyed the game enough to want to go back and see all that, and thats kinda poopy.
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RE: Final Fantasy XV |
#11
12-07-2016, 08:39 PM
Ten hours+ in and not even out of chapter one... I feel I've gotten my money's worth thus far. I can't speak to the story as, again, I've not gotten that far into it... but what I have encountered (with kingsglaive and Brotherhood included) I've enjoyed.

Combat... is fun... but the block/parry/counter system is buggy at best. Perhaps my skill level is just shit, but I'm pressing square at different times for the same attack and still either getting smacked or rolling/dodging.

There are certain things the game didn't explain, or if it did, I missed it.... such as stamina refresh. Thankfully, because I'm a nerdy collector, I bought the guide... and the guide explained the stamina refreshing technique.

Driving the car (thus far) has been a little underwhelming. I didn't expect to do jumps off of landscape or anything crazy like that, but I had hoped for a little more freedom than a rail driver. 

Delving into all of the side quests and nooks and crannies is quite enjoyable for me... and is the obvious reason as to my being 10+ hours in and not even out of chapter 1 yet.

A weird quirk to me is the respawning of "treasures" out and about in the world. Cooking items I get... they regrow... but that greatsword I picked up "respawned" an hour or so later and I was able to pick it up again. I mean... yay, now I have two of the same sword to use for Noct and Gladdy, but... dunno, just feels weird to me.
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RE: Final Fantasy XV |
#12
12-07-2016, 11:38 PM
(12-07-2016, 08:39 PM)Roderick Wrote: Ten hours+ in and not even out of chapter one... I feel I've gotten my money's worth thus far. I can't speak to the story as, again, I've not gotten that far into it... but what I have encountered (with kingsglaive and Brotherhood included) I've enjoyed.

Combat... is fun... but the block/parry/counter system is buggy at best. Perhaps my skill level is just shit, but I'm pressing square at different times for the same attack and still either getting smacked or rolling/dodging.

There are certain things the game didn't explain, or if it did, I missed it.... such as stamina refresh. Thankfully, because I'm a nerdy collector, I bought the guide... and the guide explained the stamina refreshing technique.

Driving the car (thus far) has been a little underwhelming. I didn't expect to do jumps off of landscape or anything crazy like that, but I had hoped for a little more freedom than a rail driver. 

Delving into all of the side quests and nooks and crannies is quite enjoyable for me... and is the obvious reason as to my being 10+ hours in and not even out of chapter 1 yet.

A weird quirk to me is the respawning of "treasures" out and about in the world. Cooking items I get... they regrow... but that greatsword I picked up "respawned" an hour or so later and I was able to pick it up again. I mean... yay, now I have two of the same sword to use for Noct and Gladdy, but... dunno, just feels weird to me.
 ya gotta hold square the whole time.
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RE: Final Fantasy XV |
#13
12-07-2016, 11:59 PM
Man, I'm so sick of games being released unfinished, though. "We're going to release free additional content" = "We released this before it was actually done". In a game with a subscription fee, it makes sense to release content in chunks - but there's literally nothing for a developer to gain by releasing a game that's missing features if there's no additional revenue to be made later from that. So annoying. My enthusiasm for potentially buying the game went into the toilet just hearing that - why would I pay $60 to buy it now when I could get a used copy for $40 in a year which actually has all of the game available to download?

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RE: Final Fantasy XV |
#14
12-08-2016, 09:10 AM
(12-07-2016, 11:59 PM)Sena Varont Wrote: Man, I'm so sick of games being released unfinished, though. "We're going to release free additional content" = "We released this before it was actually done". In a game with a subscription fee, it makes sense to release content in chunks - but there's literally nothing for a developer to gain by releasing a game that's missing features if there's no additional revenue to be made later from that. So annoying. My enthusiasm for potentially buying the game went into the toilet just hearing that - why would I pay $60 to buy it now when I could get a used copy for $40 in a year which actually has all of the game available to download?

That's... kinda what I'm leaning towards as well for this game. I wasn't all that into getting it to begin with, but now if I feel the need to pick it up, I'll probably wait until the whole thing is ready rather than pick it up as is. Especially since I doubt its replayability is high enough that I'd want to go through a second time to see what they didn't have time to add the first go around.

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RE: Final Fantasy XV |
#15
12-08-2016, 02:08 PM
Plus, I can't begin to explain how salty I am about being promised Fallout 4 for PS4 would have modding, and then, after they've finished releasing all the DLC, they announce "Hey, that modding thing? Yeah, nah. But thanks for buying our game though, we appreciate the money you gave us which you can't get back even though we flat out lied about a feature the game would have and then lied again saying we couldn't get it in at launch but it'd be coming for free later."

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