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[Balmung] Starsfall, Once Again, Sign-Ups OOC Masterpost [Fate-14


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RE: Starsfall, Once Again, Sign-Ups OOC Masterpost [Fate-14 |
#61
04-21-2017, 08:21 PM
(04-21-2017, 03:44 PM)Gegenji Wrote: Didn't Chachan get a minor milestone for his participation as well? Or is this list in regards to something else?

You're right! Correcting~

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RE: Starsfall, Once Again, Sign-Ups OOC Masterpost [Fate-14 |
#62
04-24-2017, 11:17 PM
(This post was last modified: 08-25-2017, 04:37 PM by Anstarra.)
DRAMATIS PERSONAE


As the roster grows and the story advances, more and more actors step on stage. This post will be updated over time, and linked in the opening post of this thread.



THE FALLING STARS


The Home Sept

X'zarann Silverfall Nunh - ruler of the Falling Stars miqo'te
(X'ares Nunh) - his father, the previous Nunh, slain by X'zarann
(X'ennaliss Orthos) - his mother, a huntress who died years ago
X'anista Ares - his full-blooded sister, known as Anstarra Silverain or Skybreaker

X'ogun Tia of the Fallen - chief lieutenant and advisor to X'zarann, brother to X'ares
X'addo Ares/Tia of the Fallen - chief intelligence agent for X'zarann
X'zam Tia of the Fallen - chief enforcer for X'zarann
X'kirra Ares of the Fallen - chief assassin for X'zarann, twin to X'vurr
X'vurr Ares of the Fallen - chief bodyguard for X'zarann, twin to X'kirra
X'red Ares of the Fallen - a dangerous killer, very fast

(X’vish Ares) - bare-breasted pale-eyed cruel huntress, West, killed by Orrin
X’garo Tia - muscular Tia, West
X’han Tia - buff Tia, West
X’ilniara Ares - sniper huntress, West
X’yarra Ares - sniper huntress, West
X’zaylee Ares - vicious 16-year-old, West


X'indro Tia - Warlord of the South, an eclectic leader
X'rrain Ares - Warlord of the East
X'zenn Tia - Warlord of the Glade
(X'yhulud Tia) - Warlord of the Bloody Prints Sept, slain at the Battle of Camp Nowhere

Show Content
X'indro's Angels
X'rati Ares - buxom huntress
X'ave Zarann - half-blood huntress
X'goth Tia - reclusive hunter
X'karu Ares - alcoholic huntress
X'odan Ares - half-caste huntress
X'alon Ares - huntress devotee of Halone
X'oen Zarann - adopted elezen huntress

X'maro Tia - shield-bearer, twin to X'mara
X'maro Ares - shield-bearer, twin to X'maro
X'eyrn Tia - assassin
X'ayani Ares - assassin
X'zinn Tia - skirmisher
X'zora Ares - skirmisher

Taro - male Clip-Tail in the Crystal Caves
X'ihari Ares - a chipper huntress at the Crystal Caves
(X'hina Ares) - a jealous huntress slain in the Crystal Caves
X'nikka Zarann - a young huntress, previously a captive of the Flames, now at the Crystal Caves
X'avorra Ares - a huntress of the Bloody Prints Sept, now captive of the Drake tribe of Forgotten Springs


The Golden Prints Sept

X'cinna Ares - Warlord(?), alcoholic and Echo-blessed huntress (Ravens Free Company) (PC)
S'imba Tia - Warlord(?), avenger, Outsider seeking to get in (Ravens Free Company) (PC)
X'vanna Ares - haughty huntress
X'liss Ares - sadistic huntress
X'krala Ares - zealous huntress and new mother
X'rraz Tia - hunter and healer
X'erin Ares - rebellious huntress and new mother
U'jakata Tia(?) - Outsider mage, mate/pet of X'erin
Minna - his cat

X'aria Ares - huntress, aspirant engineer (Ravens Free Company)
X'bree Ares - huntress, student of Outsider ways (Ravens Free Company) (PC)


The Bright Ones (former Clip-Tails of the Bloody Prints Sept)

Orri (Ares) - spear-bearer, last clipped, protector
Naya (Ares) - playful, promiscuous and artistic
Vann (Tia) - herbalist and pugilist and heavy reader
Andi (Ares) - quick-footed hunter-gatherer
Erif (Tia) - aspirant swordsman
Aftee (Ares) - aspirant archer



OF UL'DAH AND ELSEWHERE


Of the Aster

Moiraine Astervane AKA Goldentail - mysterious monetarist mastermind and manipulator
Captain Cortez - of the Blades, a hateful and broken man
(Lieutenant Diego) - of the Blades, slain during Dederu Deru's first expedition to Falling Stars lands
Lieutenant Whyte - of the Blades, at Camp Nowhere

Gunther - of the Blades, troublemaking drunkard
J'axon - wetworks specialist employed by Goldentail


The Immortal Flames

Flame Captain Maximillian Maximus - mighty pugilist with an even mightier handlebar moustache
Sergeant Joss - direct aide and mouthpiece for the Captain (especially with Adventurers)


The Golden Pride

Kordo - first lieutenant, formerly of the Alleyway Boars
Anansi Ansi - lieutenant, formerly of the Short Staffs
Lanidare - lieutenant, formerly of the Mhigan Flies
C’thaya - lieutenant, formerly of the One-Gil Mob
Black Sun - lieutenant, formerly of the Muscle-Bound (badly burnt)


Others

Frances L'orieux - young Gridanian noblewoman at Camp Glorious
Garri - Echo-bearing street rat at Camp Glorious
Rienne - a Wood Wailer investigating the killing of two wailers and their prisoner, currently at Camp Glorious

Nightsparkle - voidtouched(?) golden firedrake
Myarf - a warped-aether aberration from the Burning Wall

Ibes Habes - a tonberry in Camp Bronze Lake

(Dederu Deru) - prodigal scion of the Amajina & Sons Mineral Concern, murdered by assassins near the Burning Wall
Rarani Rani - merchant at Camp Glorious
Alonso - representative of the Goblet Housing Authority

The Crew - headed by The Boss, mercenary miners

U'dorian the Grey - disgraced master thaumaturge, former teacher of Moiraine Astervane

U'niall - huntress tortured by Bloody Prints Sept huntresses
(U'khenova) - huntress tortured and killed by Bloody Prints Sept huntresses

The Whiteseer - Falling Star Padjal(?) White Mage, seemingly neutral
Starlight - voidsent birthed by the massacre at Rock Falls

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RE: Starsfall, Once Again, Sign-Ups OOC Masterpost [Fate-14 |
#63
05-05-2017, 01:16 PM
(This post was last modified: 05-29-2017, 01:36 PM by Anstarra.)
Updates and Clarifications to the Turn System

The Turns system has proven itself an invaluable tool for effecting both player and NPC behind-the-scenes actions through a storyline. With that in mind, a few refinements and clarifications are necessary.

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Introduction to Turns!Forewarned is forearmed, and preparation is an important part of any adventurer's long-term survival. However, there's only so much time in a day to find out important information before going into an event. Even the most powerful magician, richest Monetarist, and strongest warrior has to contend with the rise and fall of the sun.

To represent the issue of limited time in a storyline between events, a modified version of the Turn system from the Guild-Fate (or Seasons) FC management system, by Halren Rhalsgard, will be used to limit the amount of actions players can take between events. Actions will be broken down into one of three categories, with a different turn value for each:
I am imposing a soft cap on the amount of Turns a given player can spend in a given round of events. This is intended to show realism (you can only do so much with your time) as well as to encourage more shy players to take actions.

The cap will be determined each round, and will be roughly equal to 1/5 of the total NEWLY AVAILABLE Turns. So if a new event spawns 20 Turns, the cap would be 4 per player. This cap can be exceeded upon request, with GM's approval.

Show Content
Prepare
Cost: 1 Turn
Prepare actions involve single characters gaining advantages to improve their own chances of success. These actions are performed on their own time, and often require little personal investment on the characters' part.

Common Prepare actions include looking for/making new equipment, getting consequences healed, hiring help for a future event, or in the case of ship-based events repairing damages and replacing crew.
The Prepare action is a simple, single roll, representing an action that might take, at most, a few hours to resolve ICly. It's a popular choice for, well, preparing for an event!

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Research/Investigate
Cost: 2 Turns
Some actions take a lengthier time commitment because they require the character to spend a lot of time reading books, talking to old contacts, or piecing together clues. Attempts to take actions involving the Lore, Investigate, and Contacts skills in particular are considered research actions. However, these actions can often yield information and results critical to resolving a plot.

In general, actions that take suggest a long period of time to work like the skills above indicate a Research/Investigate. Actions that require multiple different skills to work are also candidates. It's possible for a simple Prepare action to become a Research/Investigate as the situation becomes more complicated.
An Investigate action is more in-depth than a Prepare, but basically still just a single roll. Like it says, it's for work that takes time, and time is a resource, which is what Turns are all about.

Additionally, inside the aegis of Investigate we sometimes will see the Challenge action. A Challenge takes 2 Turns, and involves 3 rolls, not all determined by the player, to achieve a more complex goal that could not be resolved with a single Prepare but will not necessarily take more time than an Investigate.
Players do not ask for Challenges. The GM decides when it's an appropriate and necessary action type for a desired goal.

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Discussion
Cost: 2 Turns
Getting together to pool information with other players requires some organization and time spent gathering everyone in one place, in addition to the actual RP scene itself. No rolls are needed for a Discussion.

Discussions indicate fairly large gatherings of characters, at least four or more. If you need to coordinate everyone's schedules OOC, it's a Discussion. No rolls are necessary.
There has been some confusion about Discussions. It's not intended for when PCs just want to interact and RP about plot points; that can be done on their own time. It's intended for when GM presence is required for such a gathering. Perhaps rolls will be needed. Perhaps people just hope to have the GM prompt them if they forget or misremember things their characters would know. Perhaps discussions might turn into something more complex, a miniature Act! Either way, it's a convenient vehicle for getting together and discussing, with supervision.

Another useful function of the Discussion can be if players want to interact in an RP capacity with any NPCs. Because this is a use of time on my part, much as I do love and appreciate the interest, I am going to require Turn use for it, going forward. This being said; if multiple players want to get together at a single time and Discuss with one or more NPCs, the Turn cost will not increase, and may be divided among them, as desired.

Show Content
Act
Cost: 3/4 Turns
Why wait for the DM to come up with events all the time? This is supposed to be a proactive system, and you're adventurers! You don't always have time to wait for other people to cause problems for you to solve. Get out there and cause problems of your own!

Acting indicates that you want to organize an event outside of the usual list that come with sign ups. The cost varies based on the size of the event. Small events with no more than three players cost 3 Turns. Larger ones that would be the size of a normal event, up to four to six players, cost 4 turns. Make sure everybody's schedules are clear for this - especially the DM!
The infamous Act is infrequently used (especially in this plot). Some plots might revolve heavily around player initiative; in others, such as Starsfall, more often I will plumb the playerbase for ideas about tracks people would like to follow before making the new round's events, and have the events reflect PC intent. This being said, Acts are still possible. The most important thing is scheduling: grab the other players, and the GM, make a discussion group on Discord, and see when everyone might have a few hours to wreak some adventure.

In the future, at times, I might leave a specific event slot open; just an open, unused time slot, for players to create an Act for.

Show Content
Restrictions
There are only a few restrictions on being able to use Turns to prepare outside of events, as follows:

Characters who have signed up for events marked as TRAVEL events cannot perform actions - they are too busy getting to the event itself.
There are only a limited number of Turns to be used in each round, collectively shared between all members of the plot. Turn usage will be tracked in the sign-up thread, but once they're gone, you're out of time.
Turns do not guarantee success - they give you a chance at success.
One other restriction I would like to explore, other than Turn caps (above), is Travel. I've not used Travel events in Starsfall yet, though that may change. In the past, I've required that players set aside IC time to actually travel to and attune to key locations (Camp Nowhere, Camp Glorious). Moving forward, I will likely require a 1-or-2-Turn expenditure for such activities. I might even give the option; spend a few Turns to travel, or simply forfeit all Turn use for the current round. The latter might spare allies the cost of dwindling resources, when things get urgent...

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RE: Starsfall, Once Again, Sign-Ups OOC Masterpost [Fate-14 |
#64
05-08-2017, 11:35 PM
(This post was last modified: 05-21-2017, 03:26 PM by Anstarra.)
There is a time to act, and then a time to rest, before acting once more. Yet time does not stand still...

Act III.V: Interlude!


Rumors and Story Aspects
  • A febrile peace has settled upon Ul'dah. Those who pay attention to such things are of a mind that /Now is the Calm Before the Storm/.
  • Newfound energy grips Ul'dah's underworld; between the strong front posed by the resilient Golden Pride, the sundering of monetarist mastermind Goldentail's estate, and the ill-concealed return to the public eye of formerly-disgraced master thaumaturge (and suspected voidmage) U'dorian the Grey, it seems it's /A Good Time to be Bad/.
  • In the tundra lands below the mountains of Xelphatol, the Falling Stars, a previously unknown (and, if the rumors are true, violently xenophobic) tribe of miqo'te are showing more interest in the outside world. Increased trading activity is gaining the attention of merchants everywhere, as are rumors of the tribals' fighting prowess, coupled with a newfound willingness to hire themselves out as mercenaries.




a) Glorious Battle! (Saturday, May 13th, 2017, 7 pm CST)

Spirits are high among the combative types of Ul'dah, and now that the shock has worn off, the populace hungers for the clash of arms. The obvious solution: a tournament of arms in the Coliseum! With security specially provided by the Immortal Flames, an open invitation has been put out to Adventurers and pit fighters of all stripes, to this single-elimination battle extravaganza.
"Come! Put on a show! Excite the crowd! Impress a sponsor! They say the winner will get to take on a famous Flame Captain, in a special exhibition match! An opportunity not to be missed!"

~This will be an 8-fighter single-elimination tourney; unfilled spots, if any, will be filled by NPCs. Also, signing up to this event willl not exclude you from signing up for either of the other events this round~

1. X'cinna Ares
2. Naoh'a Aznable
3. V'aleera Lhuil
4. Virara Wakuwa
5. S'imba Tia
6.


b) The Heights of Ambition (Thursday, May 18th, 2017, 7:15 pm CST)

In the frozen tundra lands of the Falling Stars, a challenge has been issued by X'indro, the Southern Warlord; a race against a pack of his so-called 'angels' to collect a treasure from the mountains. Which mountains? The homelands of the Ixal, of course... with the treasure in question the prized egg of one of the beastmen's matriarchs.
"Four versus four, that's fair yes? Try not to drop the egg on the way back. I get the egg, and you all have permission to walk in Falling Stars lands, unmolested. And the team that wins, gets a prize! Do your best~!"

1. S'imba Tia
2. Virara Wakuwa
3.
4.

c) The Depths of Anguish (Sunday, May 21st, 2017, 3 pm CST)

In the wake of the violent confrontation some sennights past and the explosions which ensued - in an estate rumored to be rife with void energies - an expedition to study the structural integrity of the catacombs was launched. No one returned. Adventurers are needed. "Horrified screams over the linkpearls, then silence. Something terrible is down there, and it's not just a few zombies this time."

1. Evangeline McBeef
2. Khira Lhizahla
3. Zaphir Zurlac
4. Reis Okeya
5. R'shesha Otharn


Reserve List

1. Naoh'a Aznable
2.
3.

Signed Up (but had to cancel):

1. Jana Ridah
2. X'cinna Ares

SPECIAL NOTE: Any player who signs up for any of the above events, even to be on the reserve, will receive a free Minor Milestone. This is because it has been three weeks to a month or more since any events have been run, and IC progression continues apace. Also, don't forget the new house rule mentioned in Discord:

HOUSE RULE: For Starsfall, players are allowed to, if they wish, purchase a Stunt that works in the following manner: +1 to a single skill, with a single, simple condition, otherwise always active. The cap to which a skill may be brought with this sort of Stunt is 5.
EXAMPLE: Gain +1 to Fight as long as you are fighting with fist weapons. This may not bring your Fight to higher than 5.

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RE: Starsfall, Once Again, Sign-Ups OOC Masterpost [Fate-14 |
#65
05-08-2017, 11:38 PM
Heights of ambiton!

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RE: Starsfall, Once Again, Sign-Ups OOC Masterpost [Fate-14 |
#66
05-08-2017, 11:38 PM
I'll sign up for the depths of Anguish! With Eva!

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RE: Starsfall, Once Again, Sign-Ups OOC Masterpost [Fate-14 |
#67
05-08-2017, 11:38 PM
Khira Lhizahla for Event C: Depths of Anguish

I don't play to win so much as I play to not lose~[url=https://docs.google.com/document/d/1iWVzcVsSsJCZeGU1slG_uFZHv4voOgfFQD-em9SDMKE/edit][/url]
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RE: Starsfall, Once Again, Sign-Ups OOC Masterpost [Fate-14 |
#68
05-08-2017, 11:39 PM
Cinna for A! NYAH! Otherwise, Reserve for the others!
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RE: Starsfall, Once Again, Sign-Ups OOC Masterpost [Fate-14 |
#69
05-08-2017, 11:39 PM
I would like a spot in the event on the 13th

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RE: Starsfall, Once Again, Sign-Ups OOC Masterpost [Fate-14 |
#70
05-08-2017, 11:43 PM
I should be able to make b. Virara can go to that.

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RE: Starsfall, Once Again, Sign-Ups OOC Masterpost [Fate-14 |
#71
05-08-2017, 11:51 PM
I'll sign up V'al for A.

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RE: Starsfall, Once Again, Sign-Ups OOC Masterpost [Fate-14 |
#72
05-09-2017, 12:06 AM
Jana for C if there's still room.

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RE: Starsfall, Once Again, Sign-Ups OOC Masterpost [Fate-14 |
#73
05-09-2017, 03:13 AM
i like to sign up for event c if there's still room reis needs to find her wand and a healer may be helpfull XD
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RE: Starsfall, Once Again, Sign-Ups OOC Masterpost [Fate-14 |
#74
05-09-2017, 05:11 AM
I'd like to sign R'shesha up for event C
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RE: Starsfall, Once Again, Sign-Ups OOC Masterpost [Fate-14 |
#75
05-09-2017, 12:46 PM
(This post was last modified: 05-09-2017, 12:46 PM by Anstarra.)
SPECIAL NOTE: Any player who signs up for any of the above events, even to be on the reserve, will receive a free Minor Milestone. This is because it has been three weeks to a month or more since any events have been run, and IC progression continues apace. Also, don't forget the new house rule mentioned in Discord:

HOUSE RULE: For Starsfall, players are allowed to, if they wish, purchase a Stunt that works in the following manner: +1 to a single skill, with a single, simple condition, otherwise always active. The cap to which a skill may be brought with this sort of Stunt is 5.
EXAMPLE: Gain +1 to Fight as long as you are fighting with fist weapons. This may not bring your Fight to higher than 5.

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