I'm brand new, just made my character right after maintenance. I'd been lurking on here and asking around on Reddit, and was told there wasn't any options other than Balmung, so I was feeling incredibly discouraged when I learned I wouldn't even be able to transfer other. Instead of giving up, I decided to try Mateus. Not only that did I find random rp later on in the day, but the people I met were incredibly welcoming. Seriously, my friends list is filling up ridiculously fast rn. I definitely recommend Matty to anyone who found themselves lost after the server locks.
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Balmung Transfer Restriction Megathread |
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RE: Balmung Transfer Restriction Megathread |
05-18-2017, 03:52 AM
I'm glad the folks on Mateus are strategically seizing the opportunity to rally around the influx of potential newcomers who would've otherwise gone to Balmung. It's a smart move and one which could pay off for the server, and commendable that they're making the effort to reach out so strongly. Mostly, though, it's just really nice to see that the people who are feeling displaced (or unwanted) due to SE's decision are getting an opportunity to give FF14 a shot.
Lydia Lightfoot ~ The Reliquarian's Guild «Relic» ~ Lavender Beds, Ward 12, #41
This player has a sense of humor. If the content of the post suggests otherwise, please err on the side of amusement and friendship, because that's almost certainly the intent. We're all on the same team: Team Roleplayer! Have a smile, have a chuckle, and have a slice of pie. Isn't pie great? |
RE: Balmung Transfer Restriction Megathread |
05-18-2017, 10:54 AM
(05-18-2017, 08:26 AM)Arrelaine Wrote: <snip> The server is too full for their hardware, you can't lift that restriction and risk server stability. You think this backlash is big, wait until the server is constantly crashing or people can't get in for days because there are too many people logged in. You push too hard, and you may end up with megaservers instead (which isn't necessarily a bad thing, but it does make it harder to find RP). <snip> Please see my post earlier in this topic in which I explain why SE's move has nothing to do with the performance/stability of hardware or software. We need to stop perpetuating that myth as a defense of SE. Lydia Lightfoot ~ The Reliquarian's Guild «Relic» ~ Lavender Beds, Ward 12, #41
This player has a sense of humor. If the content of the post suggests otherwise, please err on the side of amusement and friendship, because that's almost certainly the intent. We're all on the same team: Team Roleplayer! Have a smile, have a chuckle, and have a slice of pie. Isn't pie great? |
RE: Balmung Transfer Restriction Megathread |
05-18-2017, 11:00 AM
The proper solution for an MMO company that has a server become "too large for their hardware" is to upgrade their hardware or take server power from smaller servers such as Jenova for use on their larger ones as needed, not screw the customers for their mistake. Just saying.
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RE: Balmung Transfer Restriction Megathread |
05-18-2017, 11:52 AM
(This post was last modified: 05-18-2017, 11:55 AM by Literal-Ghost.)
(05-18-2017, 11:00 AM)EliBallard Wrote: The proper solution for an MMO company that has a server become "too large for their hardware" is to upgrade their hardware or take server power from smaller servers such as Jenova for use on their larger ones as needed, not screw the customers for their mistake. Just saying. I'm not an expert on these kinds of things, but I don't think servers work like that. Balmung's 'active' population is almost 1.5x the active population of Gilgamesh. It's almost 6x bigger than Mateus' population. This isn't accounting for people who frequently roll around in game to RP on low level alts or anyone else who is below level 36. Server's overcrowded and it's been no secret that it has been for quite some time. It doesn't make practical sense to pander to a minority fringe (because as big as Balmung is, it's still, in the larger context of the collective playerbase, a minority. Our server is like 4% of the entire active base.) when there are perfectly good servers with tons of space right there. |
RE: Balmung Transfer Restriction Megathread |
05-18-2017, 11:58 AM
I think "perfectly good servers" kind of misses the fact that a lot of people play MMOs for the community. Yes, the game is accessible there, but if you just pick a random server based on low population then there is a good chance you won't be able to find any of your friends.
Yesterday, my dad was asking me why FFXIV hasn't started structuring its servers more like other MMO's yet, where players are dynamically assigned to shards (and can travel between them to play with friends) instead of being restricted to a single "server". I said I don't know if FFXIV will ever do that exactly, but that I do think they're laying the groundwork for something similar, what with the increase in data-centre-wide tools like (already released) party finder and (planned) friends list and free companies. Maybe in the long run that'll start to make "what server you're on" less of an issue in terms of social interaction. But until then, I'll just say there's a reason things got this way, and it's not because people hate having houses. |
RE: Balmung Transfer Restriction Megathread |
05-18-2017, 12:10 PM
I would love to see more cross-server features, and it does seem like things are heading in that direction.
But that's going to be a gradual change and for the time being, there's a new expansion coming out in a month and SquE is preparing for the influx of server traffic they'll have from that. People are overreacting to a temporary lockdown, on a server everyone knows has had overpopulation issues, and they're acting entitled to be accommodated to when the needs of this particular server's playerbase aren't as important as they think they are. ¯\_(ツ)_/¯ |
RE: Balmung Transfer Restriction Megathread |
05-18-2017, 12:30 PM
(05-18-2017, 11:52 AM)Literal-Ghost Wrote:(05-18-2017, 11:00 AM)EliBallard Wrote: The proper solution for an MMO company that has a server become "too large for their hardware" is to upgrade their hardware or take server power from smaller servers such as Jenova for use on their larger ones as needed, not screw the customers for their mistake. Just saying. Please see my post earlier in this topic in which I explain why SE's move has nothing to do with the performance/stability of hardware or software. We need to stop perpetuating that myth as a defense of SE. Lydia Lightfoot ~ The Reliquarian's Guild «Relic» ~ Lavender Beds, Ward 12, #41
This player has a sense of humor. If the content of the post suggests otherwise, please err on the side of amusement and friendship, because that's almost certainly the intent. We're all on the same team: Team Roleplayer! Have a smile, have a chuckle, and have a slice of pie. Isn't pie great? |
RE: Balmung Transfer Restriction Megathread |
05-18-2017, 12:32 PM
I've been on Balmung since about November and have brought a few people to FFXIV with me. Unfortunately another one of those friends decided to take an extra month to decide she does want to play and bought the game last week. Was "going to transfer after maintenance" and now she's screwed.
I was going to wait for this poll in the other thread but putting off more time when she's wanting to max out before Stormblood seems like a waste, so I'm sending her and others who will probably join up with her to Mateus. Seems like some people from there are aggressively making an effort to create a communicative RP community and it's really all you can do at this point. I will probably transfer over an alt as well. I really do feel for those who wanted to join friends on Balmung, but at this time I highly doubt SE is going to make any alterations to their initial post, regardless of how many people post on the OF with complaints. For those who are new and upset, please don't let this ruin your FFXIV or Stormblood experience. It'll all settle down eventually and if the word gets out and those on the alternative RP server ALL pitch in, there's no reason it can't be just as vibrant as Balmung someday. |
RE: Balmung Transfer Restriction Megathread |
05-18-2017, 01:20 PM
(This post was last modified: 05-18-2017, 01:21 PM by forrest40pf.)
Yeah, I find it truly baffling that this game has no afk timer. Â The amount of people I see Away on a constant basis is ridiculous. Â What is the purpose of SE not implementing that?
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