(06-27-2017, 10:29 AM)Aqah Wrote:(06-27-2017, 10:14 AM)Gegenji Wrote: ... Do we have any confirmation if it goes away once you hit 60 or collectively have gained 60 levels or whatever? Because if it sticks around while you still have stuff under 60, then you might be able to get the Armory bonus on top of everything else.Once you reach lvl60 in certain class, the buff will switch off for that particular class but will automatically switch on for any other class under lvl60.
... My god. Just think, the Armory bonus is another +100% XP up to level 60. Add the +10% XP from Heat of Battle II to the formula as well for maximum XP gainage and...
100%+((100%+80%+10%+3%)x2) = +486% XP per kill.
Let that sink in. Once you get one combat class high enough to start giving an Armory bonus, your subsequent combat classes are effectively getting five times normal XP per kill. You could probably just, like... dungeon or FATE farm and rake in the levels.
EDIT: Granted, that's only up to level 25 and if you have all the +XP equipment. But even if you had ONLY the armory bonus (which lasts to 60, same as the server XP doubler, mind you)... that's still triple experience per kill. Not too shabby.
EDIT 2: Also also, if we want to go full math-splosion here, we can also include the XP training manual (+15% XP) and rested bonus (+50%) for another 65 turned 130% XP bonus. So, yeah. If you have everything going you're only getting +616% XP a kill. Only.