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Twelveswood / Palace of the Dead RP


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Twelveswood / Palace of the Dead RP
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Kieron Lohengrinv
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Twelveswood / Palace of the Dead RP |
#1
07-12-2017, 09:46 PM
Does anyone else RP / write about their PotD runs as IC experiences? Working closely with the Padjali to keep the elementals and Gridania safe, exploring old Gelmorra, and making sure no one else becomes the lich's plaything like Edda?

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RE: Twelveswood / Palace of the Dead RP |
#2
07-13-2017, 09:58 AM
I've thought about the idea a few times, but I'm not sure how to go about it....
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RE: Twelveswood / Palace of the Dead RP |
#3
07-13-2017, 10:03 AM
I think saying you're the one who handled Edda or the Lich or what-have-you might be stepping on some toes for some people (That's WoL stuff! Or something.)... but you could probably make the delves and stuff IC, or at least use the dungeons as set dressing for something else with a bit of imagination.

In fact, PotD might be really good for something like that since you can pretty easily go in just by yourself or a pre-made/undersized party - which is a tack you can take with doing "IC" dungeon runs for similar purposes. The only issue might be, like with doing IC dungeon runs, the dungeon timer. Work around that, and I'm sure you could do plenty of fun stuff for RP with PotD.

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RE: Twelveswood / Palace of the Dead RP |
#4
07-13-2017, 11:02 AM
I've done PotD rps before. It was a lot of fun. <3
Are you looking for people to go with you?

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Kallerav
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RE: Twelveswood / Palace of the Dead RP |
#5
07-13-2017, 11:14 AM
(This post was last modified: 07-13-2017, 11:34 AM by Kallera.)
(07-13-2017, 10:03 AM)Gegenji Wrote: I think saying you're the one who handled Edda or the Lich or what-have-you might be stepping on some toes for some people (That's WoL stuff! Or something.)... but you could probably make the delves and stuff IC, or at least use the dungeons as set dressing for something else with a bit of imagination.

In fact, PotD might be really good for something like that since you can pretty easily go in just by yourself or a pre-made/undersized party - which is a tack you can take with doing "IC" dungeon runs for similar purposes. The only issue might be, like with doing IC dungeon runs, the dungeon timer. Work around that, and I'm sure you could do plenty of fun stuff for RP with PotD.

Well, ther are always the interludes or using a forum post to complement the major/recurring events during the run (I would totally be down for something here describing individual forays per 10 floors., I'm not sure if im on your datacenter.)
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RE: Twelveswood / Palace of the Dead RP |
#6
07-13-2017, 11:45 AM
(This post was last modified: 07-13-2017, 11:47 AM by Nebbs.)
Great idea, I have often thought of weaving this in. I tend to re-purpose things for my own story, rather than adopt the SE versions.

I have used many of the dungeons and Main Story raids for RP already.

More stuff like this that makes the game almost become irreverent to our RP.

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RE: Twelveswood / Palace of the Dead RP |
#7
07-13-2017, 01:49 PM
I thought of opening an FC or LS of dungeon raiders who are specific to dungeons accessible by the MSQ, which PoTD would be a big place to work on. It is accessible to people outside the MSQ, and only the higher floors are really getting into deep lore specific stuff. 

While Yoshi-P no Kami hasn't released further information, he has said there will be a new deep dungeon in the SB expansion series, so one can assume even further content will be available to a group like this...tbh, I just love doing dungeons and specifically deep dungeon, so I would love to see this content become more open to RP.
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RE: Twelveswood / Palace of the Dead RP |
#8
07-13-2017, 02:29 PM
So, forum journal rp? Smile
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RE: Twelveswood / Palace of the Dead RP |
#9
07-13-2017, 04:33 PM
Only reason I don't RP in dungeons/instanced areas is for the timer. I wish if you went in with a pre-made party the timer would be disabled. That would be fun.
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RE: Twelveswood / Palace of the Dead RP |
#10
07-13-2017, 04:42 PM
(07-13-2017, 04:33 PM)SicketySix Wrote: Only reason I don't RP in dungeons/instanced areas is for the timer. I wish if you went in with a pre-made party the timer would be disabled. That would be fun.

I agree this aspect is a bummer, we have just gone in twice and it helps when the content is a little older that we can just get through all the enemies quickly.
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RE: Twelveswood / Palace of the Dead RP |
#11
07-13-2017, 06:32 PM
(07-13-2017, 04:42 PM)Momo Wrote:
(07-13-2017, 04:33 PM)SicketySix Wrote: Only reason I don't RP in dungeons/instanced areas is for the timer. I wish if you went in with a pre-made party the timer would be disabled. That would be fun.

I agree this aspect is a bummer, we have just gone in twice and it helps when the content is a little older that we can just get through all the enemies quickly.

I tend to not use them to complete the dungeon, so you don't have to rush and can restart it is a problem. With unsync the actual mobs/fights become "not a problem"

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Kieron Lohengrinv
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RE: Twelveswood / Palace of the Dead RP |
#12
07-14-2017, 10:19 PM
The concept of aetherpool weapons and armor is what interests me the most - the fact that the Padjals trusted you enough and needed your help badly enough to teach you their weapon-shaping techniques, all for the sake of cleaning out their basement. That and the links to Tactics Ogre.

I find it an interesting development for a nation as traditionally isolationist and xenophobic as Gridania. The thought of "hell is going to be unleashed right beneath our feet, pls help" is very Diablo-esque / Dark Soulsy, and could be a font of great RP, especially with existing Gridanian roleplayers.

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RE: Twelveswood / Palace of the Dead RP |
#13
08-06-2017, 02:42 AM
I used it once for when I switched main Jobs. Since I didn't know much about POTD's lore, I headcanoned that the aetherpool weapons were manifestations from the wielder's own mind and soul. To my character's surprise, the weapon that formed was not the one that he expected. He accepted this and eventually converted to the use of the weapon style that resembled his aetherpool weapon outside of the dungeon.

The enemies that spawn when you stand in one area too long definitely did not make this easy though. So I likely won't be doing much more POTD RP when actually in the dungeon.
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RE: Twelveswood / Palace of the Dead RP |
#14
08-06-2017, 06:59 PM
I've been wanting to for a while now but I've put it off because I've finally grown born pf PoTD. However it makes an excellent source for RP now since you can play with people form other worlds. I can finally RP with a friend I had on Siren that I'd love to see again.

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RE: Twelveswood / Palace of the Dead RP |
#15
08-08-2017, 02:27 PM
The timer in PotD would add an interesting element to RP.  You're on a literal clock between textual RP and killing / clearing content.  Pre floor 100 you usually have a decent amount of time to spare if people are at decent gear levels.  

Given most pug clear times that gives you about 20-30 minutes of text time per 10 level set.  It could make quite an exercise in brevity and to the point rp text/emotes.  This is a skill very useful for larger events where speed over verbosity is often rather helpful.   

As an aside, you don't even have to 'win' the floor set to have decent RP session with it.  Getting pulled out by the padjal because something went wrong/took too long/etc can also be used as a RP hook as well for more RP.
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