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Role-playing a Fortune Teller/Seer


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Role-playing a Fortune Teller/Seer
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Felix Siderisv
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RE: Role-playing a Fortune Teller/Seer |
#16
08-08-2013, 07:06 PM
(08-08-2013, 07:02 PM)Roda Wrote: You could always have a network of people to carry out your prophecies.
Like, say, you warn someone to be wary of the color red.  A few days later someone who wears all red, or has a red tattoo joins their RP group and starts to bring all sorts of conflict.

This way, players coming to you would be sort of accepting a random quest they'd have to complete.

It'd be hard to pull off (loooots of organization) but it would be super cool if done properly. Big Grin
Assuming no one finds out that people are secretly working for me Wink

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RE: Role-playing a Fortune Teller/Seer |
#17
08-08-2013, 07:10 PM
(08-08-2013, 07:06 PM)Felix Sideris Wrote: Assuming no one finds out that people are secretly working for me ;)
Well that could always be worked out OOCly, but it could also lead to some delicious, delicious IC drama. >:D
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RE: Role-playing a Fortune Teller/Seer |
#18
08-09-2013, 12:33 AM
I really like this idea and think you should give it a go. I'm slightly biased though as my character loves to gamble and I could see her constantly going to get her fortune read.
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Felix Siderisv
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RE: Role-playing a Fortune Teller/Seer |
#19
08-09-2013, 12:41 AM
(08-09-2013, 12:33 AM)LandStander Wrote: I really like this idea and think you should give it a go. I'm slightly biased though as my character loves to gamble and I could see her constantly going to get her fortune read.
Maybe I will buy a deck of tarot cards and see how that turns out. I don't want it to be a major part of my character because then it wouldn't quite fit him, but since he is a very social person, outgoing and friendly and loves meeting new people and making friends, along with an aspiring bard, I can see him picking it up as a little hobby that he does for fun mostly.

But like I said, I wouldn't do it unless I can actually do it effectively and accurately without having to coordinate OOCly, because then it will be the most interesting and fun for players having readings done, which is what I would be aiming for.

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RE: Role-playing a Fortune Teller/Seer |
#20
08-09-2013, 12:53 AM
(08-08-2013, 06:37 PM)Felix Sideris Wrote: Oh yeah, OOC communication basically kills the idea. But what if someone offered your character a reading, having no contact with you OOCly or ICly before hand, and told you exactly how your character felt, or whatever else for that matter, and was right? That's when the RP would be fun and interesting.

Meta-gaming and God-moding is a no no for me, as it is most people. In fact, I prefer to let things play out ICly instead of doing a lot of OOC organizing/planning unless it is for something like a guild/Free company.

I don't see how OOC communication "kills" any part of the idea. We expect OOC communication for tons of other things, even simple things like "Hey, mind if I interject my character to this scene?"

Yeah, I really don't see the problem. OOC communication is vital in roleplay, and it's certainly not the same thing as meta-gaming (which applies knowledge you learned OOCly when that information wasn't given to you with the intent of you to use it). or god-moding.

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RE: Role-playing a Fortune Teller/Seer |
#21
08-09-2013, 12:56 AM
(This post was last modified: 08-09-2013, 12:58 AM by Twinflame.)
Imho, reading people's profiles and then doing readings/predictions based on that would be meta-gaming. I'm just a stick-in-the-mud like that, sorry.

However, I've seen this done a few ways. In TERA, one of my guildies RP'd a very interesting king of psychic with a weird predictive ability I never fully understood. Nearest thing I can call it is empathy, but it was visual and sound based. It used the idea that people were constantly broadcasting things, and she'd pick up on that. So while RPing with her, she'd ask us to send her tells of whatever our characters were "broadcasting," and we could make it abstract or as simple as we wanted. Then it'd be up to her character to interpret them.

This was a lot of fun because it put others in control of the seeing. We could try to direct her towards secrets we were keeping about our character. It also let us emotionally connect with the character in new and interesting ways.

Another thing was in WoW, I knew someone who ran a tarot gig irl. Once a week she would give free IC tarot readings on her gnome. But she didn't just make stuff up; she used actual cards and the readings were honestly related by her gnome. It was a pretty popular thing and she got lots of repeat business.


(08-08-2013, 06:26 PM)Eva Wrote: I have a lot of experience with tarot myself and thought about doing something similar in line with the whole 'Priestess of Nymeia' sort of thing - predicting fate, seeing the pattern in the Spinner's tapestry, etc.  I've just been very hesitant to inject tarot into actual lore like that because there's really no basis for it, so I've kind of gone the route of the wise woman instead.  Eva left off in 1.0 believing certain things and having faith in certain things and when these events were realized some might regard her as a sort of "seer" or such.  Or maybe it was all a coincidence.  I kind of like that ambiguity angle.

In my opinion, injecting tarot isn't that big of a deal. If it bothers you because tarot doesn't exist in the lore (understandable), then you can just change the words and imagery around. Call it something other than 'tarot' and change the names of the cards to things that reference in-game lore. Instead of a suit of Coins, for instance, you'd call it the suit of Gil.


If someone wanted to run IC tarot readings, I would utilize them frequently. Wouldn't y'all?

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RE: Role-playing a Fortune Teller/Seer |
#22
08-09-2013, 12:58 AM
(This post was last modified: 08-09-2013, 12:59 AM by Fiona Swift.)
You could also play on people's own ability to see what is not actually there.

I actually Role-play a fortune teller/gypsy character on a RP site and tend to make accurate predictions by being slightly vague about a topic I can see the person is itchy about.

By making it vague enough while adding some mystery then you can plant that seed in them, hoping it blossoms then as their own mind sees something that may or may not actually be there.


I mean... to be honest Felix, I do sense a lot of greatness coming off your aura but I see it through a veil of stress and turmoil. A wall of adversary is before your path being guided by the hands of others. Though greatness is within your grasp there are others whom wish to see you fall. The darkness is not your friend nor is the man with no shadow. The answers you will one day seek will be cast in the grip of the forest, between moss and stone.

Evil

PS: Tarot reading would be really awesome to bring into the game!

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Felix Siderisv
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RE: Role-playing a Fortune Teller/Seer |
#23
08-09-2013, 01:01 AM
(08-09-2013, 12:53 AM)Naunet Wrote:
(08-08-2013, 06:37 PM)Felix Sideris Wrote: Oh yeah, OOC communication basically kills the idea. But what if someone offered your character a reading, having no contact with you OOCly or ICly before hand, and told you exactly how your character felt, or whatever else for that matter, and was right? That's when the RP would be fun and interesting.

Meta-gaming and God-moding is a no no for me, as it is most people. In fact, I prefer to let things play out ICly instead of doing a lot of OOC organizing/planning unless it is for something like a guild/Free company.

I don't see how OOC communication "kills" any part of the idea. We expect OOC communication for tons of other things, even simple things like "Hey, mind if I interject my character to this scene?"

Yeah, I really don't see the problem. OOC communication is vital in roleplay, and it's certainly not the same thing as meta-gaming (which applies knowledge you learned OOCly when that information wasn't given to you with the intent of you to use it). or god-moding.
I meant that, as I stated in another post I think, 

It would be FAR more interesting, at least for me, if someone role playing a fortune teller gave my character a fortune and was accurate about it and never asked me anything OOCly than if he asked me OOCly about my character.

Like I said, and forgive me if I mislead what I meant, as it is mostly a personal preference.

I like seeing role play develop on its own. To watch role play flow naturally is very, very fun for me and gives me a sense that my character is actively alive. Do I coordinate oocly? Yes, when I need to. 

Basically, I consider my character his own person, and I try to avoid putting OOC coordination in that would change the flow of his life from the course that it would naturally take.

Random role play is amazing.

Lets say, someone role plays a thief. They wouldn't have to do some crazy coordination with me, meerly ask me for permission to try to steal from my character at most and I'd approve because drama can be good. That would be a natural flowing thing.. But.. For example, someone wants me to join their free company, I would have to coordinate an IC reason for my character to join it, which I dislike doing. I want Felix to make his own decisions, not me make them for him. Smile

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RE: Role-playing a Fortune Teller/Seer |
#24
08-09-2013, 01:12 AM
I like the idea as comic relief! >.>

I mean, it would be entertaining to see you perform readings on RPers and non-RPers that are just off the wall, and if you could get any good at it, you could make them so bizarre, yet somewhat accurate. Or just be a complete nutter =P. Even better, be good at magics but terrible at readings...or anything like that-- but I just love comic relief...

I'm sure plenty of people gave enough tips for you. personally, I love the idea and if you flesh it out, I'd love for my character to find you some time. Unfortunately, I just don't have anything constructive to add to help your cause though =/.

Good luck!


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RE: Role-playing a Fortune Teller/Seer |
#25
08-09-2013, 01:22 AM
Oddly enough, that is something I've working on bringing in myself.  I was only able to skim most of the responses, but I get the general feel of it.

Tarot is your best method and can be made to work in lore easily enough.  The guildleves and all the fortune telling it was doing for tehe main "warrior of light".

I do have a deck and you can make it is as simple or complicated as you want.  I can get you more information and cheap good resources if your interested in knowing more.  

Just send me a private message Felix.

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RE: Role-playing a Fortune Teller/Seer |
#26
08-09-2013, 01:46 AM
Y'all should work together to make a lore appropriate tarot thing happen, imho. Big Grin

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RE: Role-playing a Fortune Teller/Seer |
#27
08-09-2013, 01:51 AM
(08-09-2013, 01:46 AM)Twinflame Wrote: Y'all should work together to make a lore appropriate tarot thing happen, imho. Big Grin
I am definitely going to look into tarot more. Not sure how this will go and I have no promises, but I was thinking something along the line of guild leve cards being used basically. Ones that aren't a job, obviously. 

Perhaps we could tie it into bards and that it is an old tradition or something that bards pass down? Who knows.

I don't know a bunch of the final fantasy lore but I am going to do some research if the tarot thing works out and see how I can write it into the lore without meta-gaming/god-modding. I want it to fit into lore, not write over something else or add to stories where it wouldn't work. So I might need some lore experts to help with that one.

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