This weeks Driftwood Coast preview!
The Art of Battle-Craft
Written by Faedil Hyperion
Published By Driftwood Coast
In true battle, there are two things that are guaranteed to happen: a kill and a slumped corpse. Now I ain't talkin' about those wussie skirmishes or ye little trainin' dummies I'm talkin' about cold hard steel to flesh. It takes a different breed of soldier to stomach the burden of striking down a warrior, and even more so seein' ye comrades collapse dead right before ye eyes. But I'm here to help champ.Â
About the Author:
I've explored the crypts of dungeons, hoofed on foot across the sands of Ul'dah and hustled on the street for a bit of gil to feed myself in Limsa Lominsa. I killed innocents as well as murderers and thieves. I kill not for the pleasure of it, but cause I'm good at it. Damn good. I have no interest in crafting nor do I care for skirtin' at a banquet ball. I am a professional, I get paid to put ye down if ye are on the wrong side of my coin. That being said there is a technique to battle. it is a craft that can be honed, it is an art form similar to dance, observing the beautiful sways of the body in the moment of a kill is something to be admired. There aren't rules in battle, but for the twelves sake have ye own code to heed.
Ye Code:Â
If ye take the reigns of war and march to the battlefield without maintaining ye own code the twelves favor will be gone quicker than your eyes rolling back into ye skull. Halone provided me the gift to cut down beasts three times the size of men so I'd be foolish to turn my back on her. For reference, listed below is my code I abide by while takin' up a contract:
The Creed
By the will of the twelve I will always follow the divine who gives me favor,
Time constrictions will not halt my quest to assist those less fortunate to myself,
I will keep record of every beast, man, or animal I slay in combat,
I will honor my weapon as a companion and give it a name,
my Chocobo is my steed, no machine or beast will take her place,
I will always kill those who threaten me, my contractor, or the Driftwood
Now that ye get the gist of it I recommend ye find ye own. For there is more to this world than the eye can catch, which leads me to my next point.Â
Always prepare. I repeat: Always prepare. Too many adventures are caught soakin' wet in the field 'cause they didn' have a plan of action. Plan accordin' to ye situation ye know ye will encounter. If ye will be out on the field for extended periods of time, stock rations. If ye are going to spend days at a time travelin' between cities, keep gil on ye for an inn. The best soldiers are the ones who ain't caught with their thumb in their arse, best not be the jest of a strangas blade.
The Plan:
Organizing a plan with require you to create a SITREP (Situation Report). If ye goes into a fort with swords drawn, kickin'down the door, chances are you will end up with your head up ye own arse. Unless you want to wake up on a swords tip you must research the mission objective and its surrounding environment. Gather intel such as weather reports, enemy numbers, the gear they possess, and the terrain ye will be travelin' on. Once the intel is gathered inform your team, it is crucial they understand the SITREP as well as you do. And for bloody sake, don't dungeon crawl without a map. It is rare to traverse any dungeon in Hydaelyn that hasn't been plundered and explored before, ask a seasoned traveler for advice before this opportunity turns into ye crypt. Speaking of teams...
Your Team:Â
Would ye trust Joe Schmo to babysit ye five year old brat? No? Then why would you have him protect ye rear with his weapon drawn? It's all handshakes and hugs until ye party finds the plunder, then ye bound to find out who has been brushin' a target on ye back. Don't be the guy to not know ye comrades, because when the moogle dung hits the fan you will be the first on the chopping block. While it is crucial to have active members who are likeminded, it is also important to provide structure to ye group. Placing assignments in the group such as the damage soaker, the heavyweight hitters, and ye medic are going to be the profound different between dyin' and plunder.Â
Damage Soaker (Hit spounge)- The toughest, roughest, meanest member of ye group. This killer should be willin' to bust some heads but ready to take a beatin' himself. No soft tummies allowed, because if ye soaker goes down then ye medic is goin' to be in some serious trouble.Â
   Medic (Frail, yet the most important Member)- Have ye ever ran into a horde of monsters and wondered, "What in the blue heck am I doin' out here?" and how many of those times did ye get wrecked without a plan? Without a medic, ye might as well fall in ye own weapon and roll on it cause ye wont make it far. And be nice to yeÂ
( WIP )
(( Place Holder ))
(( Place Holder ))