(09-12-2013, 02:22 PM)J Wrote: I've just never understood the aversion towards 'trash' enemies in dungeons and raids. In many cases they serve to provide a decent challenge and/or are usually placed for the sake of immersion. I've done my fair share of high end raiding during my time and trash enemies never really bothered me. They're as much a part of the experience as the actual bosses themselves. For those in the know, I'm talking about the likes of the Black Temple and Sunwell Plateau in WoW.
Does it grow tedious after a while? Definitely - but that's why there's other aspects of the game to dabble in. Or other games/hobbies entirely. Anything will get boring if you do it over and over, 'trash enemies' or otherwise. Besides, people need to ask themselves whether they really need that high end weapon right this instant or whether it can be a long term goal instead. The game might become a lot more fun for many folk if they stop pushing themselves so hard and cease trying to find questionable shortcuts.
Using WoW as an example, go check out the various WoW focused forums and ask how much everyone loved Trial of the Crusader.
Man, no trash WHATSOEVER! An entire raid of nothing but bosses! Must be the best raid ever conceived, right?
Oddly, for some reason, people seem to hate it more than any other one and Ulduar, chock full of a LOT of trash, gets praised as a fantastic, glorious raid. Some will argue the boss encounters are the reason, but nobody complains about trash in Ulduar.
Without "trash mobs" people would get bored with the bosses as well. Bottom line, Square can't develop a game for the few who want nothing to do with 90% of the game and want 10% of it to fill hours upon hours of their time. It just doesn't work.
I'm glad to see how they're reacting. My goal is to run story dungeons with friends & RPers and at 50 hopefully I'll be mostly playing with real/in game friends for dungeons and raids rather than strangers.