• Login
  • Register
Hello There, Guest!

Username:

Password:

Remember me

Lost PW Lost Password?

Advanced Search
  • Rules
  • Staff
  • Wiki
  • Free Companies
  • Linkshells
  • Calendar
  • Chat
  • Gallery
  • Donate
home Hydaelyn Role-Players → Community → RP Discussion v
« Previous 1 … 74 75 76 77 78 … 108 Next »
→

Combat for Crafters/Gatherers


RPC has moved! These pages have been kept for historical purposes

Please be sure to visit https://ffxiv-roleplayers.com/ directly for the new page.

Combat for Crafters/Gatherers
Threaded Mode | Linear Mode

Cota Orbenv
Cota Orben
Find all posts by this user
Member
***

Offline
Posts:56
Joined:Sep 2013
Character:Devin Farraday
Server:Balmung
Reputation: 4
Combat for Crafters/Gatherers |
#1
11-03-2013, 08:52 PM
Hey guys, 

So... after doing a lot of deep reflective contemplation, meditating on the meaning of existence and so forth, I've come to a conclusion. I -really- like certain "Artifact" crafting sets. Namely, Leatherworker for my current Miqo'te character. I love the way the set looks, as well as the weapons that are available. So that's going to be my primary RP set.

But then I thought... "Wait - Crafters have no Flare, no Holy, no way to really fight outside of swinging their weapons around pell-mell (No matter how much those weapons look like they could be used by Disciples of War - Look at the Carpentry axe from the level 50 quest, for crying out loud. That thing's almost the size of a broadsword). 

Granted, that's assuming we go by the crafting as it's shown, not taking into account any chemicals or anything of the sort (chloroform for a Goldsmith, for instance). 

But then I got to thinking about scenarios that might arise when slinging big spells might not be prudent. What if someone got the drop on someone else in the middle of a city-state, or a building, or in any other situation where magic would cause more harm than good. In that situation, would it be appropriate to play a character who'd trained with the tools of their trade to the point where they could use them as effective weapons?

This is completely leaving aside the crafting skills - because we're obviously not going to encounter people who roleplay as trees or bits of animal skin.
Quote this message in a reply
John Spiegelv
John Spiegel
Find all posts by this user
Just JJ
***

Offline
Posts:207
Joined:Nov 2012
Character:John Spiegel
Linkshell:Crystalline
Server:Balmung
Reputation: 9
RE: Combat for Crafters/Gatherers |
#2
11-03-2013, 09:23 PM
Regardless of your level, a frying pan to the face hurts like hell.

Alex Windfist Wiki -- John Spiegel Wiki

Crystalline
Quote this message in a reply
Maqali Qulaanv
Maqali Qulaan
Find all posts by this user
Orphaned Qulaani
***

Offline
Posts:217
Joined:Aug 2013
Character:Maqali Qulaan
Server:Balmung
Reputation: 13
RE: Combat for Crafters/Gatherers |
#3
11-03-2013, 09:37 PM
Anything can be a dangerous weapon in the hands of someone who knows how to use it as such.

And, as John Spiegel said, a frying pan to the face hurts like hell.

I'd imagine the same could be said of a botanist's axe, or a smithing hammer (just ask Perrin Aybara, of Wheel of Time fame, how well that can work out Tongue), and so on. Hell, arcanists use a book to fight, and I'd imagine more than a few of us have, in fact, bludgeoned something or someone with it.

Maqali Qulaan
S'janna Rahz (retired)
Quote this message in a reply
Cota Orbenv
Cota Orben
Find all posts by this user
Member
***

Offline
Posts:56
Joined:Sep 2013
Character:Devin Farraday
Server:Balmung
Reputation: 4
RE: Combat for Crafters/Gatherers |
#4
11-03-2013, 09:58 PM
(11-03-2013, 09:37 PM)S Wrote: Anything can be a dangerous weapon in the hands of someone who knows how to use it as such.

And, as John Spiegel said, a frying pan to the face hurts like hell.

I'd imagine the same could be said of a botanist's axe, or a smithing hammer (just ask Perrin Aybara, of Wheel of Time fame, how well that can work out Tongue), and so on. Hell, arcanists use a book to fight, and I'd imagine more than a few of us have, in fact, bludgeoned something or someone with it.

I love how the two of you summed this up. Now I have this mental image of a Culinarian smashing two brawling magic users, in full Vanya gear no less, over the head with a frying pan and telling them to "Get the f*** out of my tavern!" 

Especially since said pan is still probably pretty toasty. Yeowch. 

And of course Leatherworkers have awls. So it's like... "I'm going to stab you in the neck with this giant spike. Or make with the flaying. 

It's kind of a shame you can't have both your primary and secondary tools on display (Or at least you can't for Goldsmith, not sure about the others)
Quote this message in a reply
Kheni'tov
Kheni'to
Find all posts by this user
Junior Member
**

Offline
Posts:48
Joined:Nov 2013
Character:Kheni'to Viqqoh
Server:Balmung
Reputation: 3
RE: Combat for Crafters/Gatherers |
#5
11-05-2013, 02:39 AM
I'm rather new to everything right now, so I may be missing something. But just because you are a Leatherworker doesn't mean you can't know something like martial arts. My character is all magic, and I will RP him as such, but I also take into account his upbringing in a Miqo'te tribe where learning how to use a bow and basically defend yourself from hostile people or animals was essential.

While I am in the process of making my character's wiki, I wanted to make it clear that I wasn't godmoding, so I stated that he knows some BASIC archery and VERY BASIC martial arts, but is not a Pugilist, monk or martial arts master, and is not that good at archery even by non-Miqo'te standards. So no, I wont be turning him suddenly into Legolas during battle, and no I wont have him go all Jet Li in a bar fight, but I wanted to make it clear that if some drunk thug tried to attack him he wouldn't just roll over and die just because the thug gets too close to him. 

Sorry if I brought too much of my character into this, I just wanted to use him as an example.

Why can't a character be a Leatherworker and know some martial arts or have a steady means of self defense? If you want to know if that is realistic, then look around you in the non-virtual world.
Quote this message in a reply
Maqali Qulaanv
Maqali Qulaan
Find all posts by this user
Orphaned Qulaani
***

Offline
Posts:217
Joined:Aug 2013
Character:Maqali Qulaan
Server:Balmung
Reputation: 13
RE: Combat for Crafters/Gatherers |
#6
11-05-2013, 03:34 AM
(11-05-2013, 02:39 AM)Kheni Wrote: I'm rather new to everything right now, so I may be missing something. But just because you are a Leatherworker doesn't mean you can't know something like martial arts. My character is all magic, and I will RP him as such, but I also take into account his upbringing in a Miqo'te tribe where learning how to use a bow and basically defend yourself from hostile people or animals was essential.

While I am in the process of making my character's wiki, I wanted to make it clear that I wasn't godmoding, so I stated that he knows some BASIC archery and VERY BASIC martial arts, but is not a Pugilist, monk or martial arts master, and is not that good at archery even by non-Miqo'te standards. So no, I wont be turning him suddenly into Legolas during battle, and no I wont have him go all Jet Li in a bar fight, but I wanted to make it clear that if some drunk thug tried to attack him he wouldn't just roll over and die just because the thug gets too close to him. 

Sorry if I brought too much of my character into this, I just wanted to use him as an example.

Why can't a character be a Leatherworker and know some martial arts or have a steady means of self defense? If you want to know if that is realistic, then look around you in the non-virtual world.
I followed a very similar premise with S'janna, actually. I figure that, in a small Seeker tribe, each member is expected to have at least a measure of competency in several different skills, such as cooking, hunting (archery!), leatherworking (which I would imagine at the very least includes skinning/tanning hides), and so on. Obviously different characters have different levels of skill- S'janna is only a proficient archer at best- she knows how to put an arrow in a large beast, but would struggle to put one in a human-sized target, for instance. But I definitely do not feel as though characters should feel constrained in their RP by their current (or even non-current) classes.

Maqali Qulaan
S'janna Rahz (retired)
Quote this message in a reply

« Next Oldest | Next Newest »

  • View a Printable Version
  • Send this Thread to a Friend
  • Subscribe to this thread


Users browsing this thread: 2 Guest(s)
Index | Return to Top | Lite (Archive) Mode | RSS Syndication | Current time: 06-22-2025, 07:21 PM


Final Fantasy XIV images/content © Square-Enix, forum content © RPC.
The RPC is not affiliated with Square-Enix or any of its subsidiaries.
Powered By MyBB, © 2002-2025 MyBB Group.
Designed by Adrian/Reksio, modified by Kylin@RPC