
Aside the fact that Level 9 seems a bit late for the game to want to "teach" the new player how to use the /say chat (as if that was really necessary...), what do you think of its location?
I'm personally annoyed that this quest was added in the Adventurers' Guilds. Yes, we're only at the first day of the patch, and in a couple weeks the amount of "Hail fellow well met!" and "You misunderstand" spamming will slow down, but there will always be new players, and the impossibility to "filter" the /say chat for that quest apart from the open-world /say chat often taking place in these sort of.. how to say... RP meccas spots is a small issue that, while not immersion-shattering, is at the very least mildly bothering.
I don't know, what are your thoughts? Should we try and ask for a relocation of the NPCs for this quest to less popular spots, or will the phenomena die down enough to not accidentally mistake a player doing the quest for a new roleplayer attempting an approach? I've opened a threat in the General Discussion forum about this, but didn't get much feedback, so I figured I'd ask direction to the roleplaying community.
I'm personally annoyed that this quest was added in the Adventurers' Guilds. Yes, we're only at the first day of the patch, and in a couple weeks the amount of "Hail fellow well met!" and "You misunderstand" spamming will slow down, but there will always be new players, and the impossibility to "filter" the /say chat for that quest apart from the open-world /say chat often taking place in these sort of.. how to say... RP meccas spots is a small issue that, while not immersion-shattering, is at the very least mildly bothering.
I don't know, what are your thoughts? Should we try and ask for a relocation of the NPCs for this quest to less popular spots, or will the phenomena die down enough to not accidentally mistake a player doing the quest for a new roleplayer attempting an approach? I've opened a threat in the General Discussion forum about this, but didn't get much feedback, so I figured I'd ask direction to the roleplaying community.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.