Such a game would simply be tuned so that you take considerably less damage from enemies. I've played many tabletop and computer RPGs where healing takes too long to be used during combat, so you're stuck with the HP you have while fighting.
It's not really any different, you just get hit for far less. If they took healing during combat away with the current enemy DPS, it would not work out.
It's all relative. If you're not noticing your HP dropping, either you're only playing easy content or you've got some really good healers.
It's not really any different, you just get hit for far less. If they took healing during combat away with the current enemy DPS, it would not work out.
It's all relative. If you're not noticing your HP dropping, either you're only playing easy content or you've got some really good healers.
attractive enmity device