(05-15-2014, 08:26 PM)synaesthetic Wrote: What I mean by "F2P dominance" isn't that they're making the most money or have the most customers, but that there are almost no options if you want to avoid F2P games.
I like XIV okayish. It's not bad. It's fine. It's not terrible. I mostly play because of my FC; if it weren't for them I would have quit a while ago. I don't care for WoW because I don't like the player character options or the art style, and it has a cash shop now. I don't care for EVE because zzzzz. I don't care for FFXI because it's a trainwreck, having the worst parts of both EQ1 era games and modern MMOs. I don't care for ESO because roflroflroflroflroflWHAT. I don't care for Wildstar because I don't really care for the art style and the combat is just a slightly better version of GW2's without the circle strafing.
So right now, I don't really like any of the P2P options. I don't have any other options. There just aren't any if I want to play something different, so I'm settling for XIV. I don't love it, but what are my other options? Games I dislike far more and games that are F2P.
I don't like F2P games. The only one that I consider even halfway decent is RIFT, and I don't really like RIFT's art style and the combat system is just as dull as XIV's (though at least there's more stuff to do). I'd probably happily trade XIV for RIFT if my whole group followed me there, but other than that the main differentiating factor is that the people I like playing with are in XIV and my character is super cute, and I can't make a character in RIFT that really resonates with me (though my RIFT!Aeriyn does come close... ish).
So what am I left with choice-wise? A massive mess of F2P games. I don't like F2P; I don't want a game nagging me to buy stuff. I want to pay for my use of the game resources and that's it. I don't want to see ads for "sales on bullshit in the cash shop" every time I log in. I don't want to see other players running around with shit I can't get unless I spend real-life money. I don't want to deal with the possibility that PvE endgame progression is solely dependent on how many times I swipe a credit card. I don't want to deal with trolls, botters, futa elins, hackers and griefers. P2P MMO communities are bad enough; F2P communities are typically a cesspit.
So what are my options? Play a game I don't really like from the list of P2P Endangered Species, or don't play MMOs at all. If it weren't for the social aspect that I don't get in my actual life due to being poor, I'd probably choose the latter...
Look, let's be fair, subscription games aren't an endagered species. Â There SHOULDN'T be a lot of them out there. Â F2P MMORPGs suck for a reason; the companies that develop them really have very little reason to keep you playing. Â Like traditional games, they make money selling the product, so once you buy it they make another product. Â Subscription MMORPGs NEED you to continue to play month after month to make the rent.
With that said, how many games can any developer continue to develop at a high level of quality for years on end? Â MMORPGs aren't like normal games that are sort of one-and-done, then you move on to the next. Â A good MMORPG can fund your company for over a decade if you do it right. Â So I'd say any company can maybe keep one going at a time and only the best of developers can maintain that standard for very long.
Given those two factors, it's a small wonder that there aren't many that remain; most developers simply do not have what it takes to keep up and many of the developers that do simply aren't prepared to commit yet. Â It used to be that there were more subscription MMORPGs, but even companies with as good a track record as Bioware couldn't pull off what Blizzard pulled off.
As it stands, we're probably looking at a sort of caste system, with F2P games sort of absorbing people with less money who simply can't pay for subscriptions (but can drop a few bucks every now and then for P2W gear) while people with more regular income will play the better subscription games. Â The trouble is that you'd better be damn sure you can hang with the big kids on the playground if you want to go that route, because subscription MMORPGs are resource hogs and you're trying to slug it out with Blizzard and Square.
Of the games out now that are subscription only, I've played WoW, EVE, XIV, and I'm beta-ing and have pre-paid for Wildstar (which I'll probably relate the rest of my experience with at the end of beta). Â I've had fun in them all to some degree or another, but it isn't like I'm going to pay sixty dollars a month to play them all (or not, considering how much free time I actually have). Â I limit myself to two, which at present is going to be XIV and Wildstar (until Warlords of Draenor comes out, in which case I will probably swap whichever one is less interesting for WoW again).
Then again, maybe that's just a bias. Â The F2P games I've at least tried out over the years haven't been all terrible, but they dry up quickly. Â I simply see that a game is free to play and have my usual cynical reaction. Â "Nothing is free. Â How are these people going to try to get my money?" Â That might not be fair, but it's simply an ingrained reaction from having played a few F2P games and instantly getting the idea that you need to spend money to have fun rather than have skill.
But I asked the question a while back in this thread. Â What development companies out there have the juice to make a high-quality MMORPG and develop it for years that aren't already in the arena? Â From Software? Â Nintendo? Â Rockstar? Â It's not a long list of people that could make a great MMORPG that we could feasibly play for years.
Everyone else might as well not even try; most people can't afford more than one subscription at a time and most companies can't really hope to make a game better than World of Warcraft for any length of time. Â So subscription games might have to fill niches, with EVE filling their own small corner of the market, Square getting their Japanarpeegee people together, and Wildstar looking to be the game that scoops up the disaffected hardnosed leeters WoW shed when they went a lot more casual in Wrath of the Lich King. Â Lord only knows what cracks in the pavement there are left to fill; and everyone else might as well sit back and wait to see how it plays out. Â It looks like WoW is going to finally disappear not due to a WoW-killer, but simple time and erosion.
Maybe, with Titan being sort of hinted at turning away from an MMORPG and with WoW probably on its last expansion or two, another company can make a play for the top spot. Â Then we can all hate them instead of Blizzard.