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RP classes that don't exist in game!


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RP classes that don't exist in game!
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ArmachiAv
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RE: RP classes that don't exist in game! |
#46
07-06-2014, 06:44 PM
Right. There are theives and then there is the job THIEF (Which as a guildy always complains, should really be called TREASURE HUNTER) and most jobs in the Final Fantasy library have "iconic" weapons where if they weren't used as the equippable weapon for that class, a bunch of FF nerds would probably fall over and die (Blue Mage - Scimitar, Red Mage - Rapier, Scholar - Big ol Book, etc etc)

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RE: RP classes that don't exist in game! |
#47
07-06-2014, 06:49 PM
(This post was last modified: 07-06-2014, 06:56 PM by Yangh.)
(07-06-2014, 06:40 PM)ExKage Wrote: Ohhh so what it is, is that Scimitar is something iconic for Blue Mages in FF history but in-game currently it's just another type of sword that sword users wield.

Which is similar to how there are regular thieves and well... THIEFs?

Most of what I would consider Blue Mage stuff is from Strago and FF6 so the "iconics of Jobs/Classes" sorta go over my head. ... never actually was good at FF3 or 5 >.>;
Pretty much. Scimitars were iconic to the Blue Mage in FF11. Which is where a lot of us draw our fondness of the class itself. (It was so awesome!!!)
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RE: RP classes that don't exist in game! |
#48
07-06-2014, 06:53 PM
I would also have mentioned Tactics Advanced but those were just >.> Gugh.

I just know of Strago (FF6), Enemy Skill Materia, Quina?(FF9) and that in TA, they had swords (sabers really? or rather, just some type of straight-blade). So I didn't realize that Scimitars were the thing until... today @_@;
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RE: RP classes that don't exist in game! |
#49
07-06-2014, 06:56 PM
(07-06-2014, 06:53 PM)ExKage Wrote: I would also have mentioned Tactics Advanced but those were just >.> Gugh.

I just know of Strago (FF6), Enemy Skill Materia, Quina?(FF9) and that in TA, they had swords (sabers really? or rather, just some type of straight-blade). So I didn't realize that Scimitars were the thing until... today @_@;
 *legasp*!

I love Scimitar's!! xD
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RE: RP classes that don't exist in game! |
#50
07-06-2014, 06:59 PM
(This post was last modified: 07-06-2014, 07:02 PM by ArmachiA.)
FFXI did a lot to change the landscape of how people see the jobs, really. In FFXI Blue Mages HAD SCIMITARS and it just became -the- thing. It really only had to do with the lore they put out (Aht Urgan was their version of Arabian Nights and Blue Mages came out of that expansion) but it became pretty iconic because of it. Beastmaster also got the same treatment, with it's one handed axe. I actually has a friend RAGE because WAR got AXES then worry and fret over whether BST would have the one handed axe if it ever got put into the game (I don't know why WAR had two handed axes in FFXI). Because of the way MMO's are, FFXI forced a certain aesthetic for each class that kind of made a set look.

(This isn't true of all classes obviously - BLM, WHM, RDM always looked the same since FF1)

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RE: RP classes that don't exist in game! |
#51
07-06-2014, 07:01 PM
(This post was last modified: 07-06-2014, 07:18 PM by TheLastCandle.)
(07-06-2014, 06:40 PM)ExKage Wrote: Ohhh so what it is, is that Scimitar is something iconic for Blue Mages in FF history but in-game currently it's just another type of sword that sword users wield.

Which is similar to how there are regular thieves and well... THIEFs?

Most of what I would consider Blue Mage stuff is from Strago and FF6 so the "iconics of Jobs/Classes" sorta go over my head. ... never actually was good at FF3 or 5 >.>;

That's because the scimitar was only ever "iconic" to Blue Mage in FFXI. That is literally the only instance of a blatantly Middle Eastern vibe to the class. Heck, it's very first appearance was in FFV, where they appear to be wearing prototypes for Pixar's The Incredibles wardrobe.

[Image: 5-bluemage-a.jpg]

But, a lot of FFXIV players on the RPC had their first FF experience in XI, so I suppose it could be argued that it's "iconic" now in that sense - though I would be quick to counter that a single game in the series makes that particular detail no more "iconic" than FFX-2's version of the class that used magical guns for the Blue Magic effect.

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RE: RP classes that don't exist in game! |
#52
07-06-2014, 07:04 PM
(This post was last modified: 07-06-2014, 07:05 PM by ArmachiA.)
(07-06-2014, 07:01 PM)TheLastCandle Wrote: But, a lot of FFXIV players on the RPC had their first FF experience in XI, so I suppose it could be argued that it's "iconic" now in that sense.

This is it exactly.

Honestly, going back to the subject, I would trust SE to flip the script on us and completely change the lore/look/everything from FFXI to FFXIV (Again, looking at you Scholar)

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RE: RP classes that don't exist in game! |
#53
07-06-2014, 07:14 PM
(07-06-2014, 07:01 PM)TheLastCandle Wrote:
(07-06-2014, 06:40 PM)ExKage Wrote: Ohhh so what it is, is that Scimitar is something iconic for Blue Mages in FF history but in-game currently it's just another type of sword that sword users wield.

Which is similar to how there are regular thieves and well... THIEFs?

Most of what I would consider Blue Mage stuff is from Strago and FF6 so the "iconics of Jobs/Classes" sorta go over my head. ... never actually was good at FF3 or 5 >.>;

That's because the scimitar was only ever "iconic" to Blue Mage in FFXI. That is literally the only instance of a blatantly Middle Eastern vibe to the class. Heck, it's very first appearance was in FFV, where they appear to be wearing prototypes for Pixar's The Incredibles wardrobe.

[Image: 5-bluemage-a.jpg]

But, a lot of FFXIV players on the RPC had their first FF experience in XI, so I suppose it could be argued that it's "iconic" now in that sense.
Woooow! They look so silly! xDDD
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RE: RP classes that don't exist in game! |
#54
07-06-2014, 07:21 PM
(07-06-2014, 07:04 PM)ArmachiA Wrote:
(07-06-2014, 07:01 PM)TheLastCandle Wrote: But, a lot of FFXIV players on the RPC had their first FF experience in XI, so I suppose it could be argued that it's "iconic" now in that sense.

This is it exactly.

Honestly, going back to the subject, I would trust SE to flip the script on us and completely change the lore/look/everything from FFXI to FFXIV (Again, looking at you Scholar)
Double post!

I never did like SCH in FF11 if i'm honest so I didn't mind the change. That said... I don't like it in FF14 either xD

But yes, back on topic!

I think with what we have so far and have ironed out between us; as long as i'm CAREFUL I can make this work just fine!

So unless anyone would like to keep this discussion going I vote to move to monster spells that aren't stupidly broken!
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RE: RP classes that don't exist in game! |
#55
07-06-2014, 07:28 PM
(This post was last modified: 07-06-2014, 07:34 PM by TheLastCandle.)
(07-06-2014, 07:04 PM)ArmachiA Wrote:
(07-06-2014, 07:01 PM)TheLastCandle Wrote: But, a lot of FFXIV players on the RPC had their first FF experience in XI, so I suppose it could be argued that it's "iconic" now in that sense.

This is it exactly.

Honestly, going back to the subject, I would trust SE to flip the script on us and completely change the lore/look/everything from FFXI to FFXIV (Again, looking at you Scholar)

True. Scholar is a departure from both FF3 and FF11. I believe the only thing they ALL share is the use of tomes/grimoires and support/healing capabilities. For all we know, they'll use FFX-2's Gun Mage with its Blue Mage capabilities. >_>

Personally, I'll continue to hope for a playable Qu race with a Qu-exclusive Professional Eater job that learns Blue Magic by consuming enemies. Mmm, flash-fried Ixal. *hides in the corner, tongue planted firmly in cheek*

Edit: Whooops, I was writing this post at the same time you were writing yours, Yangh. I don't have anything else to add in terms of Monster Spells, but going by Strago's lores in VI, maybe.. Tsunami/Clean Sweep as a sort of mass water attack (I believe currently Conjurer has the only water-based spell in the game) 1000 Needles from Cactuar, Doom from Teratotaur? (So OP, nerf nao pls.)

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RE: RP classes that don't exist in game! |
#56
07-06-2014, 07:30 PM
(07-06-2014, 07:28 PM)TheLastCandle Wrote: True. Scholar is a departure from both FF3 and FF11. I believe the only thing they ALL share is the use of tomes/grimoires and support/healing capabilities. For all we know, they'll use FFX-2's Gun Mage with its Blue Mage capabilities. >_>

I... I never knew how badly I wanted this until right this moment

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RE: RP classes that don't exist in game! |
#57
07-06-2014, 07:33 PM
....Same.



Oh god same.

I haven't even gotten far in X... I can't even start on X-2 @_@;


What about those Lvl # spells? I've seen some used by Strago in FF6 but I don't think the ones like say... the ones Ahriman uses are similar in nature. Not even sure how it would in FFXIV either.



... but I totally vote for Bad Breath. Some way. Some how. Yangh should use bad breath :p
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RE: RP classes that don't exist in game! |
#58
07-06-2014, 07:34 PM
(This post was last modified: 07-06-2014, 07:51 PM by TheLastCandle.)
(07-06-2014, 07:33 PM)ExKage Wrote: ... but I totally vote for Bad Breath. Some way. Some how. Yangh should use bad breath :p

... Two words: Garlean Garlic.

Also this. I don't care how. I don't care what the explanation is for an undulating, triangular.. rip in space and time or whatever it's supposed to be. Grand Delta/Grand Trine needs to be involved somehow. Strago's best Blue Magic, oh lawd!


(Reminds me of Magus' Dark Matter spell on Chrono Trigger. These spells were the epitome of badass at the time, along with Ultima. x3)

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RE: RP classes that don't exist in game! |
#59
07-06-2014, 07:46 PM
(07-06-2014, 07:34 PM)TheLastCandle Wrote:
(07-06-2014, 07:33 PM)ExKage Wrote: ... but I totally vote for Bad Breath. Some way. Some how. Yangh should use bad breath :p

... Two words: Garlean Garlic.
 Good lord! xD

I personally think Bad breath would be waaaaaaaaaay too OP... though mostly everyone else doesn't seem to think so... Hm!

I'd like some breath attacks, some basic heal and a bunch of buffs if i'm honest!

I love me some buffs!!!
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RE: RP classes that don't exist in game! |
#60
07-06-2014, 07:48 PM
It's funny but if it has all the status effects it would be OP, so just balance it for humor's sake >.>

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