So, I guess I'll poke this thread again.
I think the idea of those who want to play Yellowjackets taking a "Brooklyn 99" or "Police Academy" stance to their RP is good. It has two very positive effects: it gives them a very strong motivation to "prove themselves" by catching real bad guys (i.e., those played by criminal PCs who want antagonists for their stories), and it neutralizes any authority they might try to have over anyone else. It's hard to be the "dirty cop" when all the person you harass has to do is say something to your superior (or to Baderon, or anyone else) to get an angry captain shouting at you from behind a desk and demanding your pistols and your coat. Of course, this may not be the sort of RP that such players want, but it's one of the few good ways I've heard to actually RP LEOs without stomping all over consent.
I'm all in favor of plots that don't mandate participation or split continuity. In Ul'dah right now, for instance, there's a plot that, if you don't consent to it, more or less puts you in a completely different IC continuity than those who do. I try to avoid those sorts of things because they're not my cup of tea and, as I mentioned, they make RP quite difficult (not to mention how confusing they can be to totally new players trying to break into RP). Note that I'm not trying to denigrate this plot; I'm just pointing out that it's not my style, and I would personally like to not have to avoid RPing in a second city.
A treasure hunt -- so long as the MacGuffin isn't something like, oh, the cure to a lethal plague cast o'er the land -- is a good way to do that. People can get involved, or not, as they see fit, and it has the particularly nice advantage of letting people opt out entirely ICly ("Uh-huh, a great treasure. And you heard that from a drunken privateer at the Wench while he had two whores giggling on his lap? Yeah, you go chase after that entirely real treasure..."). What I really would like to avoid is anything where those involved in the plot are living in a completely different continuity because of what the plot does.
That said, I do think building a hotspot for RP is probably the first step. It'll make it easier to launch any sort of larger plot and it'll let people see and get involved with other, smaller, FC-specific plots. Mysterium is right now dealing with a bunch of fanatical anti-magic, anti-religion cultists ostensibly based out of Ishgard, but who have agents in Limsa Lominsa; it's not a public plot per se insofar as we're not pushing it into the world as rumours or in public RP, but if anyone were interested, they could possibly overhear bits of it at the hotspot and get involved.
I think the idea of those who want to play Yellowjackets taking a "Brooklyn 99" or "Police Academy" stance to their RP is good. It has two very positive effects: it gives them a very strong motivation to "prove themselves" by catching real bad guys (i.e., those played by criminal PCs who want antagonists for their stories), and it neutralizes any authority they might try to have over anyone else. It's hard to be the "dirty cop" when all the person you harass has to do is say something to your superior (or to Baderon, or anyone else) to get an angry captain shouting at you from behind a desk and demanding your pistols and your coat. Of course, this may not be the sort of RP that such players want, but it's one of the few good ways I've heard to actually RP LEOs without stomping all over consent.
I'm all in favor of plots that don't mandate participation or split continuity. In Ul'dah right now, for instance, there's a plot that, if you don't consent to it, more or less puts you in a completely different IC continuity than those who do. I try to avoid those sorts of things because they're not my cup of tea and, as I mentioned, they make RP quite difficult (not to mention how confusing they can be to totally new players trying to break into RP). Note that I'm not trying to denigrate this plot; I'm just pointing out that it's not my style, and I would personally like to not have to avoid RPing in a second city.
A treasure hunt -- so long as the MacGuffin isn't something like, oh, the cure to a lethal plague cast o'er the land -- is a good way to do that. People can get involved, or not, as they see fit, and it has the particularly nice advantage of letting people opt out entirely ICly ("Uh-huh, a great treasure. And you heard that from a drunken privateer at the Wench while he had two whores giggling on his lap? Yeah, you go chase after that entirely real treasure..."). What I really would like to avoid is anything where those involved in the plot are living in a completely different continuity because of what the plot does.
That said, I do think building a hotspot for RP is probably the first step. It'll make it easier to launch any sort of larger plot and it'll let people see and get involved with other, smaller, FC-specific plots. Mysterium is right now dealing with a bunch of fanatical anti-magic, anti-religion cultists ostensibly based out of Ishgard, but who have agents in Limsa Lominsa; it's not a public plot per se insofar as we're not pushing it into the world as rumours or in public RP, but if anyone were interested, they could possibly overhear bits of it at the hotspot and get involved.
The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))