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Hey there,
Two days ago I found out that this annoying "heavy" debuff you get when you're running on the middle of the Sahagin / Sylphs / Amalj'aa and similar areas were only applying when you are mounted. While I found myself dumb to not have noticed that detail earlier, I thought that it might be nice to share those small "secrets" !
Here are some of mines :
- The heavy debuff on Tribes areas is only applied when mounted.
- In the Lost City Of Amdapor, you can dispel the "Misery" debuff by using the emote /comfort on the player (you have to be close).
- The mobs who don't have eyes such as the Flytrap, the dullahan or the Morbol detect the players with sounds. You can avoid them to aggro by setting yourself in /walk.
- It's possible to avoid Paralyze / Void thunder / Void fire simply by moving to the back of the monsters casting it.
- While the hunt spawn can seem to be random at first, there are, in fact, a limited amount of possible locations for each of them.
Your turn now, teach us some neat tips @_@ !
Two days ago I found out that this annoying "heavy" debuff you get when you're running on the middle of the Sahagin / Sylphs / Amalj'aa and similar areas were only applying when you are mounted. While I found myself dumb to not have noticed that detail earlier, I thought that it might be nice to share those small "secrets" !
Here are some of mines :
- The heavy debuff on Tribes areas is only applied when mounted.
- In the Lost City Of Amdapor, you can dispel the "Misery" debuff by using the emote /comfort on the player (you have to be close).
- The mobs who don't have eyes such as the Flytrap, the dullahan or the Morbol detect the players with sounds. You can avoid them to aggro by setting yourself in /walk.
- It's possible to avoid Paralyze / Void thunder / Void fire simply by moving to the back of the monsters casting it.
- While the hunt spawn can seem to be random at first, there are, in fact, a limited amount of possible locations for each of them.
Your turn now, teach us some neat tips @_@ !