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UPDATE: check http://gyazo.com/ed62d177c244475b02a7fc084ae81dbf
Can someone please point me an MMO who before now has released an expansion which required full clearance of the base game to even let you see its areas or unlock its jobs and was successful (making an assumption here, clues and images were shown where it seems that at least two of the jobs are based inside Ishgard).?
I've only played FFXI, I admit, so I'm ignorant in fact of MMOs out of that (and for this, please bear with me, I'm not one of those who think XIV=XI, but it's the only other MMO I have played, so it's the only one I can make comparisons with). But never has ever FFXI locked an expansion's access to its non-endgame areas such as cities or places where jobs are unlocked behind a lv75-must have, or a City-Missions-Completion requirement (Edit: Apparently Rise of the Zilart did in terms of storyline, but again, the open regions and jobs were not gated behind it). If I wanted to be a Blue Mage, all I needed was to be level 30 and to buy the Aht Urhgan expansion. There. And with some stealth I could even explore the Aht Urhgan areas, notoriously crawling with things that'd chew on my lv30 body in one go because, obviously, the expansion was made with high level players in mind, but not gated and restricting new players like me, or people who do not really feel like doing one hundred quests on every character and every alt like a zombie.
I did not expect to be allowed to fly or do side-quests or anything, but as I know a lot of people plan to move their RP there, I cannot help but feel pushed away a little, and I really wanted to do the MSQ as a gun job, so I've been holding back for that too. I like the MSQ (I RP it, as some of you may or may not remember), and to feel pressed on rushing through it just for the sake of even just seeing Ishgard and be with the other roleplayers makes me feel sad. Plus, a RL friend of mine is going to finally join the game, just for DRK (he loves DRK, always been it in FFXI and didn't come to XIV because it wasn't there), and I don't quite know how to explain that maybe he'll have to do all patches before he can even see it. I hope I'm wrong on this, but I think the statement I've quoted is safe enough to assume that at the very least, newcomers will not get to explore Ishgard.
Sorry, I really needed to steam this off. I just... I just don't get it. I don't want to have access to the Ishgard's Scenario without first becoming a Blade of Light, but at least let me through the freaking gate
...!
Quote:Can I go to Ishgard right after purchasing Heavensward?
Quote:In order to access Ishgard, you will first need to complete the main scenario quest "Before the Dawn," which will be implemented in FINAL FANTASY XIV: A Realm Reborn Patch 2.55.
Can someone please point me an MMO who before now has released an expansion which required full clearance of the base game to even let you see its areas or unlock its jobs and was successful (making an assumption here, clues and images were shown where it seems that at least two of the jobs are based inside Ishgard).?
I've only played FFXI, I admit, so I'm ignorant in fact of MMOs out of that (and for this, please bear with me, I'm not one of those who think XIV=XI, but it's the only other MMO I have played, so it's the only one I can make comparisons with). But never has ever FFXI locked an expansion's access to its non-endgame areas such as cities or places where jobs are unlocked behind a lv75-must have, or a City-Missions-Completion requirement (Edit: Apparently Rise of the Zilart did in terms of storyline, but again, the open regions and jobs were not gated behind it). If I wanted to be a Blue Mage, all I needed was to be level 30 and to buy the Aht Urhgan expansion. There. And with some stealth I could even explore the Aht Urhgan areas, notoriously crawling with things that'd chew on my lv30 body in one go because, obviously, the expansion was made with high level players in mind, but not gated and restricting new players like me, or people who do not really feel like doing one hundred quests on every character and every alt like a zombie.
I did not expect to be allowed to fly or do side-quests or anything, but as I know a lot of people plan to move their RP there, I cannot help but feel pushed away a little, and I really wanted to do the MSQ as a gun job, so I've been holding back for that too. I like the MSQ (I RP it, as some of you may or may not remember), and to feel pressed on rushing through it just for the sake of even just seeing Ishgard and be with the other roleplayers makes me feel sad. Plus, a RL friend of mine is going to finally join the game, just for DRK (he loves DRK, always been it in FFXI and didn't come to XIV because it wasn't there), and I don't quite know how to explain that maybe he'll have to do all patches before he can even see it. I hope I'm wrong on this, but I think the statement I've quoted is safe enough to assume that at the very least, newcomers will not get to explore Ishgard.
Sorry, I really needed to steam this off. I just... I just don't get it. I don't want to have access to the Ishgard's Scenario without first becoming a Blade of Light, but at least let me through the freaking gate
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To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.