
Hey everyone! Combat System Creator here!
I've been neglecting posting this in the forum (halfway between lazy and busy), but here is a link to the CS that I created for to help make RP combat more interesting. It's be compared to a table top Final Fantasy Tactics, and I take that as a compliment. I've gotten more than a few messages in game about this, saying I should post it, so, here I am. Look at me post!
I am more than willing for others to use it and all that junk. I spent a good amount of time on this and had many testers help me with balance and flow.
Goal was to make it play almost like a tabletop FF:Tactics with how commands work and how you build a character. I did my best to keep it both very open (so that all types of characters can be accurately represented in this system) and very fitting to lore (So it does not stop feeling like FFXIV while using it). There is not much rolling, and if there is a need for rolling, it is designed to use the /random already implemented in game. I did not want there to be even more web pages/outside tools open to use it in the middle of an RP event.
Let me know what you guys think! Feedback is appreciated, and I would love to see this grow, even potentially becoming a global tool. If anyone needs help with it or clarifications let me know as well. I'm leaving it at 0.95 until I get confirmation from enough people that it is good enough to call a full version. I will more than likely do balance updates and changes upon comments and requests so do not be surprise if you see that change.
Also I went with the classic/Japanese naming conventions for most spells and abilities cause I like them...that's really it. They can always be renamed to roman numerals if needed, just thought Firaga looks better than Fire III.
Happy RPing!
EDIT: Here is an example of monsters (For bosses my suggestion is usually go party size times 30-50 for HP):Â Example Bestiary
EDIT2: After much work, we finally hit v1.0!
EDIT3: I've created an in game linkshell for questions and help using the system, feel free to message me in game for an invite!
EDIT4: Massive update! New versions and everything is now recorded on the excel sheet instead of making posts. Still looking for feedback!
I've been neglecting posting this in the forum (halfway between lazy and busy), but here is a link to the CS that I created for to help make RP combat more interesting. It's be compared to a table top Final Fantasy Tactics, and I take that as a compliment. I've gotten more than a few messages in game about this, saying I should post it, so, here I am. Look at me post!
I am more than willing for others to use it and all that junk. I spent a good amount of time on this and had many testers help me with balance and flow.
Goal was to make it play almost like a tabletop FF:Tactics with how commands work and how you build a character. I did my best to keep it both very open (so that all types of characters can be accurately represented in this system) and very fitting to lore (So it does not stop feeling like FFXIV while using it). There is not much rolling, and if there is a need for rolling, it is designed to use the /random already implemented in game. I did not want there to be even more web pages/outside tools open to use it in the middle of an RP event.
Let me know what you guys think! Feedback is appreciated, and I would love to see this grow, even potentially becoming a global tool. If anyone needs help with it or clarifications let me know as well. I'm leaving it at 0.95 until I get confirmation from enough people that it is good enough to call a full version. I will more than likely do balance updates and changes upon comments and requests so do not be surprise if you see that change.
Also I went with the classic/Japanese naming conventions for most spells and abilities cause I like them...that's really it. They can always be renamed to roman numerals if needed, just thought Firaga looks better than Fire III.
Happy RPing!
EDIT: Here is an example of monsters (For bosses my suggestion is usually go party size times 30-50 for HP):Â Example Bestiary
EDIT2: After much work, we finally hit v1.0!
EDIT3: I've created an in game linkshell for questions and help using the system, feel free to message me in game for an invite!
EDIT4: Massive update! New versions and everything is now recorded on the excel sheet instead of making posts. Still looking for feedback!