
I'm bored at work, and since we already did what your character would drop, now what about the fight with your character (I'm assuming that everyone's gonna do arena primal style). So describe the arena/fight/strategy to winning the fight, anything really. Oh, and come up with cool attacks too. (Also feel free to redo your drops if you want). For example-
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Gerik: Spawned by Trading a "Used Roegadyn Subligar" to the "Unattended Beehive"
Job: Bard
Arena: The Honey Yard (This stage has a poison aura to female characters, similar to Aurum Vale; In addition, if you linger too long near a hive near the edges of the arena [10 seconds], a Queen Bee will spawn and attack the character.)
HP: 27,000 (Little less than Ifrit)
Elemental Affinity: Wind
Absorbs Wind
Weak to Ice
Resistant to Fire
Special Abilities:
Zephyr Arrows - Similar to 'Rain of Death' except inflicts knockback.
Androphilia - AOE Charm, only affects male characters. Charmed characters attack whoever has the most hate at the time. In addition, all their gear gets removed. If a male is not the primary hate target, he will target one randomly instead. Wears off after about a minute. Characters under the charm effect will not take damage from indirect attacks.
Entice - Single-Target Charm, only affects male characters. All gear is removed. If a male is not the primary hate target, he will target one randomly instead. Wears off after about a minute. Characters under the charm effect will not take damage from indirect attacks.
Throughout the fight he will use these at random:
Eurus - Water AOE to whoever is closest to the Eastern Side of the Arena
Zephyrus - Wind AOE to whoever is closest to the Western side of the Arena
Boreas - Ice AOE to whoever is closest to the Northern side of the Arena
Notus - Lightning AOE to whoever is closest to the Southern Side of the Arena
Anemoi - Wind, Water, Ice, and Lightning damage. Each Queen Bee killed will eliminate one type of damage dealt.
Passive Traits:
Accuracy against Females -25%
Damage against Males -25%
Susceptible to Paralyze and Slow
At the start of the battle, Gerik will approach first if there are males in the party and immediately use Androphilia or Entice. Following that, he will only use physical attacks up til about 75% at which point he will start using special skills. Tanking him near the nothern part of the arena takes advantage of the aoe ice damage he will inflict on himself. Throughout the rest of the fight, Gerik will occasionally play his flute and a slow-moving colored orb will appear, it turns white, then pink, and red when it's about to burst and do AOE damage within a small radius. Near 40% four Queen Bees will spawn and need to be killed in order to mitigate damage from his signature move Anemoi, however there is about a 30% chance that Gerik trips and the move fails entirely (the bees still spawn though) and a 20% chance that the move criticals. His flute will now create three orbs rather than one. At 20% his flute creates five orbs and begins to spam Androphilia and Entice.
Queen Bee
5000 HP
Special Moves:
Royal Jelly - Heals Gerik for a variable amount from 0 - 5000
Additional Notes: Gerik has a higher than normal critical hit rate (Either he misses, or scores a critical hit)
Gerik needs a balanced party of males and females. Although preferably the tank would be female to give immunity to charm. Regen will offset the effect of the poison, and be prepared to curebomb after Boreas because of the AOE Ice damage if tanking at the north side. Other than that, keep avoiding the orbs and winds and you'll be golden.
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I should also note that anything goes. This is your time to godmode RPers!
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Gerik: Spawned by Trading a "Used Roegadyn Subligar" to the "Unattended Beehive"
Job: Bard
Arena: The Honey Yard (This stage has a poison aura to female characters, similar to Aurum Vale; In addition, if you linger too long near a hive near the edges of the arena [10 seconds], a Queen Bee will spawn and attack the character.)
HP: 27,000 (Little less than Ifrit)
Elemental Affinity: Wind
Absorbs Wind
Weak to Ice
Resistant to Fire
Special Abilities:
Zephyr Arrows - Similar to 'Rain of Death' except inflicts knockback.
Androphilia - AOE Charm, only affects male characters. Charmed characters attack whoever has the most hate at the time. In addition, all their gear gets removed. If a male is not the primary hate target, he will target one randomly instead. Wears off after about a minute. Characters under the charm effect will not take damage from indirect attacks.
Entice - Single-Target Charm, only affects male characters. All gear is removed. If a male is not the primary hate target, he will target one randomly instead. Wears off after about a minute. Characters under the charm effect will not take damage from indirect attacks.
Throughout the fight he will use these at random:
Eurus - Water AOE to whoever is closest to the Eastern Side of the Arena
Zephyrus - Wind AOE to whoever is closest to the Western side of the Arena
Boreas - Ice AOE to whoever is closest to the Northern side of the Arena
Notus - Lightning AOE to whoever is closest to the Southern Side of the Arena
Anemoi - Wind, Water, Ice, and Lightning damage. Each Queen Bee killed will eliminate one type of damage dealt.
Passive Traits:
Accuracy against Females -25%
Damage against Males -25%
Susceptible to Paralyze and Slow
At the start of the battle, Gerik will approach first if there are males in the party and immediately use Androphilia or Entice. Following that, he will only use physical attacks up til about 75% at which point he will start using special skills. Tanking him near the nothern part of the arena takes advantage of the aoe ice damage he will inflict on himself. Throughout the rest of the fight, Gerik will occasionally play his flute and a slow-moving colored orb will appear, it turns white, then pink, and red when it's about to burst and do AOE damage within a small radius. Near 40% four Queen Bees will spawn and need to be killed in order to mitigate damage from his signature move Anemoi, however there is about a 30% chance that Gerik trips and the move fails entirely (the bees still spawn though) and a 20% chance that the move criticals. His flute will now create three orbs rather than one. At 20% his flute creates five orbs and begins to spam Androphilia and Entice.
Queen Bee
5000 HP
Special Moves:
Royal Jelly - Heals Gerik for a variable amount from 0 - 5000
Additional Notes: Gerik has a higher than normal critical hit rate (Either he misses, or scores a critical hit)
Gerik needs a balanced party of males and females. Although preferably the tank would be female to give immunity to charm. Regen will offset the effect of the poison, and be prepared to curebomb after Boreas because of the AOE Ice damage if tanking at the north side. Other than that, keep avoiding the orbs and winds and you'll be golden.
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I should also note that anything goes. This is your time to godmode RPers!
![[Image: XZcSm6W.png]](http://i.imgur.com/XZcSm6W.png)