Amidst the frenzy of trade and labor typical of Limsan docks just after sunrise, a young girl drags what appears to be an old wooden door onto the pier. The effort is tremendous for her, though few seem to pay any mind to her struggle. Having found a satisfactory spot, she lays the oversized board on the ground and briefly disappears. Within moments, she returns with one barrel, then another. It becomes clear that she is constructing a makeshift table.Â
Upon her fourth trip to the pier, she is carrying an quilt of impressive size, held as though it were a sack and thrown across her shoulder. She hefts the quilt upon the table and unfurls the corners to reveal what most would think a pile of garbage.Â
Having spread the quilt as though it were a table cloth, the girl rearranges her pile of trinkets so as to take up the entire surface. The assortment is truly random, with the only unifying trait being that each item is something that glints, gleams, or glows in the sunlight. Scraps of metal, bits of crystal, junk materia, loose coins, the like. There is, however, the occasional item of potential worth, things you might expect to find hidden in some ancient tomb, not meant for the eyes of the living. How this girl, barely older than a child, acquired any of it is rather unclear.Â
Placed on each piece, artifact or junk, is a sticker denoting a price in gil. To anyone who didn't understand her thought process, these prices would seem entirely arbitrary, though most are insignificant sums of gil.Â
With a look of mostly undeserved pride, she takes her place behind the table and sets a small wooden plank before her. On the scrap of wood are crudely carved letters filled in with a deep red paint,Â
"Marisa's Shop"
[note to potential participants! What you find at the stall is almost entirely up to you, but it has to be something shiny and small enough to fit in a shoe box. Marisa also has rather questionable methods for obtaining her wares, so anything you've had go missing recently could very well be on this table.]
Upon her fourth trip to the pier, she is carrying an quilt of impressive size, held as though it were a sack and thrown across her shoulder. She hefts the quilt upon the table and unfurls the corners to reveal what most would think a pile of garbage.Â
Having spread the quilt as though it were a table cloth, the girl rearranges her pile of trinkets so as to take up the entire surface. The assortment is truly random, with the only unifying trait being that each item is something that glints, gleams, or glows in the sunlight. Scraps of metal, bits of crystal, junk materia, loose coins, the like. There is, however, the occasional item of potential worth, things you might expect to find hidden in some ancient tomb, not meant for the eyes of the living. How this girl, barely older than a child, acquired any of it is rather unclear.Â
Placed on each piece, artifact or junk, is a sticker denoting a price in gil. To anyone who didn't understand her thought process, these prices would seem entirely arbitrary, though most are insignificant sums of gil.Â
With a look of mostly undeserved pride, she takes her place behind the table and sets a small wooden plank before her. On the scrap of wood are crudely carved letters filled in with a deep red paint,Â
"Marisa's Shop"
[note to potential participants! What you find at the stall is almost entirely up to you, but it has to be something shiny and small enough to fit in a shoe box. Marisa also has rather questionable methods for obtaining her wares, so anything you've had go missing recently could very well be on this table.]