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Lacking DRK / GS


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Lacking DRK / GS
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Vanschiverv
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Lacking DRK / GS |
#1
06-17-2013, 03:30 AM
Does anyone know if the game will be adding the DRK class or at least something with  a Great sword? If so, any idea when?
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Mycroftv
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RE: Lacking DRK / GS |
#2
06-17-2013, 03:43 AM
It has been mentioned off-handedly as something they were looking into adding, but nothing concrete has been stated.

It was mentioned during the E3 Letter from the Producer Live, that we'll get new classes before the first expansion is to be released, but that could be any amount of time beyond launch.

There is perhaps no phenomenon which contains so much destructive feeling as moral indignation, which permits envy or to be acted out under the guise of virtue. - Erich Fromm
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Caysenv
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RE: Lacking DRK / GS |
#3
06-17-2013, 03:45 AM
(This post was last modified: 06-17-2013, 03:47 AM by Caysen.)
It's been mentioned many times, but they have not announced anything officially.

They said they want to add in great swords later, and might add a new class/job to use them. They also said that a Dark Knight job would most likely come from Gladiator, and you would likely have to have Paladin unlocked first.
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RE: Lacking DRK / GS |
#4
06-17-2013, 03:45 AM
(This post was last modified: 06-17-2013, 03:46 AM by Folken.)
(Edit: Looks like everyone said what I was going to while I was typing this up and confirming facts and sources)

They are aware Greatsword is not represented. And have stated it's likely coming sometime in the future. Although as to which job it would go to is still unknown, the obvious ones being Dark Knight and Samurai, as stated by Yoshi.


When these will happen, we have no inkling, only that they are working on new class/jobs and that they'd like to have at least one released before the first expansion.

So we will likely see one class/job before the end of the first year, and perhaps more as part of an expansion.

With the introduction of branching jobs from the same class (i.e. Summoner and Scholar branching from Arcanist) This means they can add more iconic FF jobs more easily than creating an entirely new foundation class.

As wild speculation, Dark Knight would likely branch from Marauder, or possibly Gladiator, rather than some new GS wielding class (Although with Samurai likely on the way you could easily have a swordsman class that dual branches to DRK and SAM) But who knows. Only time will tell.

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RE: Lacking DRK / GS |
#5
06-17-2013, 03:47 AM
They're both things the developers are well aware people want, and they do intend to add more Classes and/or Jobs before they even do an expansion. When and exactly what is unknown, but you should expect them to be some of the more likely possibilities.
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RE: Lacking DRK / GS |
#6
06-17-2013, 06:34 PM
I want Puppetmaster so bad! Big Grin
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RE: Lacking DRK / GS |
#7
06-17-2013, 08:34 PM
(This post was last modified: 06-17-2013, 10:08 PM by faceman7381.)
Just my thoughts for a classic FF job tree representation:

Archer - Bow - Bard and Ranger (with Critter Call Ability from FF 5)
Marauder - Axe - Warrior and Beserker
Lancer - Dragoon and Blue Mage (a la Lancet from FF 10) 
Gladiator - Sword - Paladin and Red Mage (Using 'En' Magic like FF 11)
Pugilist - Knuckles - Monk and Dancer

Thaumaturge - Staff - Black Mage and Time Mage
Conjurer - Wand - White Mage and Geomancer
Arcanist - Tome - Summoner and Scholar

Scout - Dagger - Thief and Ninja
Guardian - Great Sword - Samurai and Dark Knight

Musketeer - Gun - Corsair and Engineer (Puppeteer like)

I know I will catch flack for this, but it fun to think about.  I can see Musketeer coming in an expansion with Scout and Guardian being added first.

All the big FF jobs are there and each class gets a support job and a damage dealing job to balance them out.

Just a cool thought Smile  Who wouldn't love to see Mime in FF again?

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RE: Lacking DRK / GS |
#8
06-17-2013, 08:42 PM
(06-17-2013, 08:34 PM)faceman7381 Wrote: Archer - Bow - Bard and Ranger (with Critter Call Ability from FF 5)

Scout - Dagger - Thief and Ninja
Guardian - Great Sword - Samurai and Dark Knight

Musketeer - Gun - Corsair and Engineer (Puppeteer like)

I'd love to see Ranger in FFXIV. I wanted to make a bandit bowman character, but I stopped caring because I didn't want to be cornered into singing songs and dancing around. Thief would be a lot of fun, I've always loved Samurai, and Corsair is one of my favorites.

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RE: Lacking DRK / GS |
#9
06-17-2013, 08:48 PM
(06-17-2013, 08:42 PM)Abodo Wrote:
(06-17-2013, 08:34 PM)faceman7381 Wrote: Archer - Bow - Bard and Ranger (with Critter Call Ability from FF 5)

Scout - Dagger - Thief and Ninja
Guardian - Great Sword - Samurai and Dark Knight

Musketeer - Gun - Corsair and Engineer (Puppeteer like)

I'd love to see Ranger in FFXIV. I wanted to make a bandit bowman character, but I stopped caring because I didn't want to be cornered into singing songs and dancing around. Thief would be a lot of fun, I've always loved Samurai, and Corsair is one of my favorites.

Ranger was mentioned by name as a Job for Archer sometime ago.  I wish I remembered what live letter but it was really the first time they hinted at 2 jobs for one class.  I am sure someone can find it.

So far Ranger, Red Mage, Thief, Ninja, Dark Knight and Samurai are all jobs that have been mentioned by name in developer posts.

Scout, a Great Sword Class and Musketeer have been talked about by developers as new classes.

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RE: Lacking DRK / GS |
#10
06-17-2013, 09:19 PM
Gladiator - Sword - Paladin and *Mystic Knight* FTFY.

I just hate seeing Mystic Knight get the shaft and his spellblade spells given to someone else. RDM was never a Mystic Knight and nor it should ever be.

Remember Dalamud....
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RE: Lacking DRK / GS |
#11
06-17-2013, 09:41 PM
Mimes are super cool, but I really don't know how you got that from Marauder. I think a second Job for that is more likely to be Berserker, taking particular inspiration from FFX-2 where going into Berserk mode was an option, not a default.

Of course, you can't have a type of character in an MMO that automatically deals massive damage without any input at all, so it'd have to be amended further. So, maybe they get Berserk as a toggle that switches them to attack with automatically chosen (based on context, not purely random) abilities, but there's also a UI change that swaps out your hotbars for a quicktime event kind of interface. So, if you press a particular button at the right moment, you get a damage boost to the ability in use. Of course, that'd be a bit jarring as something you could do constantly, but maybe for 30 seconds every two minutes? And you could still move around and change your target while its active.

I think Mime would need a new Class to start from. Some kind of DoM with a weird weapon, because Mime definitely has to come from a magical background. Maybe it could share its base class with Blue Mage? I think that would make a lot of sense.
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RE: Lacking DRK / GS |
#12
06-17-2013, 10:07 PM
(06-17-2013, 09:41 PM)Rhostel Wrote: Mimes are super cool, but I really don't know how you got that from Marauder. I think a second Job for that is more likely to be Berserker, taking particular inspiration from FFX-2 where going into Berserk mode was an option, not a default.

Of course, you can't have a type of character in an MMO that automatically deals massive damage without any input at all, so it'd have to be amended further. So, maybe they get Berserk as a toggle that switches them to attack with automatically chosen (based on context, not purely random) abilities, but there's also a UI change that swaps out your hotbars for a quicktime event kind of interface. So, if you press a particular button at the right moment, you get a damage boost to the ability in use. Of course, that'd be a bit jarring as something you could do constantly, but maybe for 30 seconds every two minutes? And you could still move around and change your target while its active.

I think Mime would need a new Class to start from. Some kind of DoM with a weird weapon, because Mime definitely has to come from a magical background. Maybe it could share its base class with Blue Mage? I think that would make a lot of sense.

I really thought about Berserker when I made that post cause I was looking at all the FF 5 jobs, and you are right, it fits better for Marauder.  Mime is soooo cool I hope it gets in, but yeah, it should be changed to Berserker there with Mime getting in somewhere else.....  I will edit it. 

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Mycroftv
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RE: Lacking DRK / GS |
#13
06-18-2013, 12:46 PM
Thinking about it.. Axes have never really been popular in the Final Fantasy series.
Apart from Berserkers, and now Marauders and Warriors of XIV (and XI I suppose), they've never really been all that well represented..

This could mean that we'll get something new and unique in the form of a second Marauder job.. Could be rather intriguing, if that is the case.

Either that, or Dark Knights will use Scythes and branch off from Marauders I suppose..

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Caysenv
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RE: Lacking DRK / GS |
#14
06-18-2013, 05:59 PM
(06-17-2013, 08:34 PM)faceman7381 Wrote: Marauder - Axe - Warrior and Beserker
Lancer - Dragoon and Blue Mage (a la Lancet from FF 10)

Marauder I could see possibly going Beastmaster? Kind of a stretch, but it could work. Warrior seems fairly similar to what Beserker would be, and Beastmaster could be more of a support-ish role for Marauder.

Blue Mage with a lance is an interesting idea. I like it. Adds a little more uniqueness to the job, and there's a lack of lance using jobs in FF. I'm hoping for a BLU addition somewhere down the road as I was a BLU in XI.
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RE: Lacking DRK / GS |
#15
06-18-2013, 06:33 PM
Geomancer does use an axe but I think that job will come from a mage class if it comes.  

Blue Mage was mentioned once to not be in the plans at the time they addressed it but they are redoing the bestiary and blue mage is soooo FF and the game is striving to capture classic FF.  I just think it will be in there at some point.

Yeah lancer would be great cause dragoon is the only job to use lance but khamari in ff 10 used it for the lancet learn ability so it has the history to work.

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