
With all the confusion and misconception floating around about "Legacy" and "non-Legacy" I figured I'd make a post explaining what these things mean, and what it means to the servers to be labeled as such.
Updated 6/2017.
Full disclosure: I am a Balmung player. I have played XIV since open beta of 1.0Â continuously and don't venture into other MMOs. I have no life.
What's the difference between Legacy and non-Legacy servers?
Balmung is a "Legacy" server. All it means is that when version 1.0 of the game was discontinued, all characters that were created during 1.0 were saved and then transferred to A Realm Reborn on that server. In 1.0 at one time, Balmung was known as Besaid (it was merged with another server during 1.0 to bolster population).
What is the difference between a Legacy server, Legacy character, 1.0 character, the Warriors of Light, and THE Warrior of Light? What are the perks?
Absolutely! During the first week of Legacy server testing in phase 3 of beta, SquareEnix limited new character creation on Legacy servers to test the stability of the transferring characters' data. Since then, new character creation has been allowed and encouraged on Legacy servers.
*However*, Balmung and other high-population servers are currently completely restricted from character creation.Â
What about the economy on Legacy servers?
High-population servers have very active, competitive markets. Things are expensive. Other times things are undercut into oblivion. The biggest hindrance to players on high-population servers seems to be running out of housing plots.
What about the Warriors of Light again?
The Warriors of Light are a unique aspect to Legacy servers and will add a different sort of flavor to the RP there at times. OOC, all 1.0 characters are Warriors of Light and have the Legacy tattoo (Mark of the Twelve) to show it. IC, however, most characters did NOT go to the Battle of Carteneau and thus will not be Warriors of Light (and thus not have the tattoo) ICly.
The Warriors of Light were those characters that were at the Battle of Carteneau, as seen in the trailer, as I said. They witnessed Bahamut's release from Dalamud and were saved by Louisoux by being teleported five years, to the release of ARR, untouched by the passage of time.
In the blink of an eye, a Warrior of Light went from the battle field to the new realm, and walked back to the cities. They are unrecognized by people who knew them in 1.0 due to a "fuzzy memory" effect from the Calamity. Those who knew them before the Calamity and have the Echo are able to recognize them, however. This is only really a concern for those of us who RP'd in 1.0 and need to figure out who from 1.0 will remember us and who won't. It also appears that with time, those who knew them can come to remember even without the Echo.
What does having to interact with the Warriors of Light mean to a new character?
Nothing, really, unless you want it to mean something! As you are a new character, you have not met them prior to the Calamity, and therefore you don't have to worry about recognizing or not recognizing them! No player of a Warrior of Light that I know will expect any special treatment or recognition from ANY new player because of their "status."
Can I be a Warrior of Light as a new character?
Nothing is stopping you! We're not going to be upset if you decide to write your history to include having gone to the Battle of Carteneau. It is a unique experience and I don't blame anyone for wanting to utilize it in their stories. Just remember to say that you have the mark if you ever are in a situation where it could be seen, so that we know.Â
And who is THE Warrior of Light, then?
The storyline refers the Player Character as being the Warrior of Light as well. The 1.0 characters who went through the Battle of Carteneau are some sort of 'old heroes' type thing known by commoners as the Warriors of Light, and THE Warrior of Light refers to the Player Character when they are blessed by Hydaelyn and continue through the storyline.
What's this I hear about special cutscenes for Legacy characters in game?
Characters that are Legacy (and reached a certain point in the 1.0 storyline) receive altered/additional cutscenes at certain points in the storyline. That is because our characters went through the story in 1.0, and therefore know key NPCs in ARR as well. The changes are minor and do not alter the overall feel of the game. Our arrival to our starting city shows our character walking in, rather than the scene with the chocobo cart. Key NPCs have moments of "You're familiar" around our characters, but they can't place us, while others (Minfilia, due to her having the Echo) can. By doing this for Legacy players, SE kept continuity and acknowledge that what we did in 1.0 did happen.
That's all for now! Please, feel free to post any more questions below.
Updated 6/2017.
Full disclosure: I am a Balmung player. I have played XIV since open beta of 1.0Â continuously and don't venture into other MMOs. I have no life.
What's the difference between Legacy and non-Legacy servers?
Balmung is a "Legacy" server. All it means is that when version 1.0 of the game was discontinued, all characters that were created during 1.0 were saved and then transferred to A Realm Reborn on that server. In 1.0 at one time, Balmung was known as Besaid (it was merged with another server during 1.0 to bolster population).
What is the difference between a Legacy server, Legacy character, 1.0 character, the Warriors of Light, and THE Warrior of Light? What are the perks?
- A Legacy server is one that was around during 1.0. These include the JP (Aegis, Durandal, Gungnir, Masamune, Ridill) and NA/EU (Balmung, Excalibur, Hyperion, Ragnarok, Sargatanas) tagged servers.
- A Legacy character is a character that is on an account of someone who paid for a 3-month subscription during a period of time in 1.0. They have a Legacy tattoo (aka the Mark of the Twelve), receive discounted monthly fees, a special chocobo mount, and extra character slots at no charge. There are slight changes to the 2.x storyline for these characters, as they are recognized to have completed certain quests in 1.0. There is no longer a way to get this status.
- A 1.0 character is a character that was created during 1.0 on an account that does not have legacy status. They have the Legacy tattoo, but do not receive other perks.
- "Warriors of Light" are characters who attended the Battle of Carteneau and represent all 1.0 characters. Therefore, all 1.0 characters are Warriors of Light OOCly (which is why we all have the mark), however ICly most 1.0 RPers are not Warriors of Light. Luckily, the tattoo is toggle-able on/off, so those who don't have it IC can easily turn it off to avoid confusion.
More on this later.
- THE Warrior of Light - that is the ARR Player Character who may or may not have gone to Carteneau depending on your own journey with the game (if you played in up through a certain quest in 1.0 or not), but comes to be called THE Warrior of Light due to his or her actions in the main scenario quests.
Absolutely! During the first week of Legacy server testing in phase 3 of beta, SquareEnix limited new character creation on Legacy servers to test the stability of the transferring characters' data. Since then, new character creation has been allowed and encouraged on Legacy servers.
*However*, Balmung and other high-population servers are currently completely restricted from character creation.Â
What about the economy on Legacy servers?
High-population servers have very active, competitive markets. Things are expensive. Other times things are undercut into oblivion. The biggest hindrance to players on high-population servers seems to be running out of housing plots.
What about the Warriors of Light again?
The Warriors of Light are a unique aspect to Legacy servers and will add a different sort of flavor to the RP there at times. OOC, all 1.0 characters are Warriors of Light and have the Legacy tattoo (Mark of the Twelve) to show it. IC, however, most characters did NOT go to the Battle of Carteneau and thus will not be Warriors of Light (and thus not have the tattoo) ICly.
The Warriors of Light were those characters that were at the Battle of Carteneau, as seen in the trailer, as I said. They witnessed Bahamut's release from Dalamud and were saved by Louisoux by being teleported five years, to the release of ARR, untouched by the passage of time.
In the blink of an eye, a Warrior of Light went from the battle field to the new realm, and walked back to the cities. They are unrecognized by people who knew them in 1.0 due to a "fuzzy memory" effect from the Calamity. Those who knew them before the Calamity and have the Echo are able to recognize them, however. This is only really a concern for those of us who RP'd in 1.0 and need to figure out who from 1.0 will remember us and who won't. It also appears that with time, those who knew them can come to remember even without the Echo.
What does having to interact with the Warriors of Light mean to a new character?
Nothing, really, unless you want it to mean something! As you are a new character, you have not met them prior to the Calamity, and therefore you don't have to worry about recognizing or not recognizing them! No player of a Warrior of Light that I know will expect any special treatment or recognition from ANY new player because of their "status."
Can I be a Warrior of Light as a new character?
Nothing is stopping you! We're not going to be upset if you decide to write your history to include having gone to the Battle of Carteneau. It is a unique experience and I don't blame anyone for wanting to utilize it in their stories. Just remember to say that you have the mark if you ever are in a situation where it could be seen, so that we know.Â
And who is THE Warrior of Light, then?
The storyline refers the Player Character as being the Warrior of Light as well. The 1.0 characters who went through the Battle of Carteneau are some sort of 'old heroes' type thing known by commoners as the Warriors of Light, and THE Warrior of Light refers to the Player Character when they are blessed by Hydaelyn and continue through the storyline.
What's this I hear about special cutscenes for Legacy characters in game?
Characters that are Legacy (and reached a certain point in the 1.0 storyline) receive altered/additional cutscenes at certain points in the storyline. That is because our characters went through the story in 1.0, and therefore know key NPCs in ARR as well. The changes are minor and do not alter the overall feel of the game. Our arrival to our starting city shows our character walking in, rather than the scene with the chocobo cart. Key NPCs have moments of "You're familiar" around our characters, but they can't place us, while others (Minfilia, due to her having the Echo) can. By doing this for Legacy players, SE kept continuity and acknowledge that what we did in 1.0 did happen.
That's all for now! Please, feel free to post any more questions below.