Okay, so an update:
I got the game yesterday and rolled my character on Balmung on my first try. I know many of you have already expressed that you don't take level into account for roleplay, which is great and all because I tend to be a slow, single-minded leveler, but I'll still need time to put Siobhain in something less...skimpy... Or more skimpy. Whichever.
I digress, I'm interested in starting a 'Fight Club' LS (not a FC, but maybe one of those will come along later. P.S. Thank you Zarek for getting this fight club thing stuck in my head...) on Balmung. This is just in the concept-easily-scrapped phase, but both I and my man-friend enjoy seeing and participating in fights and we enjoy all of the potential character development that can come from it, whether it's mastering new skills under the tutelage of more experienced characters, forging friendships or rivalries, etc.
So, a few things to cover:
1. This will be a Linkshell, I think, because I'd like anyone to have the freedom to hear about it through word-of-mouth, and anyone from any group to come join in. There won't be any level or class requirements, you won't have to dedicate yourself to show up each time, and you won't have to rally around me while I go strutting... where ever there's room for Sio-strutting.
2. The theme will be Combat Training; like-minded individuals who either enjoy fighting, watching how others fight, or learning/teaching all coming together. Anyone with a pearl would be able to call out to others, even if they don't personally know them, inviting whomever to meet them for a round or two.
3. I'm afraid the thing that I, and many other RPers, dislike about RP combat that I'd like to weed out is the whole 'Who's going to win and who's going to lose and who might be god-moding a tiny bit' thing. Levels aren't going to be a requirement, as I mentioned, because many people don't like equating their level to their character's skill. That's fine and acceptable, but there'll have to be some sort of skeleton to prevent novices from beating down seasoned veterans based on the /roll system.
I'm all for anyone who wants to get together and discuss things OOCly about who'll win and who'll lose and coming to that conclusion on their own, but for those who don't have any preconceived idea of how to handle it and for any future events such as competitions with Gil involved (donations from others and myself pooled together for the winner), we'll need two things: 1. Your level of skill in the 'class' you choose to fight in and 2. A simple roll system.
 - 1. An example of this would be, say Siobhain is a Paladin, full out Master for some reason, but she wanted to learn to be a Marauder instead. Her rank in Paladin might be 'Veteran' but her rank in Marauder would be 'Novice'. This would be to help pit people of roughly equivalent levels of skill against one another. You'd fight normally but without any concerns about 'accidentally' super-overpowering someone who's just far more experienced with the class they're using than you are with yours. Doesn't mean you have to water down your RP to suit your rank, just that you won't have anyone breathing down your neck about how unfair they think it is. People who are particularly skilled with certain classes could also teach Novices what they know. At least there should be some terminology.
  - 2. A roll system that -can- be used in fights when you don't want to decide OOC who is going to win or lose, or in those potential event situations where we -definitely- don't want to decide before hand who is going to win or lose might go thusly-- You'd have a set number of times you can be struck in order. First you roll to see who goes first. Highest roll wins. That person writes up an attack. Afterwards, both people roll again- if the attacker wins that roll, the blow connects, if not, the individual dodges. The attackee would respond with their dodge or the effects of the strike and a counter attack. Rinse and repeat until the set number of strikes has been reached by one person or the other. The alternative is saying who got the most strikes out of a set number. Say we pick seven strikes. When one person reaches four, the fight is over. This would be much like many refereed sparring matches-- and as I said before, for regular every day training, you don't have to use this at all.
4. Magic-use in combat sparring? I'm personally not 100 percent for it. There are academies for these sorts of things where novice combat fighters with no magic experience won't get lit up by a novice fire mage or something. While experienced magic users are free to come test their phyical skills or learn new ones, unless someone is willing to act as a supervisor for magical-combat and advanced combat (Magic vs. Physical) I'll probably not think Magic-users will be encouraged to come.
5. Can your whole FC/LS get involved? Why yes, yes you can. Bring as many people as you'd like and let them see how they do against non-guildies. You still have authority over your people, however, on these grounds the people helping to referee, train, and mediate everyone should be respected and heeded. If you or your guild members have an issue with someone else or some other guild's members, you'd still be encouraged to participate but all the rivalries would have to be put aside. This training, where ever it's located, is a more or less neutral situation. Think of it as the Kirin Tor with bloody noses and broken bones.
6. Regulating the flow will be done with some basic rules. No meta-gaming or god-moding, as usual, no harassment, no OOC drama, etc. If one of the characters acts up in character and out of character, they'll be removed by one of the... hrm... 'officers'. Officers will likely just be individuals who offer to become teachers and do a good job at it and thus are given a level of respect if not authority. They won't be able to boss members of another FC or LS around by any means, but so long as they're all together everyone will have to respect their mediation and either calm it down or take their rage elsewhere.
7. No one will die. You will not be killed. If White Mages and Conjurers have to be -hired- just to make sure a clumsy sword in the face doesn't wipe you off the face of Eorzea, it will happen. Anyone who attempts a killing blow will be asked to leave and refused for the group training and event fights.
This is for fun, for practice, and for character development. If you don't like combat RP, it's not a requirement by any means.
I'm open for suggestions, -constructive- criticism, and I'm looking for help to get this started sooner or later if it seems like a decent idea.
I got the game yesterday and rolled my character on Balmung on my first try. I know many of you have already expressed that you don't take level into account for roleplay, which is great and all because I tend to be a slow, single-minded leveler, but I'll still need time to put Siobhain in something less...skimpy... Or more skimpy. Whichever.
I digress, I'm interested in starting a 'Fight Club' LS (not a FC, but maybe one of those will come along later. P.S. Thank you Zarek for getting this fight club thing stuck in my head...) on Balmung. This is just in the concept-easily-scrapped phase, but both I and my man-friend enjoy seeing and participating in fights and we enjoy all of the potential character development that can come from it, whether it's mastering new skills under the tutelage of more experienced characters, forging friendships or rivalries, etc.
So, a few things to cover:
1. This will be a Linkshell, I think, because I'd like anyone to have the freedom to hear about it through word-of-mouth, and anyone from any group to come join in. There won't be any level or class requirements, you won't have to dedicate yourself to show up each time, and you won't have to rally around me while I go strutting... where ever there's room for Sio-strutting.
2. The theme will be Combat Training; like-minded individuals who either enjoy fighting, watching how others fight, or learning/teaching all coming together. Anyone with a pearl would be able to call out to others, even if they don't personally know them, inviting whomever to meet them for a round or two.
3. I'm afraid the thing that I, and many other RPers, dislike about RP combat that I'd like to weed out is the whole 'Who's going to win and who's going to lose and who might be god-moding a tiny bit' thing. Levels aren't going to be a requirement, as I mentioned, because many people don't like equating their level to their character's skill. That's fine and acceptable, but there'll have to be some sort of skeleton to prevent novices from beating down seasoned veterans based on the /roll system.
I'm all for anyone who wants to get together and discuss things OOCly about who'll win and who'll lose and coming to that conclusion on their own, but for those who don't have any preconceived idea of how to handle it and for any future events such as competitions with Gil involved (donations from others and myself pooled together for the winner), we'll need two things: 1. Your level of skill in the 'class' you choose to fight in and 2. A simple roll system.
 - 1. An example of this would be, say Siobhain is a Paladin, full out Master for some reason, but she wanted to learn to be a Marauder instead. Her rank in Paladin might be 'Veteran' but her rank in Marauder would be 'Novice'. This would be to help pit people of roughly equivalent levels of skill against one another. You'd fight normally but without any concerns about 'accidentally' super-overpowering someone who's just far more experienced with the class they're using than you are with yours. Doesn't mean you have to water down your RP to suit your rank, just that you won't have anyone breathing down your neck about how unfair they think it is. People who are particularly skilled with certain classes could also teach Novices what they know. At least there should be some terminology.
  - 2. A roll system that -can- be used in fights when you don't want to decide OOC who is going to win or lose, or in those potential event situations where we -definitely- don't want to decide before hand who is going to win or lose might go thusly-- You'd have a set number of times you can be struck in order. First you roll to see who goes first. Highest roll wins. That person writes up an attack. Afterwards, both people roll again- if the attacker wins that roll, the blow connects, if not, the individual dodges. The attackee would respond with their dodge or the effects of the strike and a counter attack. Rinse and repeat until the set number of strikes has been reached by one person or the other. The alternative is saying who got the most strikes out of a set number. Say we pick seven strikes. When one person reaches four, the fight is over. This would be much like many refereed sparring matches-- and as I said before, for regular every day training, you don't have to use this at all.
4. Magic-use in combat sparring? I'm personally not 100 percent for it. There are academies for these sorts of things where novice combat fighters with no magic experience won't get lit up by a novice fire mage or something. While experienced magic users are free to come test their phyical skills or learn new ones, unless someone is willing to act as a supervisor for magical-combat and advanced combat (Magic vs. Physical) I'll probably not think Magic-users will be encouraged to come.
5. Can your whole FC/LS get involved? Why yes, yes you can. Bring as many people as you'd like and let them see how they do against non-guildies. You still have authority over your people, however, on these grounds the people helping to referee, train, and mediate everyone should be respected and heeded. If you or your guild members have an issue with someone else or some other guild's members, you'd still be encouraged to participate but all the rivalries would have to be put aside. This training, where ever it's located, is a more or less neutral situation. Think of it as the Kirin Tor with bloody noses and broken bones.
6. Regulating the flow will be done with some basic rules. No meta-gaming or god-moding, as usual, no harassment, no OOC drama, etc. If one of the characters acts up in character and out of character, they'll be removed by one of the... hrm... 'officers'. Officers will likely just be individuals who offer to become teachers and do a good job at it and thus are given a level of respect if not authority. They won't be able to boss members of another FC or LS around by any means, but so long as they're all together everyone will have to respect their mediation and either calm it down or take their rage elsewhere.
7. No one will die. You will not be killed. If White Mages and Conjurers have to be -hired- just to make sure a clumsy sword in the face doesn't wipe you off the face of Eorzea, it will happen. Anyone who attempts a killing blow will be asked to leave and refused for the group training and event fights.
This is for fun, for practice, and for character development. If you don't like combat RP, it's not a requirement by any means.
I'm open for suggestions, -constructive- criticism, and I'm looking for help to get this started sooner or later if it seems like a decent idea.