
So, I don't know if anyone noticed, but if you click one's Grand Company rank (either in search or your own in character sheet), it displays the full list of ranks including the ones that are currently locked.Â
I thought this might have some interesting implications for RP. Currently I am like a lot of lvl50s a Second Flame Lieutenant, but for RP's sake I RP a Chief Flame Sergeant (commanding officer of the Flame Yataghans, a little 20-member Immortal Flames RP LS btw for those interested; Monetarists, Garleans, Alacran etc. have at thee!). I sort of intend to RP a promotion to lieutenant down the line, more than likely when they release more RP gear, particularly the combat shirts that Flame Lieutenant NPCs wear. I think for lore's sake I would never RP higher than a Flame Captain.
The interesting thing comes in when they release the upper ranks. If we ignore RP completely (incl. those who RP it full-time, part-time, and not a member at all), it is assumed by default that all Player Characters are in the adventurer units (Free Brigade, Foreign Levy, and Yellow Serpents) which is led by a High Commander, and then the Grand Company headquarters themselves are led by Grand Marshals.
I just can't for the life of me imagine anyone roleplaying the ranks above Captain, unless maybe you were in charge of a large free company. I'm a little concerned about this because I did have at least one character try to pull rank/borderline godmode on Kale Aideron when he was giving a free paladin a hard time. That character was only 2nd lieutenant, which was a little amusing since 2nd lieutenant really isn't that high, only feels as such because it's the highest attainable in-game. But yeah, anything higher than a captain I'd begin to ask how many men you command and all that. You could just spin the first three officer ranks as being a staff officer rather than a command officer for RPing as a Grand Company lone wolf. Anything higher, one would need to back it up IMO by actually having other characters that follow you.
Since Square Enix are damn good on integrating lore mechanics, I'm curious as to how they would in-universe justify adventurers being able to become crusty old Grand Marshals. Anyway, yeah, that's the end of my :firstworldproblems: ramble
I thought this might have some interesting implications for RP. Currently I am like a lot of lvl50s a Second Flame Lieutenant, but for RP's sake I RP a Chief Flame Sergeant (commanding officer of the Flame Yataghans, a little 20-member Immortal Flames RP LS btw for those interested; Monetarists, Garleans, Alacran etc. have at thee!). I sort of intend to RP a promotion to lieutenant down the line, more than likely when they release more RP gear, particularly the combat shirts that Flame Lieutenant NPCs wear. I think for lore's sake I would never RP higher than a Flame Captain.
The interesting thing comes in when they release the upper ranks. If we ignore RP completely (incl. those who RP it full-time, part-time, and not a member at all), it is assumed by default that all Player Characters are in the adventurer units (Free Brigade, Foreign Levy, and Yellow Serpents) which is led by a High Commander, and then the Grand Company headquarters themselves are led by Grand Marshals.
I just can't for the life of me imagine anyone roleplaying the ranks above Captain, unless maybe you were in charge of a large free company. I'm a little concerned about this because I did have at least one character try to pull rank/borderline godmode on Kale Aideron when he was giving a free paladin a hard time. That character was only 2nd lieutenant, which was a little amusing since 2nd lieutenant really isn't that high, only feels as such because it's the highest attainable in-game. But yeah, anything higher than a captain I'd begin to ask how many men you command and all that. You could just spin the first three officer ranks as being a staff officer rather than a command officer for RPing as a Grand Company lone wolf. Anything higher, one would need to back it up IMO by actually having other characters that follow you.
Since Square Enix are damn good on integrating lore mechanics, I'm curious as to how they would in-universe justify adventurers being able to become crusty old Grand Marshals. Anyway, yeah, that's the end of my :firstworldproblems: ramble
