
Something else I'm borrowing from an old guild forum.
We used to have a thread that made our alts and main into a raid-esque scenario, dungeons, whatever, that could be fightable or some such and gave them attacks, quotes, phases, everything. So I'm just gonna casually spread that joy here if you don't mind. Also, don't be afraid and bend the rules as much as you'd like. This is all creative writing. xD
I actually randomly thought about this yesterday at the gym late night, and I've been wanting to make it a thread since. :PÂ Without further adieu, have your own imaginable fight version of a 8-man Oscare raid.Â
Scenario and setting: Western Thanalan, Vesper Bay. 8-man raid.
A Blind Man's Hunt
Description: Blinded by hunger to hunt something larger than Oscare can actually handle, the man decided to round up his family and test his mettle with an avid group of adventurers. Defeat his siblings and Oscare himself and plant him back down to the realm of reality.
The first boss would be against the youngest of Oscare's sisters -- Kanah Iono. A crybaby and bookworm at heart, she will be the first challenge you face.
Quotes: "SHOCKING, isn't it?" (After using Zap Tap)
"A-Ah! Hey, I-I was supposed to win...!" (Sobbing tone after losing)
"Just so... electrifying..." (After using Bad Pun)
Attacks: [Paralysis V] - Kanah chooses two random targets to inflict a 18-second paralysis on. These targets cannot be a tank.
[Thunder III] - AoE thunder-element spell.
[Shock Mine] - Kanah drops AoE thunder-element traps that go off whence a player comes within 2-yalms of it.
[Thunder-All I] - Used at 75% and 20%, Kanah will apply a thunder-element DoT on all players for 30 seconds. Cannot be cured by Esuna.
[Zap Tap] - Used at 50% only, Kanah sets down two Thunder Wards that are connected to her. As long as these wards are up, Kanah will have a buff called 'Zap Tap' that negates all damage and deals it back in thunder-element damage. Destroy her wards to cancel her buff. Main mechanic of the fight.
[Bad Pun] - Kanah makes a horribly pad pun that is off her global cooldown. Anyone within 2-yalms of hearing this pun will be stunned from stupidity for 3 seconds.
The second boss is Grace Iono, the older of the two Iono sisters. She fights with a bow unlike Kanah who prefers using thunder spells.
Quotes: "Dammit, Oscare! They're all yours..." (After losing)
"One shot, one kill." (Using Kill Shot)
"Gonna need you to shut up, K?" (Using Blunt Arrow)
"Hah! <Race> goes boom!" (Player sets off Explosive Trap)
Attacks: [Auto-attack] Basic auto-attack.
[Kill Shot] At 75%, 50%, and 25%, Grace marks the player with her curren aggro with 'The Prey' debuff for 10 seconds. After the timer is done, Grace immediately kills the target. She will exhaust herself if her target switches three times (meaning, to avoid this attack effective, tank swap).
[Blunt Arrow] Grace targets a caster -- either DPS or healer -- and silences them for five seconds.
[Explosive Trap] - Similar to Kanah's Shock Mine, except it has a much larger radius and the player setting it off will more than likely die.
[Gallant Barrage] - Grace randomly targets 4 players and auto-attacks them for four seconds, then she focuses on a single target and attacks them with increased potency for another four seconds.
The final boss is Oscare himself! Likewise with Grace, he'll fight with a bow for his first phase, then switch to a sword-and-gun for his second phase at 50%.
Quotes: "Hmm, this is an interesting situation. You fell my two sisters, but you won't get the best of me. At least, not easily." (Introductory line)
"You drove me to this point, don't complain if you die. You brought it upon yourselves." (Switching to second phase)
"The hunt's just begun..." (Using Thrill of the Hunt)
"So this is how we're going to fight?!" (Using Survival Instincts)
Attacks(most attacks can be used in both phases): [Auto-attack] - Basic auto-attack.
[Mortal Shot](First phase only) - Refer to Grace's [Kill Shot]. Only activates at 75% for Oscare.
[Venomous Bite] - Applies to three random targets besides tanks and applies a 30 second poison that cannot be lifted.
[Disorient] - Oscare chooses one DPS target and disorients them, causing them to attack allies instead for 5 seconds.
[Arrow Rain] - A large cone-like-cleave (think the second boss of Halatali radius) in front of Oscare. Surviving targets receive a 5% accuracy debuff.
[Stance Switch] - Discards bow and switches to his gun-and-sword, begins the next phase.
[Head Shot](Second) - Powerful attack with an increased chance to hit critically.
[Seeping Wounds](Second) - Sword attack that targets the player with his current aggro and leaves a debuff that decreases HP restored by healing spells by 20%.
[Thrill of the Hunt] - At 20%, Oscare will activate Thrill of the Hunt and increase his HP and damage dealt.
[Survival Instincts] - At 3%, Oscare will further increase his HP, damage dealt, and greatly decreases damage received. He loses all his attacks besides [Head Shot] and [Arrow Rain], both of which have a much, much shorter cooldown due to these two being the only two attacks he have access too. This becomes a true heart-ed DPS race to the death.
We used to have a thread that made our alts and main into a raid-esque scenario, dungeons, whatever, that could be fightable or some such and gave them attacks, quotes, phases, everything. So I'm just gonna casually spread that joy here if you don't mind. Also, don't be afraid and bend the rules as much as you'd like. This is all creative writing. xD
I actually randomly thought about this yesterday at the gym late night, and I've been wanting to make it a thread since. :PÂ Without further adieu, have your own imaginable fight version of a 8-man Oscare raid.Â
Scenario and setting: Western Thanalan, Vesper Bay. 8-man raid.
A Blind Man's Hunt
Description: Blinded by hunger to hunt something larger than Oscare can actually handle, the man decided to round up his family and test his mettle with an avid group of adventurers. Defeat his siblings and Oscare himself and plant him back down to the realm of reality.
The first boss would be against the youngest of Oscare's sisters -- Kanah Iono. A crybaby and bookworm at heart, she will be the first challenge you face.
Quotes: "SHOCKING, isn't it?" (After using Zap Tap)
"A-Ah! Hey, I-I was supposed to win...!" (Sobbing tone after losing)
"Just so... electrifying..." (After using Bad Pun)
Attacks: [Paralysis V] - Kanah chooses two random targets to inflict a 18-second paralysis on. These targets cannot be a tank.
[Thunder III] - AoE thunder-element spell.
[Shock Mine] - Kanah drops AoE thunder-element traps that go off whence a player comes within 2-yalms of it.
[Thunder-All I] - Used at 75% and 20%, Kanah will apply a thunder-element DoT on all players for 30 seconds. Cannot be cured by Esuna.
[Zap Tap] - Used at 50% only, Kanah sets down two Thunder Wards that are connected to her. As long as these wards are up, Kanah will have a buff called 'Zap Tap' that negates all damage and deals it back in thunder-element damage. Destroy her wards to cancel her buff. Main mechanic of the fight.
[Bad Pun] - Kanah makes a horribly pad pun that is off her global cooldown. Anyone within 2-yalms of hearing this pun will be stunned from stupidity for 3 seconds.
The second boss is Grace Iono, the older of the two Iono sisters. She fights with a bow unlike Kanah who prefers using thunder spells.
Quotes: "Dammit, Oscare! They're all yours..." (After losing)
"One shot, one kill." (Using Kill Shot)
"Gonna need you to shut up, K?" (Using Blunt Arrow)
"Hah! <Race> goes boom!" (Player sets off Explosive Trap)
Attacks: [Auto-attack] Basic auto-attack.
[Kill Shot] At 75%, 50%, and 25%, Grace marks the player with her curren aggro with 'The Prey' debuff for 10 seconds. After the timer is done, Grace immediately kills the target. She will exhaust herself if her target switches three times (meaning, to avoid this attack effective, tank swap).
[Blunt Arrow] Grace targets a caster -- either DPS or healer -- and silences them for five seconds.
[Explosive Trap] - Similar to Kanah's Shock Mine, except it has a much larger radius and the player setting it off will more than likely die.
[Gallant Barrage] - Grace randomly targets 4 players and auto-attacks them for four seconds, then she focuses on a single target and attacks them with increased potency for another four seconds.
The final boss is Oscare himself! Likewise with Grace, he'll fight with a bow for his first phase, then switch to a sword-and-gun for his second phase at 50%.
Quotes: "Hmm, this is an interesting situation. You fell my two sisters, but you won't get the best of me. At least, not easily." (Introductory line)
"You drove me to this point, don't complain if you die. You brought it upon yourselves." (Switching to second phase)
"The hunt's just begun..." (Using Thrill of the Hunt)
"So this is how we're going to fight?!" (Using Survival Instincts)
Attacks(most attacks can be used in both phases): [Auto-attack] - Basic auto-attack.
[Mortal Shot](First phase only) - Refer to Grace's [Kill Shot]. Only activates at 75% for Oscare.
[Venomous Bite] - Applies to three random targets besides tanks and applies a 30 second poison that cannot be lifted.
[Disorient] - Oscare chooses one DPS target and disorients them, causing them to attack allies instead for 5 seconds.
[Arrow Rain] - A large cone-like-cleave (think the second boss of Halatali radius) in front of Oscare. Surviving targets receive a 5% accuracy debuff.
[Stance Switch] - Discards bow and switches to his gun-and-sword, begins the next phase.
[Head Shot](Second) - Powerful attack with an increased chance to hit critically.
[Seeping Wounds](Second) - Sword attack that targets the player with his current aggro and leaves a debuff that decreases HP restored by healing spells by 20%.
[Thrill of the Hunt] - At 20%, Oscare will activate Thrill of the Hunt and increase his HP and damage dealt.
[Survival Instincts] - At 3%, Oscare will further increase his HP, damage dealt, and greatly decreases damage received. He loses all his attacks besides [Head Shot] and [Arrow Rain], both of which have a much, much shorter cooldown due to these two being the only two attacks he have access too. This becomes a true heart-ed DPS race to the death.
"Critical fails; for when the GM sobs at night and the players get free checks."