The Dragoon class system was already messy with the skills given to them. I doubt there will be any class balance systems since Final Fantasy classes had its own unique traits. Every one of them. To my belief, they are already "balanced". It's just matter of how players see if they are balanced or not. In the end, it just comes down to your style of playing, your skill and gears over how balance works.Â
But if we are talking about people wasted their effort on gaining awesome gears at the end game because of new expansions, WoW and other MMORPGs have done this a lot. This also applied to FFXI where when lvl 99 cap came out, the lvl 75 Dynamis gears meant nothing afterwards.
It's just marketing by developers to make players to regain their efforts to gain cooler gears or play longer so they dont get bored. If you did succeed in clearing the end-game dungeon on that old expansion or old content, the only thing you'll probably get would be a hand shake or achievement.
Also I would love to see Monk use Hundred Fists. They were originally supposed to have it too.
But if we are talking about people wasted their effort on gaining awesome gears at the end game because of new expansions, WoW and other MMORPGs have done this a lot. This also applied to FFXI where when lvl 99 cap came out, the lvl 75 Dynamis gears meant nothing afterwards.
It's just marketing by developers to make players to regain their efforts to gain cooler gears or play longer so they dont get bored. If you did succeed in clearing the end-game dungeon on that old expansion or old content, the only thing you'll probably get would be a hand shake or achievement.
Also I would love to see Monk use Hundred Fists. They were originally supposed to have it too.