(12-29-2014, 12:15 PM)Kellach Woods Wrote:(12-29-2014, 10:12 AM)Ashren Snow Wrote: This, though I view it less as losing your second ring and more as having three rings. Would you rather have a healer or damage dealer who is at their max potential, or one who is 30 points shy of one who is?
I'm not saying a SCH with 30 INT isn't capable of healing, but if the system wasn't what it is that wouldn't even be a problem, and that is the issue with Dual Job classes.
I'd rather have one who's more focused on improving their play than where they spent 30 points. I don't care that my SCH got 30 points in friggin' STR. Just, y'know, DO THE JOB.
I always wondered why they allowed stat distribution if there was clearly a superior spec anyway. Any game that has player-chosen stat distribution will have that, and it's just another hassle and point of contention between players for them to argue and hate each other over. I mean, for PUG why wouldn't I put 30 STR? There is literally no other stat that will improve anything I have to do.
Leftovers from 1.0. Fun fact: 1.0 also had you spend your ELEMENTAL RESISTANCES every level, too. It wasn't impossible for someone to have one resistance stacked and everything else completely useless.
For a lot of people, though, "improving their play" is the same thing as allocating "correctly." Is Final Coil doable in i110 gear? Sure, but that's not everyone. I've met healers able to do better at i80 than some people can at i110 with Echo, and 30 stat is 30 stat.
Imagine if you got into a dungeon and your tank wasn't wearing a shield. Or a body piece, in the case of a warrior. Or a caster with a wand and no off-hand. It's a slippery slope, I know, but "it's just 30 points" isn't an excuse for some people. SCH/SMN are unfairly impacted by a linear stat system that doesn't have a real purpose in the game by any means.