Hydaelyn Role-Players
The Crafting 101 - Printable Version

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RE: The Crafting 101 - Ronberku - 07-01-2013

Quote:This skill is so absurdly important, I would label it the most important one if there wouldn't be Basic Synthesis. When the durability of your craft reaches 0, be it via failure, progress or quality, it breaks, and you fail. With Master's Mend, no matter how expansive the skill is, you will never see this happening though. Keep an eye on your CP!

I'd like to correct this part. Might just be a simple overlook on your part while typing this long and awesome guide.

Progress bar full & durability: 0 -> will make the craft succeed.

They changed it in ARR. So you don't have to worry about an item breaking even when achieving completion on 0 durability.


RE: The Crafting 101 - Akki-Chan - 07-01-2013

(06-30-2013, 11:20 PM)fallendrgmaster Wrote: Love your post!

Do have one question though, I've primarily been gathering materials and I've noticed your level increases your chances at gathering.

How does your level affect items you make besides having more cp and skills accessible?

Well, obviously, your Craftmanship and Control as well as your CP increases with each level. So you'll have an easier time crafting since you can fill more Quality per touch, and so on.
Aside from that, not much else.


RE: The Crafting 101 - K'irea - 07-01-2013

Thank you very much for posting this, it helped to clarify a few things for me. I had been avoiding crafting and gather up till this point and tried it during the last testing period.


RE: The Crafting 101 - Akki-Chan - 07-01-2013

Next weekend, I will "try" to make chapter 5, about shared skills between crafting professions. No guarantee I can manage it far enough to show off reasonable results, but I'll see what I can do.


RE: The Crafting 101 - Akki-Chan - 07-14-2013

Added chapter five about shared skills.

So much work for so little text...


RE: The Crafting 101 - Darcey - 07-18-2013

Awesome post! how is this not stickied?

Question, during beta, I didn't see my CP going up. I made it to about level 14 with culinarian and I had the same cp throughout. did i miss something? The only time it seemed to go up was when I ate food that increased it.


RE: The Crafting 101 - Myxie Tryxle - 07-18-2013

(07-18-2013, 09:14 AM)Darcey Wrote: Awesome post! how is this not stickied?

Question, during beta, I didn't see my CP going up. I made it to about level 14 with culinarian and I had the same cp throughout. did i miss something? The only time it seemed to go up was when I ate food that increased it.
In my experience, you don't gain base CP as you level.  The same seems to be true of GP for gathering.  You get these off your food buffs, gear, and materia.  In particular, it seems to come from jewelry slots like rings and earrings.  Most of these slots required you reaching the mid to late teens in your crafting or gathering profession before you can get gear for them, so it becomes available as you level, but you need to know a goldsmith or buy the gear from the market.


RE: The Crafting 101 - Feargus - 07-23-2013

In regards to Chapter 4: The works of a crafter. What I noticed is that you would get the 200% with only one of the three turn ins as HQ. However, what I noticed is that those repeatable ended after 3. Now of course it could be that I hadn't turned in an HQ on the third, or that I was supposed to be turning in all HQ every time?


RE: The Crafting 101 - Swift - 07-23-2013

(07-23-2013, 01:24 AM)Feargus Wrote: In regards to Chapter 4: The works of a crafter. What I noticed is that you would get the 200% with only one of the three turn ins as HQ. However, what I noticed is that those repeatable ended after 3. Now of course it could be that I hadn't turned in an HQ on the third, or that I was supposed to be turning in all HQ every time?

I have a similar question, adding on this.

I can't remember for 100% certainty, but I think I may have received the "Extension" on the leve by turning in only one HQ item out of the three.

Additionally, if the level asks for only one item to be turned in (as opposed to three), and you turn in an HQ item, will you get an extension?

Aside from that, thank you very much for your hard work ^^d


RE: The Crafting 101 - Kyatai - 07-23-2013

awesome post- very helpful! Thanks!


RE: The Crafting 101 - Naunet - 07-23-2013

Fantastic guide, and as someone entirely new to FF crafting, this was immensely helpful. One thing I'm still not sure of is how one gets HQ items. Do you have to fill the bottom bar up entirely?

Also, do you mind if I cross-post this onto my FC's page with credit and linking to your post? I feel like it would be really useful. xD


RE: The Crafting 101 - Akki-Chan - 07-23-2013

Err, sure, if you give credit go ahead! *laughs*

As for the HQ items.. the bar fills with a % number. The higher the number, the higher the chance the item willt urn out to be HQ. It really is "that" simpal.


RE: The Crafting 101 - Naunet - 07-23-2013

(07-23-2013, 07:10 PM)Akki-Chan Wrote: As for the HQ items.. the bar fills with a % number. The higher the number, the higher the chance the item willt urn out to be HQ. It really is "that" simpal.

Aah okay, so whether or not it's HQ isn't determined until you actually finish the craft, but it could potentially turn out HQ even if you don't fill up the bar. Thanks! xD This complex crafting is very foreign to me hehe.

And thank you for the permission. I will definitely credit you and link back to this original post. Smile


RE: The Crafting 101 - Karhu Katsu - 07-23-2013

Loved you're guide on Eorzea Reborn, glad to see you bring out over here. ^.^


RE: The Crafting 101 - Naunet - 07-23-2013

One more question:

You said you would talk about the Observe ability when we learn about conditions, but after reading chapter 2, I still don't really understand what this ability does. Can you elaborate? xD