Hydaelyn Role-Players
Interest check: EU linkshell - Printable Version

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+--- Thread: Interest check: EU linkshell (/showthread.php?tid=2846)

Pages: 1 2


RE: Interest check: EU linkshell - Valan - 07-17-2013

I'm interested


RE: Interest check: EU linkshell - Clover - 07-17-2013

(07-16-2013, 02:09 PM)gitm Wrote: As has been mentioned previously this Link Shell is OOC, however to answer your question these are my thoughts on how an IC Link Shell (or IC Free Company chat channel) might work.  Feel free to use and/or adjust to suit your needs if you wish.

  1. To join a Link Shell a character needs to be given an item by the owner, or a designated member, of the Link Shell.
  2. This item could be said to be a magical shell that is attuned to the person it is given to so only their voice activates it.
  3. When you talk into the shell the words can be heard coming from every other shell, and vice versa you can hear from your shell whatever is said into any of the other shells
  4. When you say 'Hello' into the channel you are signally you're actively listening to your shell (logged on, come back from AFK, etc.) having just woken up. Perhaps you carry it on a chain around your neck to make it easier to hear, or perhaps it is small enough to be an earring.
  5. When you say 'Bye' into the channel you are signally you're no longer listening to your shell (logging off, going AFK, etc.) as you're putting it in your backpack because you don't want to make any noise that could alert the bandits nearby, etc.
  6. The above guidelines give some interesting opportunities for roleplay, for example:  If someone asks a question to someone else who was talking on the channel only a few minutes ago but that person doesn't now respond yet hasn't said 'Bye' there could be some concern that something has happened to that person.  Perhaps a search/rescue party needs to organize.
Thank you for your reply!

I've just learned of the existence of something called "linkpearl", which apparently allows characters to communicate with other people. I guess that's the item you mention.

I didn't know that the game had given an actual IC explanation to Linkshells' chat. That's very cool!


RE: Interest check: EU linkshell - Noelle - 07-17-2013

As an EU player on Balmung, I'm interested in this.


RE: Interest check: EU linkshell - Balamb - 07-20-2013

EU player here, interested in this.


RE: Interest check: EU linkshell - Kari Illderthane - 07-20-2013

EU here as well.


RE: Interest check: EU linkshell - Taeh Niumoenwyn - 07-21-2013

Quick update, myself and katattax are discussing how to get this Linkshell setup and running once phase 4 of the beta allows us to.

They'll be a post sometime in the next few days, hopefully, in the Linkshell Hall forum.


RE: Interest check: EU linkshell - Aduu Avagnar - 07-21-2013

*waves* oooh me!


RE: Interest check: EU linkshell - Rinh Hallani - 07-23-2013

Glad you're all interested! I've made the linkshell entry. I'm co-leading it with gitm and you can contact either of us about joining.


RE: Interest check: EU linkshell - Mycroft - 07-23-2013

(07-16-2013, 02:09 PM)gitm Wrote:
(07-16-2013, 08:27 AM)Clover Wrote: I'm curious, though. How does one have IC conversations in a linkshell, if all the characters are supposed to be far away from one another? (?_?)

  1. To join a Link Shell a character needs to be given an item by the owner, or a designated member, of the Link Shell.
  2. This item could be said to be a magical shell that is attuned to the person it is given to so only their voice activates it.
  3. When you talk into the shell the words can be heard coming from every other shell, and vice versa you can hear from your shell whatever is said into any of the other shells


Okay, a bit of lore on the Linkshells for you both.
The linkshells ARE physical objects which produce linkpearls that are tuned with others of their kind.
This enables those who possess these linkpearls to communicate over long distances (mind that linkpearls are only attuned to one another if they were created by the same linkshell).

ARR has sadly removed the initial quest where the function of a linkpearl is demonstrated by the inn keeper in your respective starting city, by handing your character one and giving the initial story quests through it, while the character is in the field.