Hydaelyn Role-Players
Staying logged in to avoid queues? Don't. - Printable Version

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+--- Thread: Staying logged in to avoid queues? Don't. (/showthread.php?tid=4082)

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RE: Staying logged in to avoid queues? Don't. - raindrops - 08-28-2013

What's with this whole 'you shouldn't ask people to be considerate because other people are not going to be considerate' attitude here? You shouldn't try to make a bad situation just a little better because you're not going to fix it entirely? What kind of attitude is that?

It's not 'realistic', it's lazy. Asking people to be considerate is totally reasonable, even if they aren't going to listen.

And yes, you should be logging out when you can't play. Everyone should be. If nobody else is that doesn't mean you suddenly shouldn't - it just means that everyone else is being selfish and you can either be equally selfish or do something small to counter that.


RE: Staying logged in to avoid queues? Don't. - Orlog - 08-28-2013

It depends on how long we're talking here, I think. If you're called away from the computer for an hour to go get food or something and fully intend to get back to the game as soon as you sit down, I have no issues with that. But, if you're leaving your character sit over night? For days? Unacceptable and shitty to do. There are other people who want to play the game, let them have their chance.

And I know it's easy to say "Well, it's all Square's fault!", but rest assured, they're probably just as frustrated, or MORE SO (seeing that a lot of their jobs are at stake for this to work) a you are. No MMO company is ever going to be "Meh" about trying to get their game to work. Plus, we know what the issue is right now, and there's a potential work around for the time being. Why would you pass that up in the face of avoiding a bit of sever frustration?

Also, this idea that you shouldn't even bother because it won't make enough of an impact? Fuck that noise. Trying to get people be more aware is always going to be better than an apathetic "Well, what can ya do?"


RE: Staying logged in to avoid queues? Don't. - Magellan - 08-28-2013

(08-28-2013, 02:43 PM)Kaln Wrote: That's pretty much the way I feel about it.

The only reason people 'abuse' the lack of an AFK timer, is because abuse the lack of an AFK timer. I mean.. I'm in class now, and logged in back at home. I'll be  idle for about 8 hours before I get back to it... But my logging out doesn't fix the issue that's still there - All it does is makes it near impossible for me to play when I get home, and allows someone (Likely not even an RPer) in to play, and probably abuse the system.

It's kind of a catch 22, there. People abuse the system, because people abuse the system. If there were an AFK timer, there'd be no need to abuse the system, and would be no need for the timer, except for keeping the need down. Hope that makes sense.

I kind of take issue with the fact that you seem to think rpers have more of a right to be on Bal/Gilg than non-rpers. They are not officially designated rp servers, merely the homes the rp community decided upon themselves.

Uther, I am very happy you are a considerate gamer. I wish more of us were <3. In a perfect world we woyldn't even have thisproblem to deal with in the first place. Hopefully the server cap raise next week will provide the relief we all seek.


RE: Staying logged in to avoid queues? Don't. - lady2beetle - 08-28-2013

(08-28-2013, 03:04 PM)Lienayo Wrote: It only takes me about 10-15 minutes of trying to hop back in after logging out for a while.

That's actually not true. I mean about the 10-15 minutes. I spent an hour last night trying to log in before finally giving up and going to bed. If I had been logged in when I got home, I would have been able to actually play some. Instead, I didn't get any play time at all.


RE: Staying logged in to avoid queues? Don't. - raindrops - 08-28-2013

(08-28-2013, 03:20 PM)Bea Wrote: It depends on how long we're talking here, I think. If you're called away from the computer for an hour to go get food or something and fully intend to get back to the game as soon as you sit down, I have no issues with that. But, if you're leaving your character sit over night? For days? Unacceptable and shitty to do. There are other people who want to play the game, let them have their chance.

This. It's one thing to afk while you eat or run a quick errand or if you're called away for a little while etc. It's another entirely to log on at 7am knowing that you won't be actually playing the game until 5pm or stay logged in overnight.

Yes it sucks that you won't be back until peak hours. But that's true for a lot of people (they wouldn't be peak hours if everyone wasn't in the same boat, after all). And you're making the peak hours of people in different timezones even more unbearable.


RE: Staying logged in to avoid queues? Don't. - Uther - 08-28-2013

(08-28-2013, 03:18 PM)Ivven Rollenspeil Wrote: Woah now, I think you're taking it way too personally there. I never said anything rude or personal about you at all. I'm simply saying that most people here probably already realize the fact and are trying not to afk for long periods of time. It's the people who DON'T realize, care or visit these forums you should be trying to reach via the main forums. Better yet, petition SE to make an AFK kick timer. If you want to see something done, you've got to reach a bigger (and less aware) audience than here. Though, frankly, I doubt most of the player base is going to care. That's just the nature of MMOs. No need to strawman the argument or take it personally.

I wasn't taking it personally. I apologize if it seemed that way. I just speak my opinions plainly and don't enjoy softening my arguments with people who I feel are mature enough to handle the criticism. So, in a backwards way, it's a compliment. Either way, you bring up a decent point about making a thread on the official forum. That being said, you should have suggested that earlier instead of responding with cynicism for like 4 posts. Now we're just butting heads when we could have had an educational conversation.


RE: Staying logged in to avoid queues? Don't. - Ivven Rollenspeil - 08-28-2013

(08-28-2013, 03:28 PM)Uther Wrote:
(08-28-2013, 03:18 PM)Ivven Rollenspeil Wrote: Woah now, I think you're taking it way too personally there. I never said anything rude or personal about you at all. I'm simply saying that most people here probably already realize the fact and are trying not to afk for long periods of time. It's the people who DON'T realize, care or visit these forums you should be trying to reach via the main forums. Better yet, petition SE to make an AFK kick timer. If you want to see something done, you've got to reach a bigger (and less aware) audience than here. Though, frankly, I doubt most of the player base is going to care. That's just the nature of MMOs. No need to strawman the argument or take it personally.

I wasn't taking it personally. I apologize if it seemed that way. I just speak my opinions plainly and don't enjoy softening my arguments with people who I feel are mature enough to handle the criticism. So, in a backwards way, it's a compliment. Either way, you bring up a decent point about making a thread on the official forum. That being said, you should have suggested that earlier instead of responding with cynicism for like 4 posts. Now we're just butting heads when we could have had an educational conversation.

But I only posted twice in the thread before this response? Huh

Anyway, my point and opinion still stands. It's just not going to do much good here, and probably won't on the official forums either - but if you want to give it a shot there, you've got more chance than here of reaching a few people who maybe don't realize what prolonged afk is doing to the server load. Or petition SE. I would say it just seems more logical from the get-go, but I realize that people's first instincts is to rant to friends about a problem and might not realize until later they're preaching to the choir.


RE: Staying logged in to avoid queues? Don't. - AkhutaiAngura - 08-28-2013

(08-28-2013, 03:21 PM)Magellan Wrote:
(08-28-2013, 02:43 PM)Kaln Wrote: That's pretty much the way I feel about it.

The only reason people 'abuse' the lack of an AFK timer, is because abuse the lack of an AFK timer. I mean.. I'm in class now, and logged in back at home. I'll be  idle for about 8 hours before I get back to it... But my logging out doesn't fix the issue that's still there - All it does is makes it near impossible for me to play when I get home, and allows someone (Likely not even an RPer) in to play, and probably abuse the system.

It's kind of a catch 22, there. People abuse the system, because people abuse the system. If there were an AFK timer, there'd be no need to abuse the system, and would be no need for the timer, except for keeping the need down. Hope that makes sense.

I kind of take issue with the fact that you seem to think rpers have more of a right to be on Bal/Gilg than non-rpers. They are not officially designated rp servers, merely the homes the rp community decided upon themselves.

Uther, I am very happy you are a considerate gamer. I wish more of us were <3. In a perfect world we woyldn't even have thisproblem to deal with in the first place. Hopefully the server cap raise next week will provide the relief we all seek.

No, no, no. I never meant to imply that RPers have more of a right to be there than non-RPers. Not what I was intending to imply, atleast.

It was more meant to imply the position of "Why give up a spot to someone else, who will do exactly what I could have done?" as well as a response to Uther's original statement about being kind to ones brother RPers and such. Just stating that, chances are, my (Or whoevers) spot wouldn't be given to an RPer anyways.


RE: Staying logged in to avoid queues? Don't. - Cato - 08-28-2013

It's unfortunate, but most people probably don't care so long as they - and possibly their friends and associates - can get online and stay online. My partner has been unable to get online for days since by the time work finishes the server is full. It's pretty frustrating, but there's very little to be done about it until the server capacity is adjusted and improved. I do think things will improve significantly though - then we'll all be looking back and laughing as we enjoy the game together!


RE: Staying logged in to avoid queues? Don't. - lady2beetle - 08-28-2013

(08-28-2013, 03:36 PM)Theodric Brandt Wrote: It's unfortunate, but most people probably don't care so long as they - and possibly their friends and associates - can get online and stay online. My partner has been unable to get online for days since by the time work finishes the server is full. It's pretty frustrating, but there's very little to be done about it until the server capacity is adjusted and improved. I do think things will improve significantly though - then we'll all be looking back and laughing as we enjoy the game together!

I hope so! For me, I'm actually glad I have Friday off. Maybe I'll get to play for the first time since Sunday.


RE: Staying logged in to avoid queues? Don't. - Uther - 08-28-2013

(08-28-2013, 03:31 PM)Ivven Rollenspeil Wrote: But I only posted twice in the thread before this response? Huh

Anyway, my point and opinion still stands. It's just not going to do much good here, and probably won't on the official forums either - but if you want to give it a shot there, you've got more chance than here of reaching a few people who maybe don't realize what prolonged afk is doing to the server load. Or petition SE. I would say it just seems more logical from the get-go, but I realize that people's first instincts is to rant to friends about a problem and might not realize until later they're preaching to the choir.

Well, I said "like"...

My first instinct was to bring it to the RPC's attention because I saw quite a few people doing it in Intermission (not going to name names) and we of all people should know better, because we are the ones who constantly preach about how much we care about new players and how courteous we are. Regular MMO players doing it is to be expected but I've been under the impression since April that this community holds itself to a higher moral standard. Needless to say, it was a post initially manifested out of disappointment.


RE: Staying logged in to avoid queues? Don't. - Magellan - 08-28-2013

My apologies then Kaln, for the misunderstanding. And I agree with Theodric 100% - someday we'll all look back on this and laugh 'Remember how bad launch was, and how good things are now?'

I look forward to that day very much =D


RE: Staying logged in to avoid queues? Don't. - Uther - 08-28-2013

(08-28-2013, 03:35 PM)Kaln Wrote: It was more meant to imply the position of "Why give up a spot to someone else, who will do exactly what I could have done?" as well as a response to Uther's original statement about being kind to ones brother RPers and such. Just stating that, chances are, my (Or whoevers) spot wouldn't be given to an RPer anyways.

Allow me to clarify. I didn't mean to explicitly state that we should give up spots to new RPers who want to play. I meant new players in general. I haven't always been a roleplayer, and I don't think the choice to abstain from roleplay makes anyone less important as far as the grand MMO scheme is concerned. I feel bad for anyone who has paid for this game and is unable to play. I'm looking at the character creation screen right now. Do you know how many NA/EU servers are available for creation? None. Zero.

Another thing I'd like to point out. Some people are logged in for 16 hours while they aren't playing (sleep + work). In that time you could, potentially, cycle through 4-8 casual players. Just because some of us are RPers or some of us are more hardcore gamers doesn't make us more important, or give us the right to deny other people their chance to play. That's all I'm trying to say.


RE: Staying logged in to avoid queues? Don't. - Vinter - 08-28-2013

(08-28-2013, 01:46 PM)Uther Wrote: But the more I thought about it, the more I began to empathize with newcomers who can't make any character at all on the server. Imagine how you would feel if you hadn't been following the game too closely and never pre-ordered it. It's launch and you can't even make a character until next week because everyone refuses to log out and give you a chance.

*Raises hand*

I'm in that boat right now. I was really bummed that I didn't get into the EA because I had only payed for 2 months of subscription back in 1.0, the 27th rolls around and I finally get to play. Or so I thought.
Turns out I'm going to have to sit here looking at my character and refreshing the world information until next week.

Magellan Wrote:They are expanding server capacity starting next Monday, which, in their words, they hope makes a 'significant' impact. Courtesy towards fellow gamers would be sweet, but I don't begrudge people just trying to enjoy the game.

When their way of "enjoying the game" is going AFK and denying others the opportunity to play, I will most certainly hold it against them.
It doesn't really matter if it's the only way to guarantee a slot on a server. They're essentially saying "To hell with everyone that isn't me." and no matter your reasons, that's a shitty thing to do.

No single person can fix this problem on their own. But you can certainly decide whether or not you want to be part of the problem.


RE: Staying logged in to avoid queues? Don't. - Bloodwillow - 08-28-2013

Trust me when I say the server cap problem is WAY more than just people staying AFK.  While I commend your effort in this posting the REAL problem is SE low expectations of how many NA-EU people would play.  They took the worst approach to the situation

I admit I am in game now while AFK for dinner.  And I also have been plagued with constant DC and error 90k issues.   So like everyone else I'd like to stay in game as long as I can.  Cause when I am kicked out I'm out the rest of the day and night. Hate me if you want I can't stop you.

Patience and time this will get fixed