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How You Deal With Passage of Time - Printable Version

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RE: How You Deal With Passage of Time - Kailia - 12-08-2014

My character's in game namesday is 1/20, which is my real life birthday, so I age the character the same day I age in real life. I always go by real life time.


RE: How You Deal With Passage of Time - Gegenji - 12-08-2014

I haven't played long enough with Chachan to consider birthdays and such, but I would probably age him up based on RL time, unless something major in-game happened. I just hope he's grown as a character enough to reflect that as well!

For everything else, I try to keep things relatively fluid just due to the nature of so many characters doing so many things. How quickly time passes is left to the narrative, though I tend to refer to events that occurred the previous real days as "last sun" just for simplicity's sake. Plus I've been bad at keeping notes on everything Chachan's been doing, so trying to keep tabs on how many suns he's spent in transit from point A to point B would probably get lost in the mix.


(Thank god for Aetherite being an IC thing...)


RE: How You Deal With Passage of Time - FreelanceWizard - 12-08-2014

Generally speaking, I stick with real time, even though I know SE is guaranteed to throw a wrench into that; Fernehawles has stated (in a post I'd have to dig up) that time progresses by "comic book time," with years moving forward as the plot requires. We'll find out that Heavensward is like... 6 months from the start of 2.0 or something. Smile

So, I more or less play fast and loose with time progression. If the game requires I retcon or finesse something to make it work, I've resigned myself to that.


RE: How You Deal With Passage of Time - D'aito Kuji - 12-08-2014

I have D'aito Kuji age in real time, using my own birthday as a reference point.  D'aito is a couple of years older than me because I felt she needed a couple extra years to be a little more believable as an adventurer.  So D'aito ran away from her tribe sometime during her 18th summer and is now experiencing the beginning of her 20th winter.

It's possible, even likely, that the story itself could time jump and I'll make adjustments if necessary.

Time is always a bit complicated in MMOs. When everything is laid out, all the adventures a character has, all the places they go, all the creatures and people they encounter, it's not really possible to do all those things in a lifetime, much less in a year or month or whatever the timeframe.  Maybe not impossible, but extremely unlikely.

So there are obviously some things that I count and other things that I don't.

Some things like, recovery from injury, are too inconvenient to the mechanics of gameplay and roleplay.  I doubt many of us are so dedicated that we'd take weeks of time to recover or essentially play a bed-ridden character for a long period of time.  So some stuff is going to get time-compressed and while it might "have happened" during D'aito's year, exactly when and the length of time it occurred might be difficult to pin down.


RE: How You Deal With Passage of Time - Kinono - 12-08-2014

(12-08-2014, 12:05 PM)FreelanceWizard Wrote: Generally speaking, I stick with real time, even though I know SE is guaranteed to throw a wrench into that; Fernehawles has stated (in a post I'd have to dig up) that time progresses by "comic book time," with years moving forward as the plot requires. We'll find out that Heavensward is like... 6 months from the start of 2.0 or something. :)

So, I more or less play fast and loose with time progression. If the game requires I retcon or finesse something to make it work, I've resigned myself to that.

I know some people don't see the in-game events as being related to in-game time or anything like that, but The Rising was meant to be the 6 year anniversary of the Calamity, making it (hopefully) a canon year passing. If they really do throw some wrench into that and say "hold up, go backwards six months" I'm... more likely to just ignore that at this point. I celebrated my birthday and everything. >:|

Daitokuji Wrote:Some things like, recovery from injury, are too inconvenient to the mechanics of gameplay and roleplay. I doubt many of us are so dedicated that we'd take weeks of time to recover or essentially play a bed-ridden character for a long period of time.

I know this is really boring for some people but given the connections and an attitude for drumming up roleplay, it's not hard to play a bed-ridden (or, at the very least, house-ridden) character, especially given houses and personal quarters. I find it a lot of fun to play a frustrated, pent-up-energy-ridden character myself, and it may be surprising how willing people are to come to you if you ask really nicely!


RE: How You Deal With Passage of Time - D'aito Kuji - 12-08-2014

Oh, I've seen it done and done really well.  It probably helps if the player has a number of alts.  I basically have only my main character so leaving her wounded would seriously cramp my style.  Then again, I'm still leveling so...a lot of RP depends on the point of view. Big GrinBlush