If Your Character was in a Fighting Game... - Printable Version +- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18) +-- Forum: Community (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=8) +--- Forum: Fun Prompts (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=43) +--- Thread: If Your Character was in a Fighting Game... (/showthread.php?tid=9232) |
RE: If Your Character was in a Fighting Game... - Warren Castille - 12-11-2014 I keep having to patch edit mine because PEOPLE KEEP WANTING TO FIGHT ME. RE: If Your Character was in a Fighting Game... - ProvaDiServo - 12-11-2014 (12-11-2014, 11:15 AM)Warren Castille Wrote: I keep having to patch edit mine because PEOPLE KEEP WANTING TO FIGHT ME. Versus Warren Castille: "I just met you, this may seem crazy, but since we're out here...Fight me maybe?" RE: If Your Character was in a Fighting Game... - Gegenji - 12-11-2014 (12-11-2014, 11:15 AM)Warren Castille Wrote: I keep having to patch edit mine because PEOPLE KEEP WANTING TO FIGHT ME. I keep adding stuff to mine because I keep thinking of more things. Heck, the whole "unique music" dealie for duels between specific characters in Guilty Gear has me thinking if Warren v. Chachan would have one. That fight would actually be rather amusing, since both seem to be counter-focused (I'm noticing a lot of close range folks with counters, actually - where's our zoning guys?). A clash of quick and punishing attacks. Warren strikes me as the more beginner-friendly one, though. Powerful and with that auto-counter stance and super armor. Really, I'm mostly finding myself musing on the various mechanics a FFXIV-RP (Championship Turbo Edition) fighting game would possess. The most obvious is the super bar, which would totally have to look like the LB bars - three stages, with varying powerful moves based on how many are lit up and a full "Limit Break" for a full three bars. How these bars are used seems like it would vary from character to character - some having moves they can only use with the LB bars, while others might use it to just do improved versions of their normal moves. There could even be a manner to give an extra attack a bit of oomph for a chunk of meter... or even an X-Factor style Trance mode! So many fun ideas to play with. I also imagine the character select being divided into groups based on home nation, with a line or two of those not "committed" to one faction at the bottom. Random option included, of course. RE: If Your Character was in a Fighting Game... - Warren Castille - 12-11-2014 Mine's half-baked, honestly. I love the DoA series as a casual fan and always had a lot of fun endlessly Izuna Dropping fools who dare approach my Hayabusa, but in a MvC or GG style game, an auto-counter ability would be beyond useless: Zoning and keepaway would render it completely pointless until it wore off. That's why I included the bit about chip damage; If someone's going to counter the counter, I wanted a way to try to counter the counter's counter. Counter! My favorite thing about counter-based characters is that it relies on you having a LOT of knowledge about where things hit and how characters work. It's like playing a Shadow Tag Wobbuffet: It's not enough to have your opponent locked down and forced to fight, you've got to then know what they're going to do. I didn't delve into it but I imagined his moves were very zone-based: Counter only high, counter only low, etc. All-purpose "Time against incoming attack" is dumb. ...I'd definitely steal the SF3:TS parry mechanic to fuel his limit, though. RE: If Your Character was in a Fighting Game... - Gegenji - 12-11-2014 (12-11-2014, 11:44 AM)Warren Castille Wrote: If someone's going to counter the counter, I wanted a way to try to counter the counter's counter. Counter! ![]() Replace with Howl and Warren. ![]() RE: If Your Character was in a Fighting Game... - ProvaDiServo - 12-11-2014 (12-11-2014, 11:44 AM)Warren Castille Wrote: but in a MvC or GG style game, an auto-counter ability would be beyond useless: Zoning and keepaway would render it completely pointless until it wore off. That's why I included the bit about chip damage; If someone's going to counter the counter, I wanted a way to try to counter the counter's counter. Counter!Not entirely true, Weskers and Taskmasters counter supers are pretty useable, you just gotta force a physical move. I think In the mvc realm of things all purpose would just be your buff to cope with the rest right? RE: If Your Character was in a Fighting Game... - Warren Castille - 12-11-2014 (12-11-2014, 11:52 AM)ProvaDiServo Wrote: Not entirely true, Weskers and Taskmasters counter supers are pretty useable, you just gotta force a physical move. Yeah, I didn't think it all the way through. Used as a super, there's no reason for it to be "auto-counter" or anything silly like that, it would just be used in response to an attack. Editing some more! RE: If Your Character was in a Fighting Game... - Gegenji - 12-11-2014 (12-11-2014, 11:56 AM)Warren Castille Wrote:(12-11-2014, 11:52 AM)ProvaDiServo Wrote: Not entirely true, Weskers and Taskmasters counter supers are pretty useable, you just gotta force a physical move. That's kinda how Chachan's fightan game attack style seems to have evolved as I wrote it. Pressure, pressure, annoy, pressure... and then punish them for trying to attack out of it. Force the moves through constant normal attack, and then counter with specials to keep the momentum going. Kinda why I like the Chutzpah "GG-style" addition more than Sunder. As a player, you're rewarded for continuing to keep the heat on and not letting the opponent land a hit... but it's all lost if they do. I really should just pull the Sunder option out entirely from the post. RE: If Your Character was in a Fighting Game... - ProvaDiServo - 12-11-2014 Since we are on the subject of magic series stuff..... What about the intros your characters give with certain members of a trio beside you? RE: If Your Character was in a Fighting Game... - Warren Castille - 12-11-2014 I'm amused that Warren and Chachanji have similar styles. It makes sense in the realm of RP they're doing, and the best part is we didn't communicate about it at all prior to posting. I've been reading way too many Batman comics lately, but the comparison to the Dynamic Duo is real. Trio-wise, I've got no idea. Warren doesn't really do trios. I'd definitely have Warren and Howl do their pre-Grindstone fistbump-headtap ritual though, and I imagine Warren and Chachanji would have something to indicate their team. And on that subject, here's Chachanji with the details! RE: If Your Character was in a Fighting Game... - Dogberry - 12-11-2014 Oh! A Trio! Dogberry, Stormwind, and Rhianna, for sure. Dogberry, the brawling sailor! Stormwind, the mexibeam Black Mage! Rhianna, the White Mage frying pan RAMPAGE! RE: If Your Character was in a Fighting Game... - Gegenji - 12-11-2014 (12-11-2014, 12:11 PM)Warren Castille Wrote: And on that subject, here's Chachanji with the details! ![]() Seriously, though. It's hard to say. If they're on the same side for a team match, I could just see little Chachan standing at Warren's side, looking up at him with a proud smile - maybe Warren returns a curt nod - and they both unsheathe their weapons in unison. Then he either hops back if Warren's out first, or he jumps forward eagerly and leaves his mentor in the dust. It's not much, but it'd be a nice, quiet detail. RE: If Your Character was in a Fighting Game... - ProvaDiServo - 12-11-2014 (12-11-2014, 12:22 PM)Gegenji Wrote:(12-11-2014, 12:11 PM)Warren Castille Wrote: And on that subject, here's Chachanji with the details! but those are the best details! Now strike a victory pose while I fling confetti at you both! RE: If Your Character was in a Fighting Game... - Oli! - 12-11-2014 (12-11-2014, 11:49 AM)Warren Castille Wrote: If someone's going to counter the counter, I wanted a way to try to counter the counter's counter. Counter! [youtube]76MNVXkzHSg[/youtube] RE: If Your Character was in a Fighting Game... - Stormwind - 12-11-2014 Alexander Stormwind Theme [youtube]in_A1PL0VnU[/youtube] Stage Description- His laboratory and workshop, this is a stage with hazards. Fighters would be able to grab allagan tech or other experiments and turn them on their opponents to keep them at bay, or help stun them. Moveset Description- Alexander is a magic-user and therefore prefers to keep his distance and attack with magic. Its best to keep him away from opponents during solo fights, and is a very strong tag-in during multiple fights as a way to give a teammate some breathing room or to stun the opponent for a combo initiation. Special Moves (Limit Breaks)- Flare: Unleashes a large explosion of energy on the target doing multiple hits. Starstorm: Alexander calls down a shower of celestial rocks that hurls towards the opponent. Call of the Void (Ultimate)- Alexander opens a portal to the void, granting him more power. He then unleashes a barrage of magical power at his opponent including fire, ice and lightning before dropping a ball of void energy on top of them. Nemesis: None (at the moment) Intro Quotes: General 1: Attacking someone of my power wouldn't be considered wise. General 2: You are either incredibly brave, or extremely stupid. Probably the latter. General 3: Walk away and save me the trouble. Against Dogberry: So it's come to this has it? Your services are not longer required then Mirror Match: What manner of trickery is this!? Win Quotes: General 1: Next time, respect your betters. General 2: Weak. General 3: You are nothing next to me. Against Dogberry: You were clearly rabid, I simply put you down. Mirror Match: Nothing compares to the real thing. Lose Quotes: General 1: I seem to have...miscalculated. General 2: Clearly, I am having an off day. General 3: Finish your gloating and be off with you. Against Dogberry: It seems I grossly underestimated you. Mirror Match: I am my own worst enemy. |