Let's talk Godmoding - Printable Version +- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18) +-- Forum: Community (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=8) +--- Forum: RP Discussion (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=13) +--- Thread: Let's talk Godmoding (/showthread.php?tid=12883) |
RE: Let's talk Godmoding - Naunet - 08-09-2015 (08-06-2015, 07:43 PM)Sounsyy Wrote: For instance, I (personally) find it hard to believe a Highlander could do a front flip onto Sounsyy's sword and land there anime style. More improbable is that Sounsyy... could hold that. So, if they win the roll, they will land on Sounsyy's blade... and Sounsyy will drop them. Ahahaha. I only have one character who is capable of fighting, and then it's pretty much been restricted to altercations with a very specific set of characters (he doesn't really like to fight) who are controlled by players I've known for forever and trust intrinsically with my own. The other one... well, she'll panic and either get hurt real bad or try to hide it out. XD But that sword thing. Haha! Very smart. ![]() RE: Let's talk Godmoding - Kaiz - 08-09-2015 Final Fantasy is pretty over-the-top already. Characters can be pretty crazy and will probably fit the setting more than anything. I haven't done any RP fighting in this game, but I would expect that my character could realistically do most of the things he does in a battle. RE: Let's talk Godmoding - Vallerin Hortimont - 08-09-2015 With strangers, rolls are the only thing that keep people honest. I have met very few roleplayers who are willing to take a hit and do an interesting back and forth in text based combat. RE: Let's talk Godmoding - Corelyn - 08-09-2015 While I personally love the honour system, unfortunately it very infrequently works since few people want to see their characters hurt in any way. Granted, there are exceptions to this, and I'd like to think of myself as being one of them. Regardless... I should think it doesn't quite matter whether style or "suspensions of disbelief" clash. Some people see Final Fantasy as a chance to RP crazy anime physics, while others want to, as it was put, keep to the nitty-gritty super-realism styles. This all boils down to OOC communication, or lack thereof. If even ONE person is going to toss aside all pretence and immediately start complaining about another, or if someone refuses to communicate or agree, then there will immediately be a problem. In the inevitable - and you'd really have to be deluding yourself to think it's not - event that different RP styles like this clash, OOC communication is a must. If there are problems in RP, they must be worked out civilly and calmly. Otherwise, tempers will flare, and people will start getting hostile. It's at that point that the fun ends and RP becomes drama. The easiest way to solve any of this is to not label it as anything but a difference in style until otherwise seen. Communicate OOCly as to reach a consensus on how best to proceed where both RPers can agree on the actions, outcomes of actions, and the rest. It only becomes godmode when one player refuses to acquiesce and outright ignores the other player's actions, reactions, and attempts to communicate OOC to cease. It is NOT godmode, however, if neither player approaches the subject and one or both simply sit and stew that they "don't like how the other works." Please be aware that even in the most established RP communities, there will be new roleplayers that don't know these things, and need guidance. This is not godmode, either. Granted, I know nothing of the reason for this thread in the first place, and the specifics of the incident that gave rise to the qualm in the first place, so this is kind of just my general input on situations like this. tl;dr, OOC communication is absolutely essential to avoid unnecessary conflict and drama. Please, please, PLEASE do it! RE: Let's talk Godmoding - Cato - 08-10-2015 The biggest issue with 'communication' is that it has effectively become a bit of a buzzword. I see a lot of people highlighting how important it is - and they're correct - but then when it comes to in-game interaction I don't tend to see a whole lot of it. Or I do - but then it's on the opposite extreme where people request/expect permission for every little thing to the point where it's difficult for those involved to take the initiative with anything. RE: Let's talk Godmoding - Oilbasedoleander - 08-10-2015 What exactly is there to divulge in? Do not control my character's actions. Do not control my character's reactions. If you have to fight, have an outcome of "knockout only" or "mercy" if killing isn't the end result either desires. If you can't come to an agreement on who should be the winner, and the other person is not taking any hits and you are, you're just going to have to roll off on every move and hope your hit lands on target or misses. I've fought free-style and had a blast. My character nearly died :O But it was dramatic and quite worth it. I've also fought with dice/roll and it was also a lot of fun. We'd laugh at how close the rolls would be sometimes and would base our moves on the hit or miss. Both ways are enjoyable especially if you have someone willing to give and take along side you. RE: Let's talk Godmoding - Caspar - 08-10-2015 (08-10-2015, 03:17 AM)Oilbasedoleander Wrote: What exactly is there to divulge in?Yeah, I thought that was pretty clear, but it's been obfuscated by a lot of confused posting missing the point about what they thing godmoding is. The idea is to not enforce arbitrary limits on another character without their say. RE: Let's talk Godmoding - Aduu Avagnar - 08-10-2015 (08-10-2015, 03:34 AM)Caspar Wrote:Which isnt godmodding unless it is directly affecting your character. Me not taking a hit from a moon punter isnt godmodding, though it puta a limit on that character. Otherwise you are godmodding in nearly every interaction as your (non sepcofic your) view of the limits most likely varies from other peoples.(08-10-2015, 03:17 AM)Oilbasedoleander Wrote: What exactly is there to divulge in?Yeah, I thought that was pretty clear, but it's been obfuscated by a lot of confused posting missing the point about what they thing godmoding is. The idea is to not enforce arbitrary limits on another character without their say. RE: Let's talk Godmoding - Oilbasedoleander - 08-10-2015 (08-10-2015, 07:34 AM)BNako Wrote:(08-10-2015, 03:34 AM)Caspar Wrote:Which isnt godmodding unless it is directly affecting your character. Me not taking a hit from a moon punter isnt godmodding, though it puta a limit on that character. Otherwise you are godmodding in nearly every interaction as your (non sepcofic your) view of the limits most likely varies from other peoples.(08-10-2015, 03:17 AM)Oilbasedoleander Wrote: What exactly is there to divulge in?Yeah, I thought that was pretty clear, but it's been obfuscated by a lot of confused posting missing the point about what they thing godmoding is. The idea is to not enforce arbitrary limits on another character without their say. You're correct, not taking any hits during an RP fight is not grouped with god-modding. I was not trying to state that part should be lumped in under that definition. But they were talking about RP fights and fairness so I threw my two cents in on the subject. It does, however, make you this unimaginably over-powered to someone you're fighting with and is quite a let down. Drama and action can't be a one-way street, there needs to be give and take for some enjoyment on both ends. Which is why the roll off system is wonderful and highly recommended for fairness. Unless you want your character to be flawless and over-powered. Then... Good luck to you (most of these you's are generalized, haha). RE: Let's talk Godmoding - Aduu Avagnar - 08-10-2015 Sorry, I shiuld have been more clear: me not being punted into the moon by said moon punter is not godmodding. Ill take the hit. But not fly away that far. |