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Astrologian card issue. - Printable Version

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RE: Astrologian card issue. - Ilwe'ran - 09-07-2015

(09-04-2015, 09:00 AM)Aris Wrote: Spear reduces ability cooldowns, and you need to use it before an ability is used for it to be under effect of the card. I think pretty much all classes benefit from it, but it's difficult to use to maximum effect in a PUG (but then again I don't really pay attention to what others are doing in dungeons if things are going well Tongue). It could be especially effective in raiding though.
Some examples of using it would be: giving it to a BRD before they pop their buffs, a PLD before Hallowed Ground, or saving it for yourself for Essential Dignity, Lightspeed, Luminiferous Aether, etc.

Because you have to give it BEFORE the person cast an ability out of GCD it is particularly useless on any other person than yourself unless you know 100% when the other person will use their. Actually EVEN if you are with your static since so long that you know when some person will use which ability (which is already a BIG thing knowing that you have to take care of your own stuff in between) the probability you have to have a spear at the right time and all is extremely low.
Spear is really useful before the raid begin when everybody will go for their opener but even there an arrow or a balance will be more powerful than a spear. It's a card you will mostly use on yourself because you can see what to do with it, but in 99.9% of the case you will just royal road it or shuffle it. Spear really suxx.

And just to answer to something LiadansWhisper said. Synastry is SUPER USEFUL when you know how and when to use it. Best example I can give is the double prey for AS1. Try it with any other class and you'll be half panicking using your CD, try is as AST, "oh hey Synastry I can still heal my tank while healing my prey lul" .


RE: Astrologian card issue. - LiadansWhisper - 09-07-2015

(09-07-2015, 01:35 PM)Ilwe Wrote: And just to answer to something LiadansWhisper said. Synastry is SUPER USEFUL when you know how and when to use it. Best example I can give is the double prey for AS1. Try it with any other class and you'll be half panicking using your CD, try is as AST, "oh hey Synastry I can still heal my tank while healing my prey lul" .

Of course it is, just like Beacon in WoW.  Although, I would like to point out if tank damage is at all serious, you will still need another healer to back you up because that 50% hit to your healing is not going to let you effectively balance two heavily damaged targets at the same time.

My point was that the other reason you'd use it is the healing potency increase, which is analogous to Divine Seal, Dissipation and Fey Illumination.  However, Divine Seal is on a shorter CD and has a bigger increase, and Scholars have both Fey Illumination and Dissipation to choose from.  I can't imagine a situation where you'd take an AST over a Scholar for the purposes of healing two targets at the same time (or, for that matter, why you'd need to in a serious static, since you can just coordinate who is handling what at what time instead of needing to get an AST so you can make sure the prey target gets healed and the tank doesn't die).


RE: Astrologian card issue. - Riven - 09-08-2015

The Astro scrub I've become has a problem with Royal Road, heh heh. (no idea how it works @_@)
Don't think I have Shuffle yet, and when I Draw I pretty much get useful cards about...70% of the time?


RE: Astrologian card issue. - Gegenji - 09-08-2015

(09-08-2015, 09:19 AM)Riven Wrote: The Astro scrub I've become has a problem with Royal Road, heh heh. (no idea how it works @_@)
Don't think I have Shuffle yet, and when I Draw I pretty much get useful cards about...70% of the time?

Royal Road basically is you burning a card to increase the effect of your next card, depending on what card you burned. Bole and Balance make your next card more powerful (bigger buff!), while Arrow and Spear make it last longer, and Ewer and Spire make it into an AoE instead of single target. It basically bolsters the utility of your cards, making them stronger, last longer, or hit multiple targets!

What I usually do is try to get a Balance into my Spread and burn an Ewer or Spire into my Royal Road before a boss fight in a dungeon. That way we can open with a damage boost on everyone right at the start! It's rather nice. And having a boosted Bole or MP/TP refresh can help a lot in a situation too.

I just recommend playing around with it. With time you'll remember which cards give what boost to the next card played and then you can start throwing out Royal Roaded cards like the best of them. Thumbsup