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The Crafting 101 - Printable Version

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RE: The Crafting 101 - Akki-Chan - 07-23-2013

Hum, okay, I thought that would be self explaining eventually.

But alright.. 

Well, let's have an example here.

So let's say your item stands on 50% quality.
You have 36 CP left.
The items condition stands on Normal.
You have 30 Stability left.

So if you want the 10 stability safety to not endanger your work piece, you have one working step left before you have to finish your piece.


Now we gamble a bit.

You spend 12 CP on Observe.

And voilá, the items Condiion jumps on "Good"!
You use the remaining 24 CP to perform Basic Touch and bring your piece on 78% quality before finishing up with a synthesis skill.


Another example.

You have cracked the jackpot and got an Excellent success with a touch skill. But now your items quality stands on Poor. You are on the final steps of improving quality, but usign a Touch skill on a poor quality step is nothing short but a waste of time and CP. So you use Observe to bring the condition back to normal.

Makes sense?


RE: The Crafting 101 - Naunet - 07-23-2013

Aaah, so Observe is basically an RNG step that could change the condition (poor, good, etc)? I didn't realize those would change without you doing anything to the gear.

Sorry, it wasn't self-explanatory to me. x.x


RE: The Crafting 101 - Karhu Katsu - 07-23-2013

(07-23-2013, 09:02 PM)Naunet Wrote: Aaah, so Observe is basically an RNG step that could change the condition (poor, good, etc)? I didn't realize those would change without you doing anything to the gear.

Sorry, it wasn't self-explanatory to me. x.x
I had wondered the same thing.  The highest i'd gotten any crafters too was 15, and I hadn't seen observe yet, nor had condition change.  Does that only come up at the higher levels I wonder?


RE: The Crafting 101 - Pells - 08-08-2013

Every step is an RNG between normal, good and excellent.  Poor always follows an excellent step. Observe is just a way to pass a step without doing anything, except spending the 12cp to use it. Later on, you will also get buffs that last a set number of turns, and then you also need to consider if you want to waste the turn.

So if conditions aren't favorable, it's usually better to wait. Strike while the iron's hot.


RE: The Crafting 101 - Vlll - 08-08-2013

Another note is Observe will also count as a step for other effects you have active, like the one that improves success for 5 steps.

I managed to level Leatherworking to 16, Carpenter to 20 and Goldsmithing to 25, and also tried the rest of the crafts for 5-10 levels to see what they create and what the use. Overall I found that the Leatherworking skill (Waste Not, 53 CP - Halves the durability loss for 4 steps) is really, really good. It allows to perform harder synths since you can effectively double the times you improve progress, and also allows to put some quality on things you normally could not. I am considering taking Leather to 15 just for it.

From all the guilds, at the moment I think I'll go Goldsmithing. I liked the items crafted (jewelry, headpieces, THM weapons) and the recipes in general are fairly simple.


RE: The Crafting 101 - Apoc1216 - 08-12-2013

*bookmarked* I will definitely need this when I can devote a lot of time to crafting, thank you so much for this info! Thumbsup


RE: The Crafting 101 - oleum - 08-18-2013

@VIII


A question for you, you say you managed to level goldsmith to 25? Is the level cap not in place for crafting? It probably won't make any difference for me as I've been locked out for 13 hours with error 3102.

----

@Hiname

Firstly thankyou so much Smile

The CP needed are now modified to 92 for Masters Mend and 88 for Manipulation. Manipulation now restores 10 CP after each of the next 3 steps. Previously at 150 CP it was pretty worthless restoring 5CP after the next 5 steps.

As a (cross class skill?) manipulation was letting me achieve something like 700XP per synth of bronze plate level 3 at level 5-8. 

Start with Manipulation 
then use remaining CP on increasing quality with Basic Touch 
and finish off with Basic Synthesis.

The increase in EXP for quality seems to level out after around 15% quality but still increases slowly. At 8% its 150% at 20% about 250% and 28% about 280% so aiming safely at about 10-15% HQ for skillup increases seems a good place to be.

The rapid synthesis seems to give around 50% of the EXP of a standard synth where you just hit basic synth each time. Very poor return for levelling up considering that the basic amount of EXP can easily be doubled once you hit level 5, but much less soul destroying than making stacks of ingots manually.


RE: The Crafting 101 - Bishok Raquel - 08-23-2013

This is my first post and the reason is to just THANK YOU for the wonderful guide.


RE: The Crafting 101 - Chakha Malqir - 08-23-2013

Absolutely wonderful guide!

*bookmarked*


RE: The Crafting 101 - doctorgalactic - 08-29-2013

Has anyone found a weaving leve that leads to and extended contract?  I've not been able to find one, including 1~2 of the lvl 20 ones.


RE: The Crafting 101 - Aleister - 09-04-2013

Great guide. I personally had no idea crafting would be difficult.. Trying to get my blacksmithing up to 50 and its dreadful.. Requires so much of the other gathering classes and what not.


RE: The Crafting 101 - raindrops - 09-08-2013

(08-29-2013, 05:42 PM)doctorgalactic Wrote: Has anyone found a weaving leve that leads to and extended contract?  I've not been able to find one, including 1~2 of the lvl 20 ones.

There's a level 20 one in Ul'Dah - the one that needs three pairs of breeches - that leads to an extended contract. It also awards incredibly useful Diremite Webs, which are nice because there's always a level 50 farming the banemites that drop them on some servers (and while they have the right to do that/I'm sure some of them are very nice, nearly all the ones I've seen have responded to a lower level character trying to farm anything at all with a flurry of quite nasty tells).

I prefer 'Don't Sash Me' myself for the amount of EXP/rewards you get compared to effort put in for a HQ produce, since you can make cotton cloth HQ pretty much effortlessly by level 20 and a HQ turn-in nets you 30000 Exp and something like 700 Gil on top of those precious webs, but that's because I've not really been using my leves so I can afford to burn them on non-extended contracts.


RE: The Crafting 101 - BlessedSilence - 09-27-2013

Would you or anyone be interested in some examples of how to craft?

Meaning if there is a particular skill progress to do or anything?

Like what do you do to keep your Excellent condition from disappearing?


RE: The Crafting 101 - LiadansWhisper - 09-27-2013

(09-27-2013, 03:35 PM)BlessedSilence Wrote: Would you or anyone be interested in some examples of how to craft?

Meaning if there is a particular skill progress to do or anything?

Like what do you do to keep your Excellent condition from disappearing?

You either use it or lose it.


RE: The Crafting 101 - BlessedSilence - 09-27-2013

(09-27-2013, 05:46 PM)LiadansWhisper Wrote:
(09-27-2013, 03:35 PM)BlessedSilence Wrote: Would you or anyone be interested in some examples of how to craft?

Meaning if there is a particular skill progress to do or anything?

Like what do you do to keep your Excellent condition from disappearing?

You either use it or lose it.

Oookay ...

Sorry this is very confusing.

I was able to at least make a HQ leather so I think I can figure out the teeny basics with a level 1 item.