Hydaelyn Role-Players
WikiLore planning and discussion - Printable Version

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RE: WikiLore planning and discussion - Olofantur - 10-02-2014

I think as long as we have those back logs then it'll be easy enough to deal with misinformation just reverting or re editing,

Would we be able to put in a rule for "If you have been found to have posted/removed the same incorrect/controversial information on the same topic [3?] times, instead of [using your example] using a controversy flag to post your own idea, you will have your edit rights temporarily removed" or something? Hopefully that kind of measure won't be needed...

I just worry that the visible place where people should just be able to browse for information might turn into a place of back and forth debate instead of keeping the discussion to the discussion page of that tab or the forum post or what ever method ends up being used to discuss articles.


RE: WikiLore planning and discussion - FreelanceWizard - 10-02-2014

Yeah, I envision it working a lot like Wikipedia, minus all massive bureaucracy. If something gets hot and edit warring/revert warring happens, page protection goes on and/or one or more parties get their edit rights revoked in that namespace for a time. The nice part about putting in another namespace is that I can do that using Extension:Lockdown; someone could lose rights there but still have it in the main NS to work on character pages.


RE: WikiLore planning and discussion - Olofantur - 10-02-2014

(10-02-2014, 01:35 PM)FreelanceWizard Wrote: using Extension:Lockdown; someone could lose rights there but still have it in the main NS to work on character pages.

[Image: 0JNXn.gif]
Awesome, I was hoping that would be the case.


RE: WikiLore planning and discussion - Maril - 10-02-2014

I made a list-thingy!

https://docs.google.com/document/d/17VVfv5f2jBEyOo0ZO9P49Nz3UogP5Cs5x3Z2nNczM80/edit?usp=sharing

Editing is on, please edit responsibly! I brainstormed as much as I could. I probably forgot half of everything. Have a looksie and add if you think something is missing.


RE: WikiLore planning and discussion - Sounsyy - 10-02-2014

(10-02-2014, 01:48 PM)Sastra Wrote: Editing is on, please edit responsibly! I brainstormed as much as I could. I probably forgot half of everything. Have a looksie and add if you think something is missing.

Good start to the list!

So this is my working outline of my own lore project. Can draw from this, although, I feel like I'm missing a crucial topic as well... I just can't place what it is.

Show Content



RE: WikiLore planning and discussion - FreelanceWizard - 10-14-2014

*resurrects thread*

RL: Killer of RPC projects. Smile

I've created the new namespace and installed the Lockdown extension (so naughty people can get locked out of editing there without also being locked out of editing the rest of the wiki). FlaggedRevs is a bit more complex and has changed a lot since I last worked with it, so I'm going to review whether it or ApprovedRevs (way simpler and something I use professionally all the time) is a better choice. FlaggedRevs does have some cool features for rating the quality of revisions, though.

Soon, I'm going to create a basic landing page for the Lore namespace, customize the background of the theme a little so it's clear what namespace you're in, and move the existing lore pages over to that namespace.


RE: WikiLore planning and discussion - Erik Mynhier - 10-14-2014

(10-14-2014, 05:58 PM)FreelanceWizard Wrote: *resurrects thread*

RL: Killer of RPC projects. Smile

I've created the new namespace and installed the Lockdown extension (so naughty people can get locked out of editing there without also being locked out of editing the rest of the wiki). FlaggedRevs is a bit more complex and has changed a lot since I last worked with it, so I'm going to review whether it or ApprovedRevs (way simpler and something I use professionally all the time) is a better choice. FlaggedRevs does have some cool features for rating the quality of revisions, though.

Soon, I'm going to create a basic landing page for the Lore namespace, customize the background of the theme a little so it's clear what namespace you're in, and move the existing lore pages over to that namespace.

I have some source material coming to my email, ill pass it around for everyone to use when I get it.


RE: WikiLore planning and discussion - Maril - 10-20-2014

(10-14-2014, 05:58 PM)FreelanceWizard Wrote: *resurrects thread*

RL: Killer of RPC projects. Smile

I've created the new namespace and installed the Lockdown extension (so naughty people can get locked out of editing there without also being locked out of editing the rest of the wiki). FlaggedRevs is a bit more complex and has changed a lot since I last worked with it, so I'm going to review whether it or ApprovedRevs (way simpler and something I use professionally all the time) is a better choice. FlaggedRevs does have some cool features for rating the quality of revisions, though.

Soon, I'm going to create a basic landing page for the Lore namespace, customize the background of the theme a little so it's clear what namespace you're in, and move the existing lore pages over to that namespace.

Awesome stuff!


RE: WikiLore planning and discussion - Obisi - 10-22-2014

I cannot wait to see this.  I have been working really hard on my characters back story and it seems like at every turn I find out that the lore is getting in the way.  Not in a bad way but some things could not have happened, some places didn't exist, that type of thing and having a place to go for all of this in one place would be amazing. 

I also agree with others that have said you have to have the 1.0 stuff right along with the 2.0 stuff, because something as simple as being in Bronze Lake can make a huge difference because it didn't exist 5 years ago.

I know it would make my mentor very happy because they wouldn't have to always correct me with the lore stuff.  Well maybe, it would also mean I have to read and well, yeah (kinda lazy with that).  But it would be awesome and I can't wait to see it materialize.  Big Grin


RE: WikiLore planning and discussion - FreelanceWizard - 10-28-2014

So... customizing the Lore namespace's look has proved to be a bit challenging, because our skin (based off Wikia's Monaco) doesn't work like Vector. (Those of you using the tabs extension have noticed how it's not compatible with Monaco either.) I'm starting to poke around at customizing Vector to get it to look like what I want.

I'm in the process of moving the existing lore pages over to the new namespace and creating a landing page for them.

I've created a new template, {{Refimprove}}, that works like the one of the same name from Wikipedia and is used to indicate more sources are needed. I'll be adding everyone's favorite, {{Citation-needed}}, and other similar templates in the near future. We already have a {{Speculation}} template, it seems, that I created. (Who knew? Smile )

Finally, I think Flagged Revs is pretty much exactly what we need. People can write lore pages, then others can come in and rate them on different axes (right now, I'm planning on accuracy, depth, tone, and sourcing). That way, people can see which articles are good and which need help. Initially, my thought was to give everyone that right, but now I'm thinking that we may want to restrict it based on good wiki stewardship, such as number of edit comments, days registered, and number of content edits. Thoughts?

EDIT: I've also changed the wiki search engine from the built-in one to SphinxSearch. This should improve both the speed of search and the quality of results. Unfortunately, auto-complete on search only sorta works with SphinxSearch in the Monaco skin. *boggles*

EDIT 2: You can see what Flagged Revs does to a page here: http://wiki.ffxiv-roleplayers.com/pages/Lore:Timeline


RE: WikiLore planning and discussion - FreelanceWizard - 10-29-2014

The Vector skin modifications are chugging along. I need to pull some images together for backgrounds and adjust the main logo size, as well as putting a horizontal limit on the main display area, but the basic pieces are there. (http://wiki.ffxiv-roleplayers.com/pages/Lore:Timeline?useskin=vector shows a lore page using this skin with its modifications, if you're interested. I'm not sold on the background color. Smile )


RE: WikiLore planning and discussion - Olofantur - 10-29-2014

(10-29-2014, 04:38 PM)FreelanceWizard Wrote: The Vector skin modifications are chugging along. I need to pull some images together for backgrounds and adjust the main logo size, as well as putting a horizontal limit on the main display area, but the basic pieces are there. (http://wiki.ffxiv-roleplayers.com/pages/Lore:Timeline?useskin=vector shows a lore page using this skin with its modifications, if you're interested. I'm not sold on the background color. Smile )

By the twelve that is a blinding shade of pink, is their not a soft blue or purple you can use instead?

colour aside thats a great tag.


RE: WikiLore planning and discussion - FreelanceWizard - 10-29-2014

Yeah, it's rather... aggressive. Smile I really chose the color for testing purposes so it'd stand out. I'm thinking probably something closer to a greyish blue (#c6d9e7 or #c2e1f8) or lavender (#d6c6e1), but I'm open to suggestions. Smile


RE: WikiLore planning and discussion - TheWizard - 10-29-2014

I'm willing to donate my time to any area needed.


RE: WikiLore planning and discussion - FreelanceWizard - 10-30-2014

This is only tangentially related to lore, but...

The Vector skin modifications are complete (huzzah for CSS3!). I've tested in IE 11 and Chrome Whatever-The-Latest-Version-Is; I'm pretty sure the new skin doesn't work in versions of IE earlier than 11 because of the use of border-image and some other cool bits that kept me from having to alter the actual skin files. This means that we can now freely upgrade MediaWiki versions without stuff blowing up, and it sets us up for VisualEditor once it becomes generally available.

If you want to see the new look and comment while it's "in beta," log into the wiki, click on Preferences in the upper-right corner, click on Appearance, then choose "Vector" from the skin list and click Save. Note that not all toolbar items from the current skin are in Vector's toolbar, but I'll be adding those shortly.

I do intend to add Extension:MobileFrontend to the wiki soon to help with viewing it on phones. I, at least, often use my phone to skim wiki entries while playing, and I expect others might as well; Vector is pretty rough on mobile devices.

As for the actual lore stuff, reviewers? Anyone? Do we need them? Who wants to be one? Who wants to wrangle people into doing stuff? A lot of people were enthusiastic about this project -- where'd you all go? Smile