Using Dungeons for RP - Printable Version +- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18) +-- Forum: Community (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=8) +--- Forum: RP Discussion (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=13) +--- Thread: Using Dungeons for RP (/showthread.php?tid=8870) |
RE: Using Dungeons for RP - Kyatai - 11-06-2014 Hmmm.... I think an investigation needs to ensue! Quick, Jaques- to the Batmobile! (('course one way to get back to the beginning without 'walking backwards' is to die... ports you to the beginning.... then if you have everything cleared save Xande.... Boom. ORRRR maybe "Return"....)) I never really thought about the final boss thing... hm. I guess I was thinking we could wipe out a dungeon of all aggro, then have a nice instance playground. RE: Using Dungeons for RP - HonZoMon - 11-06-2014 Gah! I'm still yet to try this. I'd really love to see how it would play out. RE: Using Dungeons for RP - Stormsrage00 - 11-06-2014 I'm going to try for a test run in the next week or so. I'll sure to post my notes here as well as how it turned out! RE: Using Dungeons for RP - Zelmanov - 11-12-2014 I am actually about to tackle this issue in the upcoming weekend, visiting stone vigil (since it is a warzone technically) most likely, due to getting randoms..unless we tag a competent healer and tank we will be quiet and roleplay based on what happens afterwards.. However, don't know how to incorporate wipes due to brain dead tanks and healers >_> RE: Using Dungeons for RP - Stormsrage00 - 11-12-2014 (11-12-2014, 05:00 AM)Zelmanov Wrote: I am actually about to tackle this issue in the upcoming weekend, visiting stone vigil (since it is a warzone technically) most likely, due to getting randoms..unless we tag a competent healer and tank we will be quiet and roleplay based on what happens afterwards..ÂThe way I usually handle wipes/in-game defeats is by RP'ing the team being overwhelmed and falling back, as opposed to actually dying and being revived. It's a slight twisting of the mechanic but it flows better in my eyes. RE: Using Dungeons for RP - Jancis - 11-12-2014 (11-12-2014, 05:00 AM)Zelmanov Wrote: I am actually about to tackle this issue in the upcoming weekend, visiting stone vigil (since it is a warzone technically) most likely, due to getting randoms..unless we tag a competent healer and tank we will be quiet and roleplay based on what happens afterwards.. Same with the falling back idea, in my FC typically a wipe or even one person death results in an 'injury' which is whatever the player decides it to be. A leg, an eye, a concussion, broken bones. It's been free form as far as the severity of the injury, some people use dice to decide where and how bad, some people just do it from their mind or what they were fighting. Another 'death' would result in either a different injury or compounding the first one and at about three it was usually the person was out of commission. Obviously it's all up to interpretation, but I would definitely go with the flee/fallback/retreat/push the person out of your way while you run for your life tactic. RE: Using Dungeons for RP - Star Lin - 11-14-2014 See, I would still love to do an rp run for Kest's first dungeon. Unfortunately, I got tangled up with gearing up my main on another server, so I never got a chance to get back in touch with those that had offered to help out. Maybe one day, when I'm not working on my main, coming back and trying to do that Sastasha run. RE: Using Dungeons for RP - Zelmanov - 11-17-2014 (11-12-2014, 04:49 PM)Stormsrage00 Wrote:(11-12-2014, 05:00 AM)Zelmanov Wrote: I am actually about to tackle this issue in the upcoming weekend, visiting stone vigil (since it is a warzone technically) most likely, due to getting randoms..unless we tag a competent healer and tank we will be quiet and roleplay based on what happens afterwards..ÂThe way I usually handle wipes/in-game defeats is by RP'ing the team being overwhelmed and falling back, as opposed to actually dying and being revived. It's a slight twisting of the mechanic but it flows better in my eyes. wish I had thought of that. Fortunately that was not the case this time around. we very nearly wiped but both me and my friend came out of it squeaky clean (they rezzed and ran back instantly as we held our own) so we RP played it off as entering the vigil with other soldiers, them dying and being rescued last second by reinforcements. Which in my mind worked quite nicely since the Tank and Healer did not come from an RP server. RE: Using Dungeons for RP - Kyatai - 11-19-2014 I've found RPing a dungeon run works best with a preformed (RPer) group. They have the patience to 'take their time' when needed to tell the story. I still need to do this here in FFXIV too. |